Support looping HLE audio (#2422)
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
This commit is contained in:
parent
1410aa1824
commit
ff28080091
|
@ -158,6 +158,14 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
|
|||
static_cast<size_t>(state.mono_or_stereo));
|
||||
}
|
||||
|
||||
u32_dsp play_position = {};
|
||||
if (config.play_position_dirty && config.play_position != 0) {
|
||||
config.play_position_dirty.Assign(0);
|
||||
play_position = config.play_position;
|
||||
// play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit
|
||||
// This will be the starting sample for the first time the buffer is played.
|
||||
}
|
||||
|
||||
if (config.embedded_buffer_dirty) {
|
||||
config.embedded_buffer_dirty.Assign(0);
|
||||
state.input_queue.emplace(Buffer{
|
||||
|
@ -171,9 +179,18 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
|
|||
state.mono_or_stereo,
|
||||
state.format,
|
||||
false,
|
||||
play_position,
|
||||
false,
|
||||
});
|
||||
LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu",
|
||||
config.physical_address, config.length, config.buffer_id);
|
||||
LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu start=%u",
|
||||
config.physical_address, config.length, config.buffer_id,
|
||||
static_cast<u32>(config.play_position));
|
||||
}
|
||||
|
||||
if (config.loop_related_dirty && config.loop_related != 0) {
|
||||
config.loop_related_dirty.Assign(0);
|
||||
LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related=0x%08x",
|
||||
static_cast<u32>(config.loop_related));
|
||||
}
|
||||
|
||||
if (config.buffer_queue_dirty) {
|
||||
|
@ -192,6 +209,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
|
|||
state.mono_or_stereo,
|
||||
state.format,
|
||||
true,
|
||||
{}, // 0 in u32_dsp
|
||||
false,
|
||||
});
|
||||
LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i,
|
||||
b.physical_address, b.length, b.buffer_id);
|
||||
|
@ -247,18 +266,18 @@ bool Source::DequeueBuffer() {
|
|||
if (state.input_queue.empty())
|
||||
return false;
|
||||
|
||||
const Buffer buf = state.input_queue.top();
|
||||
state.input_queue.pop();
|
||||
Buffer buf = state.input_queue.top();
|
||||
|
||||
// if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone
|
||||
if (!buf.is_looping) {
|
||||
state.input_queue.pop();
|
||||
}
|
||||
|
||||
if (buf.adpcm_dirty) {
|
||||
state.adpcm_state.yn1 = buf.adpcm_yn[0];
|
||||
state.adpcm_state.yn2 = buf.adpcm_yn[1];
|
||||
}
|
||||
|
||||
if (buf.is_looping) {
|
||||
LOG_ERROR(Audio_DSP, "Looped buffers are unimplemented at the moment");
|
||||
}
|
||||
|
||||
const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address);
|
||||
if (memory) {
|
||||
const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
|
||||
|
@ -305,10 +324,13 @@ bool Source::DequeueBuffer() {
|
|||
break;
|
||||
}
|
||||
|
||||
state.current_sample_number = 0;
|
||||
state.next_sample_number = 0;
|
||||
// the first playthrough starts at play_position, loops start at the beginning of the buffer
|
||||
state.current_sample_number = (!buf.has_played) ? buf.play_position : 0;
|
||||
state.next_sample_number = state.current_sample_number;
|
||||
state.current_buffer_id = buf.buffer_id;
|
||||
state.buffer_update = buf.from_queue;
|
||||
state.buffer_update = buf.from_queue && !buf.has_played;
|
||||
|
||||
buf.has_played = true;
|
||||
|
||||
LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu",
|
||||
source_id, buf.buffer_id, buf.from_queue ? "true" : "false",
|
||||
|
|
|
@ -76,6 +76,8 @@ private:
|
|||
Format format;
|
||||
|
||||
bool from_queue;
|
||||
u32_dsp play_position; // = 0;
|
||||
bool has_played; // = false;
|
||||
};
|
||||
|
||||
struct BufferOrder {
|
||||
|
|
Loading…
Reference in a new issue