citra-qt: Add texture viewer to Pica command list.
The texture viewer is enabled when selecting a write command to one of the texture config registers.
This commit is contained in:
parent
c63a495de6
commit
fd194d95b0
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <QLabel>
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#include <QListView>
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#include <QListView>
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#include <QPushButton>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <QVBoxLayout>
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@ -9,6 +10,33 @@
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#include "graphics_cmdlists.hxx"
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#include "graphics_cmdlists.hxx"
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#include "video_core/pica.h"
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#include "video_core/math.h"
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#include "video_core/debug_utils/debug_utils.h"
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class TextureInfoWidget : public QWidget {
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public:
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TextureInfoWidget(u8* src, const Pica::DebugUtils::TextureInfo& info, QWidget* parent = nullptr) : QWidget(parent) {
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QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
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for (int y = 0; y < info.height; ++y) {
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for (int x = 0; x < info.width; ++x) {
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Math::Vec4<u8> color = Pica::DebugUtils::LookupTexture(src, x, y, info);
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decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
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}
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}
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QLabel* image_widget = new QLabel;
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QPixmap image_pixmap = QPixmap::fromImage(decoded_image);
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image_pixmap = image_pixmap.scaled(200, 100, Qt::KeepAspectRatio, Qt::SmoothTransformation);
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image_widget->setPixmap(image_pixmap);
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QVBoxLayout* layout = new QVBoxLayout;
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layout->addWidget(image_widget);
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setLayout(layout);
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}
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};
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent)
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent)
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{
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{
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@ -44,6 +72,8 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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}
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}
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return QVariant(content);
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return QVariant(content);
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} else if (role == CommandIdRole) {
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return QVariant::fromValue<int>(cmd.cmd_id.Value());
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}
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}
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return QVariant();
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return QVariant();
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@ -76,27 +106,59 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
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endResetModel();
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endResetModel();
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}
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}
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void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index)
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{
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QWidget* new_info_widget;
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#define COMMAND_IN_RANGE(cmd_id, reg_name) (cmd_id >= PICA_REG_INDEX(reg_name) && cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::registers.reg_name)) / 4)
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const int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toInt();
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if (COMMAND_IN_RANGE(command_id, texture0)) {
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u8* src = Memory::GetPointer(Pica::registers.texture0.GetPhysicalAddress());
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Pica::DebugUtils::TextureInfo info;
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info.width = Pica::registers.texture0.width;
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info.height = Pica::registers.texture0.height;
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info.stride = 3 * Pica::registers.texture0.width;
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info.format = Pica::registers.texture0_format;
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new_info_widget = new TextureInfoWidget(src, info);
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} else {
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new_info_widget = new QWidget;
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}
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#undef COMMAND_IN_RANGE
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widget()->layout()->removeWidget(command_info_widget);
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delete command_info_widget;
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widget()->layout()->addWidget(new_info_widget);
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command_info_widget = new_info_widget;
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}
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GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent)
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GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent)
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{
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{
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setObjectName("Pica Command List");
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GPUCommandListModel* model = new GPUCommandListModel(this);
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GPUCommandListModel* model = new GPUCommandListModel(this);
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QWidget* main_widget = new QWidget;
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QWidget* main_widget = new QWidget;
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QTreeView* list_widget = new QTreeView;
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list_widget = new QTreeView;
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list_widget->setModel(model);
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list_widget->setModel(model);
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list_widget->setFont(QFont("monospace"));
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list_widget->setFont(QFont("monospace"));
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list_widget->setRootIsDecorated(false);
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list_widget->setRootIsDecorated(false);
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connect(list_widget->selectionModel(), SIGNAL(currentChanged(const QModelIndex&,const QModelIndex&)),
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this, SLOT(SetCommandInfo(const QModelIndex&)));
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toggle_tracing = new QPushButton(tr("Start Tracing"));
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toggle_tracing = new QPushButton(tr("Start Tracing"));
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connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing()));
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connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing()));
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connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)),
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connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)),
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model, SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&)));
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model, SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&)));
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command_info_widget = new QWidget;
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QVBoxLayout* main_layout = new QVBoxLayout;
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QVBoxLayout* main_layout = new QVBoxLayout;
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main_layout->addWidget(list_widget);
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main_layout->addWidget(list_widget);
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main_layout->addWidget(toggle_tracing);
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main_layout->addWidget(toggle_tracing);
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main_layout->addWidget(command_info_widget);
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main_widget->setLayout(main_layout);
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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setWidget(main_widget);
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@ -11,12 +11,17 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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class QPushButton;
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class QPushButton;
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class QTreeView;
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class GPUCommandListModel : public QAbstractListModel
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class GPUCommandListModel : public QAbstractListModel
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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enum {
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CommandIdRole = Qt::UserRole,
