Use QString instead of std::string where applicable
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@ -1071,21 +1071,16 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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std::string transferable_shader_cache_file_path;
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constexpr char open_target[] = "Transferable Shader Cache";
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constexpr char open_target[] = "Transferable Shader Cache";
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const std::string tranferable_shader_cache_folder =
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const QString tranferable_shader_cache_folder_path =
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FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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DIR_SEP + "transferable";
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transferable_shader_cache_file_path.append(tranferable_shader_cache_folder);
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const QString transferable_shader_cache_file_path =
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transferable_shader_cache_file_path.append(DIR_SEP);
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tranferable_shader_cache_folder_path + DIR_SEP +
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transferable_shader_cache_file_path.append(fmt::format("{:016X}", program_id));
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QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
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transferable_shader_cache_file_path.append(".bin");
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const QString qpath_transferable_shader_cache_file =
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if (!QFile(transferable_shader_cache_file_path).exists()) {
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QString::fromStdString(transferable_shader_cache_file_path);
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const QFile qfile(qpath_transferable_shader_cache_file);
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if (!qfile.exists()) {
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QMessageBox::warning(this,
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QMessageBox::warning(this,
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
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tr("File does not exist!"));
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tr("File does not exist!"));
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@ -1099,14 +1094,13 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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#if defined(Q_OS_WIN)
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#if defined(Q_OS_WIN)
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const QString explorer = "explorer";
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const QString explorer = "explorer";
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QStringList param;
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QStringList param;
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if (!QFileInfo(qpath_transferable_shader_cache_file).isDir())
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
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param << QLatin1String("/select,");
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param << QLatin1String("/select,");
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param << QDir::toNativeSeparators(qpath_transferable_shader_cache_file);
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}
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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QProcess::startDetached(explorer, param);
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QProcess::startDetached(explorer, param);
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#else
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#else
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const QString qpath_transferable_shader_cache_folder =
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QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
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QString::fromStdString(tranferable_shader_cache_folder);
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath_transferable_shader_cache_folder));
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#endif
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#endif
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}
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}
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