nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
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@ -30,12 +30,6 @@ constexpr std::size_t SCREEN_REFRESH_RATE = 60;
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constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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NVFlinger::NVFlinger() {
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// Add the different displays to the list of displays.
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displays.emplace_back(0, "Default");
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displays.emplace_back(1, "External");
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displays.emplace_back(2, "Edid");
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displays.emplace_back(3, "Internal");
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// Schedule the screen composition events
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composition_event =
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CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <string_view>
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@ -84,7 +85,12 @@ private:
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::vector<Display> displays;
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std::array<Display, 4> displays{{
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{0, "Default"},
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{1, "External"},
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{2, "Edid"},
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{3, "Internal"},
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}};
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std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
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/// Id to use for the next layer that is created, this counter is shared among all displays.
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