gl_texture_cache: Correct Image Blit
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@ -479,7 +479,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.draw_framebuffer = dst_framebuffer.handle;
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state.ApplyFramebufferState();
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state.Apply();
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u32 buffers{};
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