Unify both sampler types.
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e28fd3d0a5
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fe392fff24
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@ -58,6 +58,7 @@ private:
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> bindless_samplers;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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@ -319,16 +319,18 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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u32 type{};
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u8 is_array{};
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u8 is_shadow{};
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u8 is_bindless{};
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if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
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file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
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file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
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file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
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return {};
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}
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, false);
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, is_bindless != 0);
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}
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u32 global_memory_count{};
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@ -388,7 +390,8 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 uniqu
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file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
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file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
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return false;
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}
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}
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@ -267,7 +267,7 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_samplers.size();
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const Sampler entry{offset, next_index, type, is_array, is_shadow, false};
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const Sampler entry{offset, next_index, type, is_array, is_shadow};
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return *used_samplers.emplace(entry).first;
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}
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@ -281,20 +281,22 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
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ASSERT(cbuf_offset_imm != nullptr);
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const auto cbuf_offset = cbuf_offset_imm->GetValue();
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const auto cbuf_index = cbuf->GetIndex();
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const std::pair<u32, u32> cbuf_pair = {cbuf_index, cbuf_offset};
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const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
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// If this sampler has already been used, return the existing mapping.
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if (used_bindless_samplers.count(cbuf_pair) > 0) {
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const auto& sampler = used_bindless_samplers[cbuf_pair];
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ASSERT(sampler.GetType() == type && sampler.IsArray() == is_array &&
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sampler.IsShadow() == is_shadow);
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return sampler;
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const auto itr =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
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if (itr != used_samplers.end()) {
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
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itr->IsShadow() == is_shadow);
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return *itr;
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}
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// Otherwise create a new mapping for this sampler
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const std::size_t next_index = used_bindless_samplers.size();
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const Sampler entry{0, next_index, type, is_array, is_shadow, true};
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return (*used_bindless_samplers.emplace(std::make_pair(cbuf_pair, entry)).first).second;
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const std::size_t next_index = used_samplers.size();
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const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
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return *used_samplers.emplace(entry).first;
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}
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
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@ -196,12 +196,24 @@ enum class ExitMethod {
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class Sampler {
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public:
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Sampler() = default;
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// Use this constructor for binded Samplers
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{false} {}
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// Use this constructor for bindless Samplers
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explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_bindless{true} {}
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// Use this only for serialization/deserialization
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_bindless)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{is_bindless} {}
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~Sampler() = default;
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std::size_t GetOffset() const {
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return offset;
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@ -223,6 +235,14 @@ public:
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return is_shadow;
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}
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bool IsBindless() const {
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return is_bindless;
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}
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std::pair<u32, u32> GetBindlessCBuf() {
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return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
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}
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bool operator<(const Sampler& rhs) const {
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return std::tie(offset, index, type, is_array, is_shadow) <
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
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@ -234,8 +254,8 @@ private:
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std::size_t offset{};
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std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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@ -735,8 +755,9 @@ private:
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
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// Accesses a texture sampler for a bindless texture.
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow);
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const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
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Tegra::Shader::TextureType type, bool is_array,
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bool is_shadow);
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/// Extracts a sequence of bits from a node
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Node BitfieldExtract(Node value, u32 offset, u32 bits);
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@ -845,7 +866,6 @@ private:
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std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
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std::map<u32, ConstBuffer> used_cbufs;
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std::set<Sampler> used_samplers;
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std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::set<GlobalMemoryBase> used_global_memory_bases;
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