shader_decode: Update TLD4 reflecting #1862 changes
This commit is contained in:
parent
03e088a4f4
commit
ec98e4d842
|
@ -225,7 +225,6 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4: {
|
case OpCode::Id::TLD4: {
|
||||||
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
|
|
||||||
ASSERT(instr.tld4.array == 0);
|
ASSERT(instr.tld4.array == 0);
|
||||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
|
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||||
"AOFFI is not implemented");
|
"AOFFI is not implemented");
|
||||||
|
@ -238,63 +237,29 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
|
||||||
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
|
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto texture_type = instr.tld4.texture_type.Value();
|
||||||
const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
||||||
auto texture_type = instr.tld4.texture_type.Value();
|
const bool is_array = instr.tld4.array != 0;
|
||||||
u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type));
|
const Node texture = GetTld4Code(instr, texture_type, depth_compare, is_array);
|
||||||
if (depth_compare)
|
|
||||||
num_coordinates += 1;
|
|
||||||
|
|
||||||
std::vector<Node> params;
|
MetaComponents meta_components;
|
||||||
|
std::array<Node, 4> dest;
|
||||||
|
|
||||||
switch (num_coordinates) {
|
std::size_t dest_elem = 0;
|
||||||
case 2: {
|
for (std::size_t elem = 0; elem < 4; ++elem) {
|
||||||
params.push_back(GetRegister(instr.gpr8));
|
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||||
params.push_back(GetRegister(instr.gpr8.Value() + 1));
|
// Skip disabled components
|
||||||
break;
|
continue;
|
||||||
}
|
|
||||||
case 3: {
|
|
||||||
params.push_back(GetRegister(instr.gpr8));
|
|
||||||
params.push_back(GetRegister(instr.gpr8.Value() + 1));
|
|
||||||
params.push_back(GetRegister(instr.gpr8.Value() + 2));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates));
|
|
||||||
params.push_back(GetRegister(instr.gpr8));
|
|
||||||
params.push_back(GetRegister(instr.gpr8.Value() + 1));
|
|
||||||
num_coordinates = 2;
|
|
||||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
|
||||||
}
|
|
||||||
params.push_back(Immediate(static_cast<u32>(instr.tld4.component)));
|
|
||||||
|
|
||||||
const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare);
|
|
||||||
MetaTexture meta{sampler, num_coordinates};
|
|
||||||
|
|
||||||
const Node texture =
|
|
||||||
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
|
|
||||||
|
|
||||||
if (depth_compare) {
|
|
||||||
SetRegister(bb, instr.gpr0, texture);
|
|
||||||
} else {
|
|
||||||
MetaComponents meta;
|
|
||||||
std::array<Node, 4> dest;
|
|
||||||
|
|
||||||
std::size_t dest_elem = 0;
|
|
||||||
for (std::size_t elem = 0; elem < 4; ++elem) {
|
|
||||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
|
||||||
// Skip disabled components
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
meta.components_map[dest_elem] = static_cast<u32>(elem);
|
|
||||||
dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
|
|
||||||
|
|
||||||
++dest_elem;
|
|
||||||
}
|
}
|
||||||
std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
|
meta_components.components_map[dest_elem] = static_cast<u32>(elem);
|
||||||
|
dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
|
||||||
|
|
||||||
bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
|
++dest_elem;
|
||||||
dest[0], dest[1], dest[2], dest[3]));
|
|
||||||
}
|
}
|
||||||
|
std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
|
||||||
|
|
||||||
|
bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta_components), texture,
|
||||||
|
dest[0], dest[1], dest[2], dest[3]));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4S: {
|
case OpCode::Id::TLD4S: {
|
||||||
|
@ -595,6 +560,38 @@ Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
||||||
(coord_count > 2 ? 1 : 0), std::move(coords));
|
(coord_count > 2 ? 1 : 0), std::move(coords));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Node ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
||||||
|
bool is_array) {
|
||||||
|
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||||
|
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
|
||||||
|
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
|
||||||
|
|
||||||
|
// If enabled arrays index is always stored in the gpr8 field
|
||||||
|
const u64 array_register = instr.gpr8.Value();
|
||||||
|
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
|
||||||
|
const u64 coord_register = array_register + (is_array ? 1 : 0);
|
||||||
|
|
||||||
|
std::vector<Node> params;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < coord_count; ++i) {
|
||||||
|
params.push_back(GetRegister(coord_register + i));
|
||||||
|
}
|
||||||
|
std::size_t array_offset{};
|
||||||
|
if (is_array) {
|
||||||
|
array_offset = params.size();
|
||||||
|
params.push_back(GetRegister(array_register));
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||||
|
|
||||||
|
std::optional<u32> array_offset_value;
|
||||||
|
if (is_array)
|
||||||
|
array_offset_value = static_cast<u32>(array_offset);
|
||||||
|
MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset_value};
|
||||||
|
|
||||||
|
return Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
|
||||||
|
}
|
||||||
|
|
||||||
std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
|
std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
|
||||||
TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
|
TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
|
||||||
std::size_t max_coords, std::size_t max_inputs) {
|
std::size_t max_coords, std::size_t max_inputs) {
|
||||||
|
|
|
@ -691,6 +691,9 @@ private:
|
||||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||||
bool is_array);
|
bool is_array);
|
||||||
|
|
||||||
|
Node GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||||
|
bool depth_compare, bool is_array);
|
||||||
|
|
||||||
std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
|
std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
|
||||||
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
|
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
|
||||||
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
|
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
|
||||||
|
|
Loading…
Reference in a new issue