shader: Implement geometry shaders
This commit is contained in:
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a6cef71cc0
commit
f263760c5a
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@ -140,7 +140,27 @@ Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin
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return id;
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return id;
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}
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}
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u32 NumVertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Points:
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return 1;
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case InputTopology::Lines:
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return 2;
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case InputTopology::LinesAdjacency:
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return 4;
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case InputTopology::Triangles:
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return 3;
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case InputTopology::TrianglesAdjacency:
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return 6;
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}
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throw InvalidArgument("Invalid input topology {}", input_topology);
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}
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Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
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Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
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if (ctx.stage == Stage::Geometry) {
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const u32 num_vertices{NumVertices(ctx.profile.input_topology)};
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type = ctx.TypeArray(type, ctx.Constant(ctx.U32[1], num_vertices));
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}
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return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
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return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
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}
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}
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@ -455,12 +475,16 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) {
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void EmitContext::DefineAttributeMemAccess(const Info& info) {
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void EmitContext::DefineAttributeMemAccess(const Info& info) {
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const auto make_load{[&] {
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const auto make_load{[&] {
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const bool is_array{stage == Stage::Geometry};
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const Id end_block{OpLabel()};
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const Id end_block{OpLabel()};
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const Id default_label{OpLabel()};
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const Id default_label{OpLabel()};
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const Id func_type_load{TypeFunction(F32[1], U32[1])};
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const Id func_type_load{is_array ? TypeFunction(F32[1], U32[1], U32[1])
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: TypeFunction(F32[1], U32[1])};
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const Id func{OpFunction(F32[1], spv::FunctionControlMask::MaskNone, func_type_load)};
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const Id func{OpFunction(F32[1], spv::FunctionControlMask::MaskNone, func_type_load)};
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const Id offset{OpFunctionParameter(U32[1])};
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const Id offset{OpFunctionParameter(U32[1])};
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const Id vertex{is_array ? OpFunctionParameter(U32[1]) : Id{}};
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AddLabel();
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AddLabel();
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const Id base_index{OpShiftRightArithmetic(U32[1], offset, Constant(U32[1], 2U))};
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const Id base_index{OpShiftRightArithmetic(U32[1], offset, Constant(U32[1], 2U))};
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const Id masked_index{OpBitwiseAnd(U32[1], base_index, Constant(U32[1], 3U))};
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const Id masked_index{OpBitwiseAnd(U32[1], base_index, Constant(U32[1], 3U))};
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@ -472,7 +496,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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labels.push_back(OpLabel());
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labels.push_back(OpLabel());
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}
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}
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const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
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const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
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for (u32 i = 0; i < info.input_generics.size(); i++) {
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for (u32 i = 0; i < info.input_generics.size(); ++i) {
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if (!info.input_generics[i].used) {
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if (!info.input_generics[i].used) {
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continue;
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continue;
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}
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}