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};
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GPUCommandListModel(QObject* parent);
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GPUCommandListModel(QObject* parent);
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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@ -40,6 +45,7 @@ public:
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public slots:
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public slots:
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void OnToggleTracing();
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void OnToggleTracing();
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void SetCommandInfo(const QModelIndex&);
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signals:
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signals:
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void TracingFinished(const Pica::DebugUtils::PicaTrace&);
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void TracingFinished(const Pica::DebugUtils::PicaTrace&);
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@ -47,5 +53,7 @@ signals:
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private:
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private:
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std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace;
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std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace;
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QTreeView* list_widget;
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QWidget* command_info_widget;
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QPushButton* toggle_tracing;
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QPushButton* toggle_tracing;
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};
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};
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cassert>
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#include <algorithm>
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#include <algorithm>
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#include <condition_variable>
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#include <condition_variable>
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#include <list>
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#include <list>
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@ -17,6 +19,7 @@
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#include "common/log.h"
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#include "common/log.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "video_core/math.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "debug_utils.h"
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#include "debug_utils.h"
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@ -355,6 +358,30 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
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return std::move(ret);
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return std::move(ret);
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}
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}
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const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) {
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assert(info.format == Pica::Regs::TextureFormat::RGB8);
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// Cf. rasterizer code for an explanation of this algorithm.
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int texel_index_within_tile = 0;
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for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
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int sub_tile_width = 1 << block_size_index;
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int sub_tile_height = 1 << block_size_index;
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int sub_tile_index = (x & sub_tile_width) << block_size_index;
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sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
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texel_index_within_tile += sub_tile_index;
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}
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const int block_width = 8;
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const int block_height = 8;
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int coarse_x = (x / block_width) * block_width;
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int coarse_y = (y / block_height) * block_height;
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const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3;
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return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
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}
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// NOTE: Permanently enabling this just trashes hard disks for no reason.
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// Hence, this is currently disabled.
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// Hence, this is currently disabled.
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@ -420,27 +447,15 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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buf = new u8[row_stride * texture_config.height];
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buf = new u8[row_stride * texture_config.height];
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for (unsigned y = 0; y < texture_config.height; ++y) {
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for (unsigned y = 0; y < texture_config.height; ++y) {
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for (unsigned x = 0; x < texture_config.width; ++x) {
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for (unsigned x = 0; x < texture_config.width; ++x) {
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// Cf. rasterizer code for an explanation of this algorithm.
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TextureInfo info;
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int texel_index_within_tile = 0;
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info.width = texture_config.width;
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for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
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info.height = texture_config.height;
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int sub_tile_width = 1 << block_size_index;
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info.stride = row_stride;
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int sub_tile_height = 1 << block_size_index;
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info.format = registers.texture0_format;
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Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info);
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int sub_tile_index = (x & sub_tile_width) << block_size_index;
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buf[3 * x + y * row_stride ] = texture_color.r();
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sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
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buf[3 * x + y * row_stride + 1] = texture_color.g();
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texel_index_within_tile += sub_tile_index;
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buf[3 * x + y * row_stride + 2] = texture_color.b();
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}
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const int block_width = 8;
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const int block_height = 8;
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int coarse_x = (x / block_width) * block_width;
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int coarse_y = (y / block_height) * block_height;
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u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3;
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buf[3 * x + y * row_stride ] = source_ptr[2];
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buf[3 * x + y * row_stride + 1] = source_ptr[1];
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buf[3 * x + y * row_stride + 2] = source_ptr[0];
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}
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}
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}
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}
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@ -12,6 +12,7 @@
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#include <mutex>
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#include <mutex>
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#include <vector>
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#include <vector>
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#include "video_core/math.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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namespace Pica {
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namespace Pica {
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@ -190,6 +191,14 @@ bool IsPicaTracing();
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void OnPicaRegWrite(u32 id, u32 value);
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void OnPicaRegWrite(u32 id, u32 value);
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std::unique_ptr<PicaTrace> FinishPicaTracing();
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std::unique_ptr<PicaTrace> FinishPicaTracing();
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struct TextureInfo {
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int width;
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int height;
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int stride;
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Pica::Regs::TextureFormat format;
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};
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const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info);
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
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void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
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void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
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