input_common/tas: Fallback to simple update
This commit is contained in:
parent
c01a872c8e
commit
f078b15565
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@ -14,7 +14,6 @@
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#include <utility>
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#include <vector>
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#include <input_common/main.h>
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#include "common/common_types.h"
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#include "common/settings_input.h"
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@ -515,9 +514,9 @@ struct Values {
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BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" };
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BasicSetting<bool> tas_enable{ false, "tas_enable" };
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BasicSetting<bool> tas_reset{ false, "tas_reset" };
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BasicSetting<bool> tas_record{ false, "tas_record" };
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BasicSetting<bool> is_cpu_boxted{ false, " BasicSetting<bool> is_cpu_boxted{ false, "cpuBoosted" };
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BasicSetting<bool> tas_loop{ false, "tas_loop" };
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BasicSetting<bool> tas_swap_controllers{ false, "tas_swap_controllers" };
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BasicSetting<bool> is_cpu_boosted{ false, "is_cpu_boosted" };
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" };
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/apm/apm.h"
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#include "core/hle/service/apm/apm_controller.h"
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@ -121,7 +120,6 @@ void APM_Sys::SetCpuBoostMode(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_APM, "called, mode={:08X}", mode);
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Settings::values.is_cpu_boosted = (mode == CpuBoostMode::Full);
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controller.SetFromCpuBoostMode(mode);
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IPC::ResponseBuilder rb{ctx, 2};
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@ -32,8 +32,6 @@
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#include "core/hle/service/vi/vi_s.h"
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#include "core/hle/service/vi/vi_u.h"
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#include "input_common/tas/tas_input.h"
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namespace Service::VI {
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constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
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@ -597,7 +595,6 @@ private:
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IGBPQueueBufferResponseParcel response{1280, 720};
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ctx.WriteBuffer(response.Serialize());
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Settings::values.input_subsystem->GetTas()->UpdateThread();
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break;
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}
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case TransactionId::Query: {
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@ -2,13 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <random>
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#include <regex>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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@ -43,27 +38,25 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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};
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Tas::Tas() {
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if (!Settings::values.tas_enable) {
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return;
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}
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LoadTasFiles();
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}
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Tas::~Tas() {
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update_thread_running = false;
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}
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Tas::~Tas() = default;
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void Tas::RefreshTasFile() {
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refresh_tas_fle = true;
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}
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void Tas::LoadTasFiles() {
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script_length = 0;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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for (size_t i = 0; i < commands.size(); i++) {
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LoadTasFile(i);
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if (commands[i].size() > script_length) {
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script_length = commands[i].size();
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}
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}
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}
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void Tas::LoadTasFile(size_t player_index) {
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LOG_DEBUG(Input, "LoadTasFile()");
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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@ -110,7 +103,6 @@ void Tas::LoadTasFile(size_t player_index) {
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}
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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if (!output_text.empty()) {
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@ -131,13 +123,13 @@ void Tas::WriteTasFile() {
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}
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}
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static std::pair<float, float> FlipY(std::pair<float, float> old) {
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std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
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auto [x, y] = old;
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return {x, -y};
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}
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void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
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last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
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last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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@ -155,21 +147,21 @@ std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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return {state, current_command, script_length};
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}
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static std::string DebugButtons(u32 buttons) {
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std::string Tas::DebugButtons(u32 buttons) const {
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return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
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}
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static std::string DebugJoystick(float x, float y) {
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std::string Tas::DebugJoystick(float x, float y) const {
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return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
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}
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static std::string DebugInput(const TasData& data) {
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std::string Tas::DebugInput(const TasData& data) const {
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return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
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DebugJoystick(data.axis[0], data.axis[1]),
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DebugJoystick(data.axis[2], data.axis[3]));
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}
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static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
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std::string returns = "[ ";
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for (size_t i = 0; i < arr.size(); i++) {
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returns += DebugInput(arr[i]);
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@ -180,8 +172,17 @@ static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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return returns + "]";
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}
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std::string Tas::ButtonsToString(u32 button) const {
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std::string returns;
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for (auto [text_button, tas_button] : text_to_tas_button) {
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if ((button & static_cast<u32>(tas_button)) != 0)
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returns += fmt::format(", {}", text_button.substr(4));
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}
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return returns.empty() ? "" : returns.substr(2);
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}
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void Tas::UpdateThread() {
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if (!update_thread_running) {
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if (!Settings::values.tas_enable) {
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return;
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}
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@ -206,9 +207,9 @@ void Tas::UpdateThread() {
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}
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if (is_running) {
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if (current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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for (size_t i = 0; i < commands.size(); i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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@ -5,8 +5,6 @@
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#pragma once
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#include <array>
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#include <mutex>
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#include <thread>
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#include "common/common_types.h"
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#include "core/frontend/input.h"
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@ -65,53 +63,6 @@ public:
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Tas();
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~Tas();
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static std::string ButtonsToString(u32 button) {
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std::string returns;
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_A)) != 0)
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returns += ", A";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_B)) != 0)
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returns += ", B";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_X)) != 0)
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returns += ", X";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_Y)) != 0)
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returns += ", Y";
