gl_texture_cache: Add fast copy path
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bab21e8cb3
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fb94871791
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@ -177,9 +177,9 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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}
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}
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}
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}
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OGLTexture CreateTexture(const SurfaceParams& params, GLenum internal_format) {
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OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) {
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OGLTexture texture;
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OGLTexture texture;
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texture.Create(GetTextureTarget(params));
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texture.Create(target);
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switch (params.GetTarget()) {
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switch (params.GetTarget()) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1D:
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@ -241,7 +241,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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format = tuple.format;
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format = tuple.format;
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type = tuple.type;
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type = tuple.type;
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is_compressed = tuple.compressed;
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is_compressed = tuple.compressed;
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texture = CreateTexture(params, internal_format);
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target = GetTextureTarget(params);
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texture = CreateTexture(params, target, internal_format);
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staging_buffer.resize(params.GetHostSizeInBytes());
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staging_buffer.resize(params.GetHostSizeInBytes());
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}
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}
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@ -504,9 +505,53 @@ TextureCacheOpenGL::~TextureCacheOpenGL() = default;
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CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
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CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
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VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents,
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VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents,
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const std::vector<CachedSurface*>& overlaps) {
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const std::vector<CachedSurface*>& overlaps) {
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if (overlaps.size() > 1) {
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return nullptr;
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return nullptr;
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}
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}
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const auto& old_surface{overlaps[0]};
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const auto& old_params{old_surface->GetSurfaceParams()};
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const auto& new_params{params};
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if (old_params.GetTarget() == new_params.GetTarget() &&
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old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
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old_params.GetNumLevels() == new_params.GetNumLevels() &&
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old_params.GetPixelFormat() == new_params.GetPixelFormat()) {
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return SurfaceCopy(cpu_addr, host_ptr, new_params, old_surface, old_params);
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}
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return nullptr;
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}
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CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(VAddr cpu_addr, u8* host_ptr,
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const SurfaceParams& new_params,
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CachedSurface* old_surface,
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const SurfaceParams& old_params) {
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CachedSurface* const new_surface{GetUncachedSurface(new_params)};
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Register(new_surface, cpu_addr, host_ptr);
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const u32 min_width{
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std::max(old_params.GetDefaultBlockWidth(), new_params.GetDefaultBlockWidth())};
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const u32 min_height{
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std::max(old_params.GetDefaultBlockHeight(), new_params.GetDefaultBlockHeight())};
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for (u32 level = 0; level < old_params.GetNumLevels(); ++level) {
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const u32 width{std::min(old_params.GetMipWidth(level), new_params.GetMipWidth(level))};
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const u32 height{std::min(old_params.GetMipHeight(level), new_params.GetMipHeight(level))};
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if (width < min_width || height < min_height) {
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// Avoid copies that are too small to be handled in OpenGL
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break;
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}
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glCopyImageSubData(old_surface->GetTexture(), old_surface->GetTarget(), level, 0, 0, 0,
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new_surface->GetTexture(), new_surface->GetTarget(), level, 0, 0, 0,
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width, height, 1);
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}
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new_surface->MarkAsModified(true);
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// TODO(Rodrigo): Add an entry to directly get the superview
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return new_surface->GetView(cpu_addr, new_params);
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}
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std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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return std::make_unique<CachedSurface>(params);
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return std::make_unique<CachedSurface>(params);
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}
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}
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@ -38,6 +38,10 @@ public:
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void LoadBuffer();
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void LoadBuffer();
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GLenum GetTarget() const {
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return target;
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}
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GLuint GetTexture() const {
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GLuint GetTexture() const {
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return texture.handle;
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return texture.handle;
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}
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}
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@ -56,6 +60,7 @@ private:
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GLenum format{};
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GLenum format{};
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GLenum type{};
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GLenum type{};
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bool is_compressed{};
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bool is_compressed{};
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GLenum target{};
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OGLTexture texture;
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OGLTexture texture;
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@ -126,6 +131,10 @@ protected:
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const std::vector<CachedSurface*>& overlaps);
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const std::vector<CachedSurface*>& overlaps);
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std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
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std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
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private:
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CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
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CachedSurface* old_surface, const SurfaceParams& old_params);
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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@ -160,7 +160,7 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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// Auto block resizing algorithm from:
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// Auto block resizing algorithm from:
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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if (level == 0) {
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if (level == 0) {
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return block_height;
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return this->block_height;
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}
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}
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const u32 height{GetMipHeight(level)};
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const u32 height{GetMipHeight(level)};
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const u32 default_block_height{GetDefaultBlockHeight()};
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const u32 default_block_height{GetDefaultBlockHeight()};
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@ -316,7 +316,7 @@ std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only
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size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
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size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
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}
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}
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if (is_tiled && !as_host_size) {
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if (is_tiled && !as_host_size) {
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size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
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//size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
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}
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}
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return size;
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return size;
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}
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}
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@ -359,8 +359,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
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const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
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const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
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const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
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const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
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const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
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const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
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const u32 size = aligned_width * aligned_height * aligned_depth;
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return aligned_width * aligned_height * aligned_depth;
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return size;
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} else {
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} else {
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return width * height * depth * bytes_per_pixel;
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return width * height * depth * bytes_per_pixel;
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}
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}
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