maxwell_3d: Reset vertex counts after drawing.
This commit is contained in:
parent
08b8fcbe6d
commit
f41eb95e13
|
@ -208,6 +208,16 @@ void Maxwell3D::DrawArrays() {
|
|||
|
||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
|
||||
// it's possible that it is incorrect and that there is some other register used to specify the
|
||||
// drawing mode.
|
||||
if (is_indexed) {
|
||||
regs.index_array.count = 0;
|
||||
} else {
|
||||
regs.vertex_buffer.count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
|
|
Loading…
Reference in a new issue