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@ -486,7 +510,10 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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size_t label_index{0};
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size_t label_index{0};
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if (info.loads_position) {
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if (info.loads_position) {
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AddLabel(labels[label_index]);
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AddLabel(labels[label_index]);
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const Id result{OpLoad(F32[1], OpAccessChain(input_f32, input_position, masked_index))};
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const Id pointer{is_array
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? OpAccessChain(input_f32, input_position, vertex, masked_index)
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: OpAccessChain(input_f32, input_position, masked_index)};
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const Id result{OpLoad(F32[1], pointer)};
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OpReturnValue(result);
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OpReturnValue(result);
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++label_index;
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++label_index;
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}
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}
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@ -502,7 +529,9 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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continue;
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continue;
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}
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}
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const Id generic_id{input_generics.at(i)};
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const Id generic_id{input_generics.at(i)};
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const Id pointer{OpAccessChain(type->pointer, generic_id, masked_index)};
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const Id pointer{is_array
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? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
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: OpAccessChain(type->pointer, generic_id, masked_index)};
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const Id value{OpLoad(type->id, pointer)};
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const Id value{OpLoad(type->id, pointer)};
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const Id result{type->needs_cast ? OpBitcast(F32[1], value) : value};
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const Id result{type->needs_cast ? OpBitcast(F32[1], value) : value};
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OpReturnValue(result);
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OpReturnValue(result);
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@ -910,13 +939,13 @@ void EmitContext::DefineOutputs(const Info& info) {
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}
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}
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if (info.stores_point_size || profile.fixed_state_point_size) {
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if (info.stores_point_size || profile.fixed_state_point_size) {
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if (stage == Stage::Fragment) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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throw NotImplementedException("Storing PointSize in fragment stage");
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}
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}
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output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
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output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
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}
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}
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if (info.stores_clip_distance) {
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if (info.stores_clip_distance) {
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if (stage == Stage::Fragment) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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}
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const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
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const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
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clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
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clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
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@ -924,7 +953,7 @@ void EmitContext::DefineOutputs(const Info& info) {
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if (info.stores_viewport_index &&
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if (info.stores_viewport_index &&
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(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
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(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
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if (stage == Stage::Fragment) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ViewportIndex in Fragment stage");
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throw NotImplementedException("Storing ViewportIndex in fragment stage");
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}
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}
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viewport_index = DefineOutput(*this, U32[1], spv::BuiltIn::ViewportIndex);
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viewport_index = DefineOutput(*this, U32[1], spv::BuiltIn::ViewportIndex);
