Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively. This fixes the cutscene rendering in Sonic Mania.
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@ -1514,7 +1514,7 @@ private:
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switch (instr.tex.texture_type) {
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switch (instr.tex.texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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case Tegra::Shader::TextureType::Texture2D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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break;
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}
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}
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