Implement PointSize
This commit is contained in:
parent
e7e209d900
commit
ed8ca608a0
|
@ -79,6 +79,7 @@ union Attribute {
|
|||
constexpr explicit Attribute(u64 value) : value(value) {}
|
||||
|
||||
enum class Index : u64 {
|
||||
PointSize = 6,
|
||||
Position = 7,
|
||||
Attribute_0 = 8,
|
||||
Attribute_31 = 39,
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <set>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include <fmt/format.h>
|
||||
|
@ -276,7 +277,8 @@ public:
|
|||
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
|
||||
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
|
||||
const Tegra::Shader::Header& header)
|
||||
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header} {
|
||||
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
|
||||
fixed_pipeline_output_attributes_used{} {
|
||||
BuildRegisterList();
|
||||
BuildInputList();
|
||||
}
|
||||
|
@ -480,7 +482,12 @@ public:
|
|||
std::to_string(static_cast<u32>(attribute)) + ']' +
|
||||
GetSwizzle(elem) + " = " + src + ';');
|
||||
} else {
|
||||
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
|
||||
if (attribute == Attribute::Index::PointSize) {
|
||||
fixed_pipeline_output_attributes_used.insert(attribute);
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
} else {
|
||||
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -524,6 +531,7 @@ public:
|
|||
|
||||
/// Add declarations.
|
||||
void GenerateDeclarations(const std::string& suffix) {
|
||||
GenerateVertex();
|
||||
GenerateRegisters(suffix);
|
||||
GenerateInternalFlags();
|
||||
GenerateInputAttrs();
|
||||
|
@ -683,6 +691,20 @@ private:
|
|||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
void GenerateVertex() {
|
||||
if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
|
||||
return;
|
||||
declarations.AddLine("out gl_PerVertex {");
|
||||
++declarations.scope;
|
||||
declarations.AddLine("vec4 gl_Position;");
|
||||
for (auto& o : fixed_pipeline_output_attributes_used) {
|
||||
if (o == Attribute::Index::PointSize)
|
||||
declarations.AddLine("float gl_PointSize;");
|
||||
}
|
||||
--declarations.scope;
|
||||
declarations.AddLine("};");
|
||||
}
|
||||
|
||||
/// Generates code representing a temporary (GPR) register.
|
||||
std::string GetRegister(const Register& reg, unsigned elem) {
|
||||
if (reg == Register::ZeroIndex) {
|
||||
|
@ -836,6 +858,8 @@ private:
|
|||
/// Generates code representing the declaration name of an output attribute register.
|
||||
std::string GetOutputAttribute(Attribute::Index attribute) {
|
||||
switch (attribute) {
|
||||
case Attribute::Index::PointSize:
|
||||
return "gl_PointSize";
|
||||
case Attribute::Index::Position:
|
||||
return "position";
|
||||
default:
|
||||
|
@ -870,6 +894,7 @@ private:
|
|||
const Maxwell3D::Regs::ShaderStage& stage;
|
||||
const std::string& suffix;
|
||||
const Tegra::Shader::Header& header;
|
||||
std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
|
|
|
@ -19,9 +19,6 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
|||
out += Decompiler::GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
layout (location = 0) out vec4 position;
|
||||
|
||||
|
|
Loading…
Reference in a new issue