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}
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}
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@ -134,6 +134,44 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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case Shader::Stage::VertexB:
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case Shader::Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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execution_model = spv::ExecutionModel::Vertex;
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break;
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break;
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case Shader::Stage::Geometry:
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execution_model = spv::ExecutionModel::Geometry;
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ctx.AddCapability(spv::Capability::Geometry);
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ctx.AddCapability(spv::Capability::GeometryStreams);
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switch (ctx.profile.input_topology) {
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case InputTopology::Points:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);
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break;
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case InputTopology::Lines:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputLines);
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break;
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case InputTopology::LinesAdjacency:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputLinesAdjacency);
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break;
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case InputTopology::Triangles:
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ctx.AddExecutionMode(main, spv::ExecutionMode::Triangles);
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break;
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case InputTopology::TrianglesAdjacency:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputTrianglesAdjacency);
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break;
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}
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switch (program.output_topology) {
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case OutputTopology::PointList:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputPoints);
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break;
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case OutputTopology::LineStrip:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputLineStrip);
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break;
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case OutputTopology::TriangleStrip:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
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break;
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}
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if (program.info.stores_point_size) {
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ctx.AddCapability(spv::Capability::GeometryPointSize);
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}
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
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ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
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break;
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case Shader::Stage::Fragment:
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case Shader::Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
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ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
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@ -34,8 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitEmitVertex(EmitContext& ctx, Id stream);
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
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void EmitEndPrimitive(EmitContext& ctx, Id stream);
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
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void EmitGetRegister(EmitContext& ctx);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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@ -51,10 +51,10 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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void EmitGetZFlag(EmitContext& ctx);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <tuple>
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#include <tuple>
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#include <utility>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -29,6 +30,15 @@ std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
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throw InvalidArgument("Invalid attribute type {}", type);
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throw InvalidArgument("Invalid attribute type {}", type);
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}
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}
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template <typename... Args>
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Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
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if (ctx.stage == Stage::Geometry) {
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return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
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} else {
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return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
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}
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}
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std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const u32 element{static_cast<u32>(attr) % 4};
