glsl: Implement transform feedback
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31147ffe69
commit
f4799e8fa1
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@ -37,7 +37,6 @@ bool StoresPerVertexAttributes(Stage stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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case Stage::Geometry:
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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return true;
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default:
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@ -154,9 +153,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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return;
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}
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header += "out gl_PerVertex{";
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if (info.stores_position) {
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header += "vec4 gl_Position;";
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}
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header += "vec4 gl_Position;";
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if (info.stores_point_size) {
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header += "float gl_PointSize;";
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}
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@ -236,10 +233,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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for (size_t index = 0; index < info.stores_generics.size(); ++index) {
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// TODO: Properly resolve attribute issues
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const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
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index, OutputDecorator(stage, program.invocations))};
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if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
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header += declaration;
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DefineGenericOutput(index, program.invocations);
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}
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}
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header += "\n";
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@ -312,13 +307,53 @@ void EmitContext::DefineStorageBuffers(Bindings& bindings) {
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}
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}
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void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
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static constexpr std::string_view swizzle{"xyzw"};
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const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
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u32 element{0};
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while (element < 4) {
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std::string definition{fmt::format("layout(location={}", index)};
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const u32 remainder{4 - element};
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const TransformFeedbackVarying* xfb_varying{};
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if (!runtime_info.xfb_varyings.empty()) {
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xfb_varying = &runtime_info.xfb_varyings[base_index + element];
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xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
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}
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const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
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if (element > 0) {
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definition += fmt::format(",component={}", element);
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}
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if (xfb_varying) {
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definition +=
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fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
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xfb_varying->stride, xfb_varying->offset);
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}
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std::string name{fmt::format("out_attr{}", index)};
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if (num_components < 4 || element > 0) {
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name += fmt::format("_{}", swizzle.substr(element, num_components));
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}
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const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
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definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
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header += definition;
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const GenericElementInfo element_info{
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.name = name,
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.first_element = element,
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.num_components = num_components,
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};
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std::fill_n(output_generics[index].begin() + element, num_components, element_info);
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element += num_components;
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}
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header += "\n";
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}
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void EmitContext::DefineHelperFunctions() {
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if (info.uses_global_increment || info.uses_shared_increment) {
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header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
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}
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if (info.uses_global_decrement || info.uses_shared_decrement) {
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header +=
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"uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
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header += "uint CasDecrement(uint op_a,uint "
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"op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
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}
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if (info.uses_atomic_f32_add) {
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header += "uint CasFloatAdd(uint op_a,float op_b){return "
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@ -30,6 +30,12 @@ struct Program;
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namespace Shader::Backend::GLSL {
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struct GenericElementInfo {
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std::string name{};
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u32 first_element{};
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u32 num_components{};
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};
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class EmitContext {
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public:
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explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -149,6 +155,7 @@ public:
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std::vector<u32> image_buffer_bindings;
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std::vector<u32> texture_bindings;
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std::vector<u32> image_bindings;
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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bool uses_y_direction{};
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bool uses_cc_carry{};
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@ -157,6 +164,7 @@ private:
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void SetupExtensions(std::string& header);
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void DefineConstantBuffers(Bindings& bindings);
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void DefineStorageBuffers(Bindings& bindings);
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void DefineGenericOutput(size_t index, u32 invocations);
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void DefineHelperFunctions();
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void SetupImages(Bindings& bindings);
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};
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@ -200,13 +200,21 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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[[maybe_unused]] std::string_view vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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const char swizzle{"xyzw"[element]};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
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const u32 element{IR::GenericAttributeElement(attr)};
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const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
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const auto output_decorator{OutputVertexIndex(ctx, vertex)};
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if (info.num_components == 1) {
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ctx.Add("{}{}={};", info.name, output_decorator, value);
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} else {
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const u32 index_element{element - info.first_element};
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ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
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}
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return;
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}
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const u32 element{static_cast<u32>(attr) % 4};
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const char swizzle{"xyzw"[element]};
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switch (attr) {
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case IR::Attribute::PointSize:
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ctx.Add("gl_PointSize={};", value);
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@ -233,7 +241,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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break;
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}
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default:
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fmt::print("Set attribute {}", attr);
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throw NotImplementedException("Set attribute {}", attr);
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}
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}
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@ -92,9 +92,15 @@ GLenum AssemblyStage(size_t stage_index) {
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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bool glasm_use_storage_buffers) {
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bool glasm_use_storage_buffers, bool use_assembly_shaders) {
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Shader::RuntimeInfo info;
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switch (program.stage) {
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case Shader::Stage::VertexB:
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case Shader::Stage::Geometry:
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if (!use_assembly_shaders && key.xfb_enabled != 0) {
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info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.xfb_state);
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}
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break;
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case Shader::Stage::TessellationEval:
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info.tess_clockwise = key.tessellation_clockwise != 0;
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info.tess_primitive = [&key] {
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@ -420,7 +426,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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OGLProgram source_program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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Shader::Backend::Bindings binding;
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if (!device.UseAssemblyShaders()) {
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const bool use_glasm{device.UseAssemblyShaders()};
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if (!use_glasm) {
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source_program.handle = glCreateProgram();
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}
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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@ -434,8 +441,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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const auto runtime_info{MakeRuntimeInfo(key, program, glasm_use_storage_buffers)};
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if (device.UseAssemblyShaders()) {
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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} else {
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@ -443,7 +451,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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AttachShader(Stage(stage_index), source_program.handle, code);
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}
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}
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if (!device.UseAssemblyShaders()) {
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if (!use_glasm) {
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LinkProgram(source_program.handle);
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}
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return std::make_unique<GraphicsPipeline>(
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