Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
This commit is contained in:
commit
e6aff11057
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@ -82,6 +82,10 @@ union Attribute {
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Position = 7,
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Position = 7,
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Attribute_0 = 8,
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Attribute_0 = 8,
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Attribute_31 = 39,
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Attribute_31 = 39,
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FrontColor = 40,
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FrontSecondaryColor = 41,
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BackColor = 42,
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BackSecondaryColor = 43,
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ClipDistances0123 = 44,
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ClipDistances0123 = 44,
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ClipDistances4567 = 45,
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ClipDistances4567 = 45,
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PointCoord = 46,
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PointCoord = 46,
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@ -89,6 +93,8 @@ union Attribute {
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader.
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// shader.
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TessCoordInstanceIDVertexID = 47,
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TessCoordInstanceIDVertexID = 47,
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TexCoord_0 = 48,
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TexCoord_7 = 55,
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// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
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// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
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// shader. It is unknown what the other values contain.
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// shader. It is unknown what the other values contain.
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FrontFacing = 63,
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FrontFacing = 63,
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@ -366,10 +366,19 @@ constexpr bool IsGenericAttribute(Attribute::Index index) {
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return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
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return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
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}
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}
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constexpr bool IsLegacyTexCoord(Attribute::Index index) {
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return static_cast<int>(index) >= static_cast<int>(Attribute::Index::TexCoord_0) &&
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static_cast<int>(index) <= static_cast<int>(Attribute::Index::TexCoord_7);
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}
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constexpr Attribute::Index ToGenericAttribute(u64 value) {
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constexpr Attribute::Index ToGenericAttribute(u64 value) {
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return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
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return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
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}
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}
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constexpr int GetLegacyTexCoordIndex(Attribute::Index index) {
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return static_cast<int>(index) - static_cast<int>(Attribute::Index::TexCoord_0);
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}
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u32 GetGenericAttributeIndex(Attribute::Index index) {
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u32 GetGenericAttributeIndex(Attribute::Index index) {
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ASSERT(IsGenericAttribute(index));
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ASSERT(IsGenericAttribute(index));
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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@ -498,7 +507,7 @@ private:
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if (!identifier.empty()) {
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if (!identifier.empty()) {
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code.AddLine("// {}", identifier);
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code.AddLine("// {}", identifier);
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}
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}
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code.AddLine("#version 440 core");
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code.AddLine("#version 440 {}", ir.UsesLegacyVaryings() ? "compatibility" : "core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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if (device.HasShaderBallot()) {
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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@ -561,6 +570,16 @@ private:
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if (stage != ShaderType::Fragment) {
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if (stage != ShaderType::Fragment) {
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return;
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return;
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}
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}
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("in gl_PerFragment {{");
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++code.scope;
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_Color;");
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code.AddLine("vec4 gl_SecondaryColor;");
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--code.scope;
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code.AddLine("}};");
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}
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for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
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code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
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}
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}
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@ -617,12 +636,12 @@ private:
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code.AddLine("float gl_PointSize;");
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code.AddLine("float gl_PointSize;");
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}
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}
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if (ir.UsesInstanceId()) {
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("int gl_InstanceID;");
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code.AddLine("vec4 gl_TexCoord[8];");
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}
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code.AddLine("vec4 gl_FrontColor;");
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code.AddLine("vec4 gl_FrontSecondaryColor;");
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if (ir.UsesVertexId()) {
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code.AddLine("vec4 gl_BackColor;");
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code.AddLine("int gl_VertexID;");
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code.AddLine("vec4 gl_BackSecondaryColor;");
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}
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}
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--code.scope;
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--code.scope;
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@ -1128,6 +1147,10 @@ private:
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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case Attribute::Index::FrontColor:
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return {"gl_Color"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::FrontSecondaryColor:
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return {"gl_SecondaryColor"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::PointCoord:
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case Attribute::Index::PointCoord:
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switch (element) {
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switch (element) {
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case 0:
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case 0:
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@ -1168,6 +1191,12 @@ private:
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return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
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return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
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Type::Float};
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Type::Float};
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}
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}
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if (IsLegacyTexCoord(attribute)) {
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UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
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return {fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float};
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}
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break;
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break;
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}
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}
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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@ -1206,11 +1235,12 @@ private:
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}
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}
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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const u32 element = abuf->GetElement();
