audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
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@ -189,6 +189,8 @@ void AudioRenderer::ThreadFunc() {
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max_time = std::min(command_buffer.time_limit, max_time);
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command_list_processor.SetProcessTimeMax(max_time);
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streams[index]->WaitFreeSpace();
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// Process the command list
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{
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MICROPROFILE_SCOPE(Audio_Renderer);
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "common/reader_writer_queue.h"
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#include "common/thread.h"
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#include "common/polyfill_thread.h"
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namespace Core {
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namespace Timing {
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@ -17,11 +17,7 @@ MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
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namespace AudioCore::AudioRenderer {
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SystemManager::SystemManager(Core::System& core_)
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: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
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thread_event{Core::Timing::CreateEvent(
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"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
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return ThreadFunc2(time);
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})} {}
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: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()} {}
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SystemManager::~SystemManager() {
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Stop();
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@ -32,8 +28,6 @@ bool SystemManager::InitializeUnsafe() {
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if (adsp.Start()) {
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active = true;
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
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core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), RENDER_TIME,
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thread_event);
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}
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}
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@ -44,7 +38,6 @@ void SystemManager::Stop() {
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if (!active) {
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return;
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}
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core.CoreTiming().UnscheduleEvent(thread_event, {});
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active = false;
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update.store(true);
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update.notify_all();
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@ -110,16 +103,7 @@ void SystemManager::ThreadFunc() {
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adsp.Signal();
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adsp.Wait();
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update.wait(false);
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update.store(false);
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}
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}
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std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
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update.store(true);
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update.notify_all();
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return std::nullopt;
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}
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} // namespace AudioCore::AudioRenderer
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@ -68,11 +68,6 @@ private:
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*/
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void ThreadFunc();
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/**
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* Signalling core timing thread to run ThreadFunc.
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*/
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std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
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enum class StreamState {
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Filling,
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Steady,
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@ -95,8 +90,6 @@ private:
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ADSP::ADSP& adsp;
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/// AudioRenderer mailbox for communication
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ADSP::AudioRenderer_Mailbox* mailbox{};
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/// Core timing event to signal main thread
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std::shared_ptr<Core::Timing::EventType> thread_event;
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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};
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@ -205,6 +205,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
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// paused and we'll desync, so just play silence.
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if (system.IsPaused() || system.IsShuttingDown()) {
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if (system.IsShuttingDown()) {
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release_cv.notify_one();
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}
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static constexpr std::array<s16, 6> silence{};
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for (size_t i = frames_written; i < num_frames; i++) {
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std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
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@ -240,6 +244,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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}
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// Successfully dequeued a new buffer.
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queued_buffers--;
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{
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std::unique_lock lk{release_mutex};
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}
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release_cv.notify_one();
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}
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// Get the minimum frames available between the currently playing buffer, and the
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@ -303,4 +313,9 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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return std::min<u64>(exp_played_sample_count, max_played_sample_count);
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}
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void SinkStream::WaitFreeSpace() {
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std::unique_lock lk{release_mutex};
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release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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}
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} // namespace AudioCore::Sink
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@ -16,6 +16,7 @@
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#include "common/reader_writer_queue.h"
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#include "common/ring_buffer.h"
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#include "common/thread.h"
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#include "common/polyfill_thread.h"
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namespace Core {
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class System;
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@ -219,6 +220,11 @@ public:
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*/
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u64 GetExpectedPlayedSampleCount();
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/**
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* Waits for free space in the sample ring buffer
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*/
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void WaitFreeSpace();
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protected:
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/// Core system
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Core::System& system;
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@ -258,6 +264,9 @@ private:
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f32 system_volume{1.0f};
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/// Set via IAudioDevice service calls
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f32 device_volume{1.0f};
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/// Signalled when ring buffer entries are consumed
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std::condition_variable release_cv;
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std::mutex release_mutex;
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std::mutex stall_guard;
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std::unique_lock<std::mutex> stalled_lock;
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};
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