fixup! Shaders: Fix multiplications between 0.0 and inf
This commit is contained in:
parent
d8ef20c856
commit
eff10959de
|
@ -1031,8 +1031,8 @@ struct float24 {
|
|||
}
|
||||
|
||||
float24 operator * (const float24& flt) const {
|
||||
if ((this->value == 0.f && flt.value == flt.value) ||
|
||||
(flt.value == 0.f && this->value == this->value))
|
||||
if ((this->value == 0.f && !std::isnan(flt.value)) ||
|
||||
(flt.value == 0.f && !std::isnan(this->value)))
|
||||
// PICA gives 0 instead of NaN when multiplying by inf
|
||||
return Zero();
|
||||
return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
|
||||
|
@ -1051,8 +1051,8 @@ struct float24 {
|
|||
}
|
||||
|
||||
float24& operator *= (const float24& flt) {
|
||||
if ((this->value == 0.f && flt.value == flt.value) ||
|
||||
(flt.value == 0.f && this->value == this->value))
|
||||
if ((this->value == 0.f && !std::isnan(flt.value)) ||
|
||||
(flt.value == 0.f && !std::isnan(this->value)))
|
||||
// PICA gives 0 instead of NaN when multiplying by inf
|
||||
*this = Zero();
|
||||
else value *= flt.ToFloat32();
|
||||
|
|
Loading…
Reference in a new issue