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const u32 element{static_cast<u32>(attr) % 4};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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@ -66,6 +76,31 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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throw NotImplementedException("Read attribute {}", attr);
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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}
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}
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Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
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const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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Id index{ctx.Def(offset)};
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if (element_size > 1) {
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const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
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const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
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index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
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}
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
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return ctx.OpLoad(result_type, access_chain);
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}
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if (offset.U32() % element_size != 0) {
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throw NotImplementedException("Unaligned immediate constant buffer load");
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(result_type, access_chain);
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}
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} // Anonymous namespace
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} // Anonymous namespace
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void EmitGetRegister(EmitContext&) {
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void EmitGetRegister(EmitContext&) {
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@ -100,31 +135,6 @@ void EmitGetIndirectBranchVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw NotImplementedException("SPIR-V Instruction");
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}
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}
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static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
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u32 element_size, const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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Id index{ctx.Def(offset)};
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if (element_size > 1) {
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const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
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const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
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index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
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}
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
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return ctx.OpLoad(result_type, access_chain);
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}
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if (offset.U32() % element_size != 0) {
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throw NotImplementedException("Unaligned immediate constant buffer load");
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(result_type, access_chain);
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}
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
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const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
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return ctx.OpUConvert(ctx.U32[1], load);
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return ctx.OpUConvert(ctx.U32[1], load);
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@ -157,7 +167,7 @@ Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value&
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return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset);
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return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset);
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}
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}
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||||||
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
|
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
const u32 element{static_cast<u32>(attr) % 4};
|
const u32 element{static_cast<u32>(attr) % 4};
|
||||||
const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
|
const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
|
||||||
if (IR::IsGeneric(attr)) {
|
if (IR::IsGeneric(attr)) {
|
||||||
|
@ -168,7 +178,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
|
||||||
return ctx.Constant(ctx.F32[1], 0.0f);
|
return ctx.Constant(ctx.F32[1], 0.0f);
|
||||||
}
|
}
|
||||||
const Id generic_id{ctx.input_generics.at(index)};
|
const Id generic_id{ctx.input_generics.at(index)};
|
||||||
const Id pointer{ctx.OpAccessChain(type->pointer, generic_id, element_id())};
|
const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, element_id())};
|
||||||
const Id value{ctx.OpLoad(type->id, pointer)};
|
const Id value{ctx.OpLoad(type->id, pointer)};
|
||||||
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
||||||
}
|
}
|
||||||
|
@ -177,8 +187,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
case IR::Attribute::PositionW:
|
case IR::Attribute::PositionW:
|
||||||
return ctx.OpLoad(ctx.F32[1],
|
return ctx.OpLoad(
|
||||||
ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()));
|
ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, element_id()));
|
||||||
case IR::Attribute::InstanceId:
|
case IR::Attribute::InstanceId:
|
||||||
if (ctx.profile.support_vertex_instance_id) {
|
if (ctx.profile.support_vertex_instance_id) {
