time_zone_manager: Stop on comma
This is a deviation from the reference time zone implementation. The actual code will set a pointer to the time zone name here, but for us we have a limited number of characters to work with, and the name of the time zone here could be larger than 8 characters. We can make the assumption that time zone names greater than five characters in length include a comma that denotes more data. Nintendo just truncates that data for the name, so we can do the same. time_zone_manager: Check for length of array Just to be double sure that we never break past the array length, directly compare against it.
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@ -911,7 +911,9 @@ static Result ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
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calendar_additional_info.is_dst = rules.ttis[tti_index].is_dst;
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calendar_additional_info.is_dst = rules.ttis[tti_index].is_dst;
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const char* time_zone{&rules.chars[rules.ttis[tti_index].abbreviation_list_index]};
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const char* time_zone{&rules.chars[rules.ttis[tti_index].abbreviation_list_index]};
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for (int index{}; time_zone[index] != '\0'; ++index) {
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for (u32 index{}; time_zone[index] != '\0' && time_zone[index] != ',' &&
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index < calendar_additional_info.timezone_name.size() - 1;
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++index) {
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calendar_additional_info.timezone_name[index] = time_zone[index];
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calendar_additional_info.timezone_name[index] = time_zone[index];
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}
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}
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return ResultSuccess;
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return ResultSuccess;
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