glsl: Fix program linking and cbuf
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@ -29,8 +29,8 @@ void EmitContext::DefineConstantBuffers() {
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}
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u32 binding{};
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for (const auto& desc : info.constant_buffer_descriptors) {
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Add("layout(std140,binding={}) uniform cbuf_{}{{uint cbuf{}[];}};", binding, binding,
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desc.index, desc.count);
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Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding,
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desc.index, 4 * 1024);
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++binding;
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}
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}
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@ -32,7 +32,9 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding,
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const IR::Value& offset) {
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ctx.Add("uint {}=cbuf{}[{}];", *inst, binding.U32(), offset.U32());
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const auto u32_offset{offset.U32()};
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ctx.Add("uint {}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16,
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(u32_offset / 4) % 4);
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}
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void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
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