|
||||||
return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
|
return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
|
||||||
|
@ -198,29 +208,32 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
|
||||||
ctx.Constant(ctx.U32[1], std::numeric_limits<u32>::max()),
|
ctx.Constant(ctx.U32[1], std::numeric_limits<u32>::max()),
|
||||||
ctx.u32_zero_value);
|
ctx.u32_zero_value);
|
||||||
case IR::Attribute::PointSpriteS:
|
case IR::Attribute::PointSpriteS:
|
||||||
return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
|
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
|
||||||
ctx.Constant(ctx.U32[1], 0U)));
|
ctx.u32_zero_value));
|
||||||
case IR::Attribute::PointSpriteT:
|
case IR::Attribute::PointSpriteT:
|
||||||
return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
|
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
|
||||||
ctx.Constant(ctx.U32[1], 1U)));
|
ctx.Constant(ctx.U32[1], 1U)));
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Read attribute {}", attr);
|
throw NotImplementedException("Read attribute {}", attr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
|
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
|
||||||
const std::optional<Id> output{OutputAttrPointer(ctx, attr)};
|
const std::optional<Id> output{OutputAttrPointer(ctx, attr)};
|
||||||
if (!output) {
|
if (output) {
|
||||||
return;
|
|
||||||
}
|
|
||||||
ctx.OpStore(*output, value);
|
ctx.OpStore(*output, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset) {
|
|
||||||
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value) {
|
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
|
||||||
|
if (ctx.stage == Stage::Geometry) {
|
||||||
|
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
|
||||||
|
} else {
|
||||||
|
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
|
||||||
ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
|
ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,17 @@
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
|
namespace {
|
||||||
|
void ConvertDepthMode(EmitContext& ctx) {
|
||||||
|
const Id type{ctx.F32[1]};
|
||||||
|
const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
|
||||||
|
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
|
||||||
|
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
|
||||||
|
const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
|
||||||
|
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
|
||||||
|
ctx.OpStore(ctx.output_position, vector);
|
||||||
|
}
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
void EmitPrologue(EmitContext& ctx) {
|
void EmitPrologue(EmitContext& ctx) {
|
||||||
if (ctx.stage == Stage::VertexB) {
|
if (ctx.stage == Stage::VertexB) {
|
||||||
|
@ -25,23 +36,30 @@ void EmitPrologue(EmitContext& ctx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitEpilogue(EmitContext& ctx) {
|
void EmitEpilogue(EmitContext& ctx) {
|
||||||
|
if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
|
||||||
|
ConvertDepthMode(ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
||||||
if (ctx.profile.convert_depth_mode) {
|
if (ctx.profile.convert_depth_mode) {
|
||||||
const Id type{ctx.F32[1]};
|
ConvertDepthMode(ctx);
|
||||||
const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
|
|
||||||
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
|
|
||||||
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
|
|
||||||
const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
|
|
||||||
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
|
|
||||||
ctx.OpStore(ctx.output_position, vector);
|
|
||||||
}
|
}
|
||||||
|
if (!stream.IsImmediate()) {
|
||||||
|
// LOG_WARNING(..., "EmitVertex's stream is not constant");
|
||||||
|
ctx.OpEmitStreamVertex(ctx.u32_zero_value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ctx.OpEmitStreamVertex(ctx.Def(stream));
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitEmitVertex(EmitContext& ctx, Id stream) {
|
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||||
ctx.OpEmitStreamVertex(stream);
|
if (!stream.IsImmediate()) {
|
||||||
|
// LOG_WARNING(..., "EndPrimitive's stream is not constant");
|
||||||
|
ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
ctx.OpEndStreamPrimitive(ctx.Def(stream));
|
||||||
void EmitEndPrimitive(EmitContext& ctx, Id stream) {
|
|
||||||
ctx.OpEndStreamPrimitive(stream);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Shader::Backend::SPIRV
|
} // namespace Shader::Backend::SPIRV
|
||||||
|
|
|
@ -308,19 +308,27 @@ U1 IREmitter::GetFlowTestResult(FlowTest test) {
|
||||||
}
|
}
|
||||||
|
|
||||||
F32 IREmitter::GetAttribute(IR::Attribute attribute) {
|
F32 IREmitter::GetAttribute(IR::Attribute attribute) {
|
||||||
return Inst<F32>(Opcode::GetAttribute, attribute);
|
return GetAttribute(attribute, Imm32(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
|
F32 IREmitter::GetAttribute(IR::Attribute attribute, const U32& vertex) {
|
||||||
Inst(Opcode::SetAttribute, attribute, value);
|
return Inst<F32>(Opcode::GetAttribute, attribute, vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex) {
|
||||||
|
Inst(Opcode::SetAttribute, attribute, value, vertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
|
F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
|
||||||
return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
|
return GetAttributeIndexed(phys_address, Imm32(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
|
F32 IREmitter::GetAttributeIndexed(const U32& phys_address, const U32& vertex) {
|
||||||
Inst(Opcode::SetAttributeIndexed, phys_address, value);
|
return Inst<F32>(Opcode::GetAttributeIndexed, phys_address, vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex) {
|
||||||
|
Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
|
void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
|
||||||
|
|
|
@ -77,10 +77,12 @@ public:
|
||||||
[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
|
[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
|
||||||
|
|
||||||
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
|
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
|
||||||
void SetAttribute(IR::Attribute attribute, const F32& value);
