Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
This commit is contained in:
commit
e77dc4e9d2
|
@ -235,7 +235,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
|
||||
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
||||
{
|
||||
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
||||
// Indexed rendering doesn't use the start offset
|
||||
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : (index + regs.vertex_offset);
|
||||
|
||||
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||
// the PICA supports it, and it would mess up the caching, guard against it here.
|
||||
|
|
|
@ -769,7 +769,12 @@ struct Regs {
|
|||
// Number of vertices to render
|
||||
u32 num_vertices;
|
||||
|
||||
INSERT_PADDING_WORDS(0x5);
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// The index of the first vertex to render
|
||||
u32 vertex_offset;
|
||||
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
|
||||
// These two trigger rendering of triangles
|
||||
u32 trigger_draw;
|
||||
|
|
Loading…
Reference in a new issue