decode/texture: Collapse loop down into std::generate
Same behavior, less code.
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@ -176,9 +176,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
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: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
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Node4 values;
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Node4 values;
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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for (u32 element = 0; element < values.size(); ++element) {
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std::generate(values.begin(), values.end(), [] { return Immediate(0); });
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values[element] = Immediate(0);
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}
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WriteTexInstructionFloat(bb, instr, values);
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WriteTexInstructionFloat(bb, instr, values);
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break;
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break;
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}
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}
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