|
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
|
||||||
|
void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
|
||||||
|
|
||||||
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
|
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
|
||||||
void SetAttributeIndexed(const U32& phys_address, const F32& value);
|
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
|
||||||
|
void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
|
||||||
|
|
||||||
void SetFragColor(u32 index, u32 component, const F32& value);
|
void SetFragColor(u32 index, u32 component, const F32& value);
|
||||||
void SetFragDepth(const F32& value);
|
void SetFragDepth(const F32& value);
|
||||||
|
|
|
@ -44,10 +44,10 @@ OPCODE(GetCbufS16, U32, U32,
|
||||||
OPCODE(GetCbufU32, U32, U32, U32, )
|
OPCODE(GetCbufU32, U32, U32, U32, )
|
||||||
OPCODE(GetCbufF32, F32, U32, U32, )
|
OPCODE(GetCbufF32, F32, U32, U32, )
|
||||||
OPCODE(GetCbufU32x2, U32x2, U32, U32, )
|
OPCODE(GetCbufU32x2, U32x2, U32, U32, )
|
||||||
OPCODE(GetAttribute, F32, Attribute, )
|
OPCODE(GetAttribute, F32, Attribute, U32, )
|
||||||
OPCODE(SetAttribute, Void, Attribute, F32, )
|
OPCODE(SetAttribute, Void, Attribute, F32, U32, )
|
||||||
OPCODE(GetAttributeIndexed, F32, U32, )
|
OPCODE(GetAttributeIndexed, F32, U32, U32, )
|
||||||
OPCODE(SetAttributeIndexed, Void, U32, F32, )
|
OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
|
||||||
OPCODE(SetFragColor, Void, U32, U32, F32, )
|
OPCODE(SetFragColor, Void, U32, U32, F32, )
|
||||||
OPCODE(SetFragDepth, Void, F32, )
|
OPCODE(SetFragDepth, Void, F32, )
|
||||||
OPCODE(GetZFlag, U1, Void, )
|
OPCODE(GetZFlag, U1, Void, )
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
|
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
|
#include "shader_recompiler/program_header.h"
|
||||||
#include "shader_recompiler/shader_info.h"
|
#include "shader_recompiler/shader_info.h"
|
||||||
#include "shader_recompiler/stage.h"
|
#include "shader_recompiler/stage.h"
|
||||||
|
|
||||||
|
@ -21,6 +22,9 @@ struct Program {
|
||||||
Info info;
|
Info info;
|
||||||
Stage stage{};
|
Stage stage{};
|
||||||
std::array<u32, 3> workgroup_size{};
|
std::array<u32, 3> workgroup_size{};
|
||||||
|
OutputTopology output_topology{};
|
||||||
|
u32 output_vertices{};
|
||||||
|
u32 invocations{};
|
||||||
u32 local_memory_size{};
|
u32 local_memory_size{};
|
||||||
u32 shared_memory_size{};
|
u32 shared_memory_size{};
|
||||||
};
|
};
|
||||||
|
|
|
@ -69,9 +69,20 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||||
program.post_order_blocks = PostOrder(program.blocks);
|
program.post_order_blocks = PostOrder(program.blocks);
|
||||||
program.stage = env.ShaderStage();
|
program.stage = env.ShaderStage();
|
||||||
program.local_memory_size = env.LocalMemorySize();
|
program.local_memory_size = env.LocalMemorySize();
|
||||||
if (program.stage == Stage::Compute) {
|
switch (program.stage) {
|
||||||
|
case Stage::Geometry: {
|
||||||
|
const ProgramHeader& sph{env.SPH()};
|
||||||
|
program.output_topology = sph.common3.output_topology;
|
||||||
|
program.output_vertices = sph.common4.max_output_vertices;
|
||||||
|
program.invocations = sph.common2.threads_per_input_primitive;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Stage::Compute:
|
||||||
program.workgroup_size = env.WorkgroupSize();
|
program.workgroup_size = env.WorkgroupSize();
|
||||||
program.shared_memory_size = env.SharedMemorySize();
|
program.shared_memory_size = env.SharedMemorySize();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
RemoveUnreachableBlocks(program);
|
RemoveUnreachableBlocks(program);
|
||||||
|
|
||||||
|
|
|
@ -64,7 +64,7 @@ void TranslatorVisitor::ALD(u64 insn) {
|
||||||
BitField<8, 8, IR::Reg> index_reg;
|
BitField<8, 8, IR::Reg> index_reg;
|
||||||
BitField<20, 10, u64> absolute_offset;
|
BitField<20, 10, u64> absolute_offset;
|
||||||
BitField<20, 11, s64> relative_offset;
|
BitField<20, 11, s64> relative_offset;
|
||||||
BitField<39, 8, IR::Reg> array_reg;
|
BitField<39, 8, IR::Reg> vertex_reg;
|
||||||
BitField<32, 1, u64> o;
|
BitField<32, 1, u64> o;
|
||||||
BitField<31, 1, u64> patch;
|
BitField<31, 1, u64> patch;
|
||||||
BitField<47, 2, Size> size;
|
BitField<47, 2, Size> size;
|
||||||
|
@ -80,15 +80,17 @@ void TranslatorVisitor::ALD(u64 insn) {
|
||||||
if (offset % 4 != 0) {
|
if (offset % 4 != 0) {
|
||||||
throw NotImplementedException("Unaligned absolute offset {}", offset);
|
throw NotImplementedException("Unaligned absolute offset {}", offset);
|
||||||
}
|
}
|
||||||
|
const IR::U32 vertex{X(ald.vertex_reg)};
|
||||||
const u32 num_elements{NumElements(ald.size)};
|
const u32 num_elements{NumElements(ald.size)};
|
||||||
if (ald.index_reg == IR::Reg::RZ) {
|
if (ald.index_reg == IR::Reg::RZ) {
|
||||||
for (u32 element = 0; element < num_elements; ++element) {
|
for (u32 element = 0; element < num_elements; ++element) {
|
||||||
F(ald.dest_reg + element, ir.GetAttribute(IR::Attribute{offset / 4 + element}));
|
const IR::Attribute attr{offset / 4 + element};
|
||||||
|
F(ald.dest_reg + element, ir.GetAttribute(attr, vertex));
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
HandleIndexed(*this, ald.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
|
HandleIndexed(*this, ald.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
|
||||||
F(ald.dest_reg + element, ir.GetAttributeIndexed(final_offset));
|
F(ald.dest_reg + element, ir.GetAttributeIndexed(final_offset, vertex));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,7 +102,7 @@ void TranslatorVisitor::AST(u64 insn) {
|
||||||
BitField<20, 10, u64> absolute_offset;
|
BitField<20, 10, u64> absolute_offset;
|
||||||
BitField<20, 11, s64> relative_offset;
|
BitField<20, 11, s64> relative_offset;
|
||||||
BitField<31, 1, u64> patch;
|
BitField<31, 1, u64> patch;
|
||||||
BitField<39, 8, IR::Reg> array_reg;
|
BitField<39, 8, IR::Reg> vertex_reg;
|
||||||
BitField<47, 2, Size> size;
|
BitField<47, 2, Size> size;
|
||||||
} const ast{insn};
|
} const ast{insn};
|
||||||
|
|
||||||
|
@ -114,15 +116,17 @@ void TranslatorVisitor::AST(u64 insn) {
|
||||||
if (offset % 4 != 0) {
|
if (offset % 4 != 0) {
|
||||||