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if ((button & static_cast<u32>(TasInput::TasButton::STICK_L)) != 0)
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returns += ", STICK_L";
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if ((button & static_cast<u32>(TasInput::TasButton::STICK_R)) != 0)
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returns += ", STICK_R";
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if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_L)) != 0)
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returns += ", TRIGGER_L";
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if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_R)) != 0)
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returns += ", TRIGGER_R";
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if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_ZL)) != 0)
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returns += ", TRIGGER_ZL";
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if ((button & static_cast<u32>(TasInput::TasButton::TRIGGER_ZR)) != 0)
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returns += ", TRIGGER_ZR";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_PLUS)) != 0)
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returns += ", PLUS";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_MINUS)) != 0)
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returns += ", MINUS";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_LEFT)) != 0)
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returns += ", LEFT";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_UP)) != 0)
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returns += ", UP";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_RIGHT)) != 0)
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returns += ", RIGHT";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_DOWN)) != 0)
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returns += ", DOWN";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_SL)) != 0)
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returns += ", SL";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_SR)) != 0)
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returns += ", SR";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_HOME)) != 0)
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returns += ", HOME";
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if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_CAPTURE)) != 0)
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returns += ", CAPTURE";
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return returns.empty() ? "" : returns.substr(2);
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}
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void RefreshTasFile();
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void LoadTasFiles();
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void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
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void UpdateThread();
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@ -137,6 +88,7 @@ private:
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TasAnalog l_axis{};
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TasAnalog r_axis{};
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};
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void LoadTasFiles();
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void LoadTasFile(size_t player_index);
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void WriteTasFile();
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TasAnalog ReadCommandAxis(const std::string& line) const;
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@ -144,9 +96,16 @@ private:
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std::string WriteCommandButtons(u32 data) const;
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std::string WriteCommandAxis(TasAnalog data) const;
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std::pair<float, float> FlipAxisY(std::pair<float, float> old);
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std::string DebugButtons(u32 buttons) const;
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std::string DebugJoystick(float x, float y) const;
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std::string DebugInput(const TasData& data) const;
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std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
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std::string ButtonsToString(u32 button) const;
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size_t script_length{0};
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool update_thread_running{true};
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bool refresh_tas_fle{false};
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bool is_recording{false};
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bool is_running{false};
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@ -175,6 +175,9 @@ void PlayerControlPreview::ResetInputs() {
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}
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void PlayerControlPreview::UpdateInput() {
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if (controller_callback.update != nullptr) {
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controller_callback.update(std::move(true));
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}
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if (!is_enabled && !mapping_active) {
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return;
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}
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@ -41,7 +41,8 @@ void ControllerDialog::refreshConfiguration() {
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); },
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[this](bool update) { UpdateController(update); }};
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widget->SetCallBack(callback);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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QWidget::hideEvent(ev);
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}
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void ControllerDialog::RefreshTasFile() {
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input_subsystem->GetTas()->RefreshTasFile();
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}
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void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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index++;
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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}
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void ControllerDialog::UpdateController(bool update) {
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if (!update) {
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return;
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}
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input_subsystem->GetTas()->UpdateThread();
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}
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@ -25,6 +25,7 @@ struct ControllerInput {
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struct ControllerCallback {
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std::function<void(ControllerInput)> input;
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std::function<void(bool)> update;
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};
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class ControllerDialog : public QWidget {
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void hideEvent(QHideEvent* ev) override;
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private:
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void RefreshTasFile();
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void InputController(ControllerInput input);
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void UpdateController(bool update);
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QAction* toggle_view_action = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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PlayerControlPreview* widget;
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@ -196,7 +196,6 @@ GMainWindow::GMainWindow()
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config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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Common::Log::Initialize();
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Settings::values.inputSubsystem = input_subsystem;
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LoadTranslation();
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setAcceptDrops(true);
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@ -2903,16 +2902,17 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
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}
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}
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static std::string GetTasStateDescription(TasInput::TasState state) {
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switch (state) {
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QString GMainWindow::GetTasStateDescription() const {
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auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
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switch (tas_status) {
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case TasInput::TasState::Running:
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return "Running";
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return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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case TasInput::TasState::Recording:
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return "Recording";
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return tr("TAS state: Recording %1").arg(total_tas_frames);
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case TasInput::TasState::Stopped:
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return "Stopped";
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return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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default:
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return "INVALID STATE";
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return tr("INVALID TAS STATE");
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}
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}
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}
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if (Settings::values.tas_enable) {
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auto [tas_status, current_tas_frame, total_tas_frames] =
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input_subsystem->GetTas()->GetStatus();
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tas_label->setText(tr("%1 TAS %2/%3")
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.arg(tr(GetTasStateDescription(tas_status).c_str()))
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.arg(current_tas_frame)
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.arg(total_tas_frames));
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tas_label->setText(GetTasStateDescription());
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} else {
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tas_label->clear();
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}
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@ -301,6 +301,7 @@ private:
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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QString GetTasStateDescription() const;
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Ui::MainWindow ui;
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