Corrected F2I None mode to RoundEven.
This commit is contained in:
parent
1d98027a0e
commit
f5ec165e8c
|
@ -186,7 +186,7 @@ enum class SubOp : u64 {
|
|||
};
|
||||
|
||||
enum class F2iRoundingOp : u64 {
|
||||
None = 0,
|
||||
RoundEven = 0,
|
||||
Floor = 1,
|
||||
Ceil = 2,
|
||||
Trunc = 3,
|
||||
|
|
|
@ -118,8 +118,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
|||
|
||||
value = [&]() {
|
||||
switch (instr.conversion.f2i.rounding) {
|
||||
case Tegra::Shader::F2iRoundingOp::None:
|
||||
return value;
|
||||
case Tegra::Shader::F2iRoundingOp::RoundEven:
|
||||
return Operation(OperationCode::FRoundEven, PRECISE, value);
|
||||
case Tegra::Shader::F2iRoundingOp::Floor:
|
||||
return Operation(OperationCode::FFloor, PRECISE, value);
|
||||
case Tegra::Shader::F2iRoundingOp::Ceil:
|
||||
|
|
Loading…
Reference in a new issue