texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
This commit is contained in:
parent
05df4a8c94
commit
f55f6ff9bb
|
@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
|
|||
for (u32 level = 0; level < mipmaps; level++) {
|
||||
const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
|
||||
const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
|
||||
result.emplace_back(width, height, layer, level);
|
||||
result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
|
Loading…
Reference in a new issue