throw NotImplementedException("Unaligned absolute offset {}", offset);
|
throw NotImplementedException("Unaligned absolute offset {}", offset);
|
||||||
}
|
}
|
||||||
|
const IR::U32 vertex{X(ast.vertex_reg)};
|
||||||
const u32 num_elements{NumElements(ast.size)};
|
const u32 num_elements{NumElements(ast.size)};
|
||||||
if (ast.index_reg == IR::Reg::RZ) {
|
if (ast.index_reg == IR::Reg::RZ) {
|
||||||
for (u32 element = 0; element < num_elements; ++element) {
|
for (u32 element = 0; element < num_elements; ++element) {
|
||||||
ir.SetAttribute(IR::Attribute{offset / 4 + element}, F(ast.src_reg + element));
|
const IR::Attribute attr{offset / 4 + element};
|
||||||
|
ir.SetAttribute(attr, F(ast.src_reg + element), vertex);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
HandleIndexed(*this, ast.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
|
HandleIndexed(*this, ast.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
|
||||||
ir.SetAttributeIndexed(final_offset, F(ast.src_reg + element));
|
ir.SetAttributeIndexed(final_offset, F(ast.src_reg + element), vertex);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,14 @@ enum class AttributeType : u8 {
|
||||||
Disabled,
|
Disabled,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class InputTopology {
|
||||||
|
Points,
|
||||||
|
Lines,
|
||||||
|
LinesAdjacency,
|
||||||
|
Triangles,
|
||||||
|
TrianglesAdjacency,
|
||||||
|
};
|
||||||
|
|
||||||
struct Profile {
|
struct Profile {
|
||||||
u32 supported_spirv{0x00010000};
|
u32 supported_spirv{0x00010000};
|
||||||
|
|
||||||
|
@ -46,6 +54,8 @@ struct Profile {
|
||||||
std::array<AttributeType, 32> generic_input_types{};
|
std::array<AttributeType, 32> generic_input_types{};
|
||||||
bool convert_depth_mode{};
|
bool convert_depth_mode{};
|
||||||
|
|
||||||
|
InputTopology input_topology{};
|
||||||
|
|
||||||
std::optional<float> fixed_state_point_size;
|
std::optional<float> fixed_state_point_size;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -769,7 +769,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
const size_t stage_index{index - 1};
|
const size_t stage_index{index - 1};
|
||||||
infos[stage_index] = &program.info;
|
infos[stage_index] = &program.info;
|
||||||
|
|
||||||
const Shader::Profile profile{MakeProfile(key, program.stage)};
|
const Shader::Profile profile{MakeProfile(key, program)};
|
||||||
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
||||||
device.SaveShader(code);
|
device.SaveShader(code);
|
||||||
modules[stage_index] = BuildShader(device, code);
|
modules[stage_index] = BuildShader(device, code);
|
||||||
|
@ -880,15 +880,59 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
|
Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
|
||||||
Shader::Stage stage) {
|
const Shader::IR::Program& program) {
|
||||||
Shader::Profile profile{base_profile};
|
Shader::Profile profile{base_profile};
|
||||||
if (stage == Shader::Stage::VertexB) {
|
|
||||||
profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
|
const Shader::Stage stage{program.stage};
|
||||||
|
const bool has_geometry{key.unique_hashes[4] != u128{}};
|
||||||
|
const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
|
||||||
|
const float point_size{Common::BitCast<float>(key.state.point_size)};
|
||||||
|
switch (stage) {
|
||||||
|
case Shader::Stage::VertexB:
|
||||||
|
if (!has_geometry) {
|
||||||
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
|
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
|
||||||
profile.fixed_state_point_size = Common::BitCast<float>(key.state.point_size);
|
profile.fixed_state_point_size = point_size;
|
||||||
|
}
|
||||||
|
profile.convert_depth_mode = gl_ndc;
|
||||||
}
|
}
|
||||||
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
|
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
|
||||||
&CastAttributeType);
|
&CastAttributeType);
|
||||||
|
break;
|
||||||
|
case Shader::Stage::Geometry:
|
||||||
|
if (program.output_topology == Shader::OutputTopology::PointList) {
|
||||||
|
profile.fixed_state_point_size = point_size;
|
||||||
|
}
|
||||||
|
profile.convert_depth_mode = gl_ndc;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (key.state.topology) {
|
||||||
|
case Maxwell::PrimitiveTopology::Points:
|
||||||
|
profile.input_topology = Shader::InputTopology::Points;
|
||||||
|
break;
|
||||||
|
case Maxwell::PrimitiveTopology::Lines:
|
||||||
|
case Maxwell::PrimitiveTopology::LineLoop:
|
||||||
|
case Maxwell::PrimitiveTopology::LineStrip:
|
||||||
|
profile.input_topology = Shader::InputTopology::Lines;
|
||||||
|
break;
|
||||||
|
case Maxwell::PrimitiveTopology::Triangles:
|
||||||
|
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||||
|
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||||
|
case Maxwell::PrimitiveTopology::Quads:
|
||||||
|
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||||
|
case Maxwell::PrimitiveTopology::Polygon:
|
||||||
|
case Maxwell::PrimitiveTopology::Patches:
|
||||||
|
profile.input_topology = Shader::InputTopology::Triangles;
|
||||||
|
break;
|
||||||
|
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||||
|
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||||
|
profile.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||||
|
break;
|
||||||
|
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||||
|
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||||
|
profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return profile;
|
return profile;
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,6 +33,10 @@ namespace Core {
|
||||||
class System;
|
class System;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Shader::IR {
|
||||||
|
struct Program;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
@ -160,7 +164,8 @@ private:
|
||||||
Shader::Environment& env,
|
Shader::Environment& env,
|
||||||
bool build_in_parallel);
|
bool build_in_parallel);
|
||||||
|
|
||||||
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
|
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
|
||||||
|
const Shader::IR::Program& program);
|
||||||
|
|
||||||
Tegra::GPU& gpu;
|
Tegra::GPU& gpu;
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
|
Loading…
Reference in a new issue