maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
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@ -23,12 +23,17 @@ Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager&
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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auto macro_code = uploaded_macros.find(method);
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// Reset the current macro.
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// The requested macro must have been uploaded already.
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ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
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// Reset the current macro and execute it.
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executing_macro = 0;
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executing_macro = 0;
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// The requested macro must have been uploaded already.
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auto macro_code = uploaded_macros.find(method);
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if (macro_code == uploaded_macros.end()) {
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LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method);
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return;
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}
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// Execute the current macro.
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macro_interpreter.Execute(macro_code->second, std::move(parameters));
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macro_interpreter.Execute(macro_code->second, std::move(parameters));
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}
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}
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