yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
This commit is contained in:
parent
0bbf5e61f1
commit
eae9f2e440
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@ -1,7 +1,7 @@
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[Icon Theme]
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[Icon Theme]
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Name=colorful_dark
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Name=colorful_dark
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Comment=Colorful theme (Dark style)
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Comment=Colorful theme (Dark style)
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Inherits=default
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Inherits=colorful
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Directories=16x16
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Directories=16x16
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[16x16]
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[16x16]
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@ -1,7 +1,7 @@
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[Icon Theme]
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[Icon Theme]
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Name=colorful_midnight_blue
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Name=colorful_midnight_blue
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Comment=Colorful theme (Midnight Blue style)
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Comment=Colorful theme (Midnight Blue style)
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Inherits=default
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Inherits=colorful
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Directories=16x16
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Directories=16x16
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[16x16]
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[16x16]
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@ -1257,10 +1257,6 @@ QComboBox::item:alternate {
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background: #19232D;
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background: #19232D;
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}
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}
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QComboBox::item:checked {
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font-weight: bold;
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}
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QComboBox::item:selected {
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QComboBox::item:selected {
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border: 0px solid transparent;
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border: 0px solid transparent;
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}
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}
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BIN
dist/yuzu.bmp
vendored
Normal file
BIN
dist/yuzu.bmp
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 256 KiB |
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@ -64,6 +64,7 @@ void AsyncShaders::FreeWorkers() {
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void AsyncShaders::KillWorkers() {
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void AsyncShaders::KillWorkers() {
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is_thread_exiting.store(true);
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is_thread_exiting.store(true);
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cv.notify_all();
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for (auto& thread : worker_threads) {
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for (auto& thread : worker_threads) {
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thread.detach();
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thread.detach();
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}
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}
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@ -151,6 +151,7 @@ add_executable(yuzu
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util/util.h
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util/util.h
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compatdb.cpp
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compatdb.cpp
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compatdb.h
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compatdb.h
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yuzu.qrc
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yuzu.rc
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yuzu.rc
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)
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)
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@ -2770,7 +2770,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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.arg(errors));
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.arg(errors));
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}
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}
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QProgressDialog prog;
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QProgressDialog prog(this);
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prog.setRange(0, 0);
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prog.setRange(0, 0);
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prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
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prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
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"system's performance."));
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"system's performance."));
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@ -2952,7 +2952,7 @@ void GMainWindow::filterBarSetChecked(bool state) {
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}
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}
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void GMainWindow::UpdateUITheme() {
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void GMainWindow::UpdateUITheme() {
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const QString default_icons = QStringLiteral(":/icons/default");
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const QString default_icons = QStringLiteral("default");
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const QString& current_theme = UISettings::values.theme;
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const QString& current_theme = UISettings::values.theme;
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const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
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const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
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QStringList theme_paths(default_theme_paths);
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QStringList theme_paths(default_theme_paths);
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@ -2968,7 +2968,6 @@ void GMainWindow::UpdateUITheme() {
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qApp->setStyleSheet({});
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qApp->setStyleSheet({});
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setStyleSheet({});
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setStyleSheet({});
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}
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}
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theme_paths.append(default_icons);
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QIcon::setThemeName(default_icons);
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QIcon::setThemeName(default_icons);
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} else {
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} else {
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const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
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const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
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@ -2980,10 +2979,7 @@ void GMainWindow::UpdateUITheme() {
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} else {
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} else {
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LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
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LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
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}
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}
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QIcon::setThemeName(current_theme);
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const QString theme_name = QStringLiteral(":/icons/") + current_theme;
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theme_paths.append({default_icons, theme_name});
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QIcon::setThemeName(theme_name);
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}
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}
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QIcon::setThemeSearchPaths(theme_paths);
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QIcon::setThemeSearchPaths(theme_paths);
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@ -14,8 +14,8 @@
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<string>yuzu</string>
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<string>yuzu</string>
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</property>
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</property>
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<property name="windowIcon">
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<property name="windowIcon">
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<iconset>
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<iconset resource="yuzu.qrc">
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<normaloff>../dist/yuzu.ico</normaloff>../dist/yuzu.ico</iconset>
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<normaloff>:/img/yuzu.ico</normaloff>:/img/yuzu.ico</iconset>
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</property>
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</property>
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<property name="tabShape">
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<property name="tabShape">
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<enum>QTabWidget::Rounded</enum>
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<enum>QTabWidget::Rounded</enum>
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@ -303,6 +303,8 @@
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</property>
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</property>
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</action>
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</action>
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</widget>
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</widget>
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<resources/>
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<resources>
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<include location="yuzu.qrc"/>
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</resources>
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<connections/>
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<connections/>
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</ui>
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</ui>
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5
src/yuzu/yuzu.qrc
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5
src/yuzu/yuzu.qrc
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@ -0,0 +1,5 @@
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<RCC>
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<qresource prefix="/img">
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<file alias="yuzu.ico">../../dist/yuzu.ico</file>
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</qresource>
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</RCC>
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@ -1,5 +1,15 @@
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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function(create_resource file output filename)
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# Read hex data from file
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file(READ ${file} filedata HEX)
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# Convert hex data for C compatibility
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string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
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# Write data to output file
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set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
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file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
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endfunction()
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add_executable(yuzu-cmd
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add_executable(yuzu-cmd
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config.cpp
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config.cpp
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config.h
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config.h
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@ -24,6 +34,9 @@ if (MSVC)
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endif()
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endif()
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target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
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target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
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create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
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target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
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target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
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target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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@ -12,6 +12,7 @@
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/sdl/sdl.h"
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#include "input_common/sdl/sdl.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/yuzu_icon.h"
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
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: input_subsystem{input_subsystem_} {
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: input_subsystem{input_subsystem_} {
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}
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}
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}
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}
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void EmuWindow_SDL2::SetWindowIcon() {
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SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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if (yuzu_icon_stream == nullptr) {
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LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
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return;
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}
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SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
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if (window_icon == nullptr) {
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LOG_WARNING(Frontend, "Failed to read BMP from stream.");
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return;
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}
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// The icon is attached to the window pointer
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SDL_SetWindowIcon(render_window, window_icon);
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SDL_FreeSurface(window_icon);
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}
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
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}
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}
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/// Wait for the next event on the main thread.
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/// Wait for the next event on the main thread.
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void WaitEvent();
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void WaitEvent();
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// Sets the window icon from yuzu.bmp
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void SetWindowIcon();
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protected:
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protected:
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/// Called by WaitEvent when a key is pressed or released.
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/// Called by WaitEvent when a key is pressed or released.
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void OnKeyEvent(int key, u8 state);
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void OnKeyEvent(int key, u8 state);
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@ -107,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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SetWindowIcon();
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if (fullscreen) {
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if (fullscreen) {
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Fullscreen();
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Fullscreen();
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}
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}
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@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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std::exit(EXIT_FAILURE);
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std::exit(EXIT_FAILURE);
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}
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}
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SetWindowIcon();
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switch (wm.subsystem) {
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switch (wm.subsystem) {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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