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switch (const auto attribute = abuf->GetIndex()) {
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switch (const auto attribute = abuf->GetIndex()) {
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case Attribute::Index::Position:
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case Attribute::Index::Position:
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return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
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return {{"gl_Position"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::LayerViewportPointSize:
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case Attribute::Index::LayerViewportPointSize:
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switch (abuf->GetElement()) {
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switch (element) {
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case 0:
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case 0:
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return {};
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return {};
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@ -1228,13 +1258,26 @@ private:
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return {{"gl_PointSize", Type::Float}};
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return {{"gl_PointSize", Type::Float}};
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}
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}
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return {};
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return {};
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case Attribute::Index::FrontColor:
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return {{"gl_FrontColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::FrontSecondaryColor:
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return {{"gl_FrontSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackColor:
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return {{"gl_BackColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackSecondaryColor:
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return {{"gl_BackSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances0123:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element), Type::Float}};
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case Attribute::Index::ClipDistances4567:
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case Attribute::Index::ClipDistances4567:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element + 4), Type::Float}};
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default:
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default:
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if (IsGenericAttribute(attribute)) {
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if (IsGenericAttribute(attribute)) {
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return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
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return {{GetGenericOutputAttribute(attribute, element), Type::Float}};
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}
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if (IsLegacyTexCoord(attribute)) {
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return {{fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float}};
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}
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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return {};
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return {};
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@ -96,6 +96,7 @@ Node ShaderIR::GetPredicate(bool immediate) {
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}
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}
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Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
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Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
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MarkAttributeUsage(index, element);
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used_input_attributes.emplace(index);
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used_input_attributes.emplace(index);
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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}
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}
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@ -106,42 +107,8 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
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}
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}
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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if (index == Attribute::Index::LayerViewportPointSize) {
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MarkAttributeUsage(index, element);
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switch (element) {
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case 0:
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UNIMPLEMENTED();
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break;
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case 1:
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uses_layer = true;
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break;
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case 2:
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uses_viewport_index = true;
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break;
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case 3:
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uses_point_size = true;
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break;
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}
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}
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if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
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switch (element) {
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case 2:
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uses_instance_id = true;
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break;
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case 3:
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uses_vertex_id = true;
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break;
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default:
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break;
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}
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}
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if (index == Attribute::Index::ClipDistances0123 ||
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index == Attribute::Index::ClipDistances4567) {
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const auto clip_index =
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static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
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used_clip_distances.at(clip_index) = true;
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}
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used_output_attributes.insert(index);
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used_output_attributes.insert(index);
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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}
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}
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@ -452,6 +419,54 @@ Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
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Immediate(bits));
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Immediate(bits));
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}
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}
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void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
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switch (index) {
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case Attribute::Index::LayerViewportPointSize:
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switch (element) {
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case 0:
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UNIMPLEMENTED();
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break;
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case 1:
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uses_layer = true;
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break;
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case 2:
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uses_viewport_index = true;
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break;
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case 3:
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uses_point_size = true;
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break;
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}
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break;
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case Attribute::Index::TessCoordInstanceIDVertexID:
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switch (element) {
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case 2:
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uses_instance_id = true;
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break;
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case 3:
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uses_vertex_id = true;
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break;
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}
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break;
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances4567: {
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const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
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used_clip_distances.at(clip_index) = true;
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break;
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}
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case Attribute::Index::FrontColor:
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case Attribute::Index::FrontSecondaryColor:
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case Attribute::Index::BackColor:
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case Attribute::Index::BackSecondaryColor:
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uses_legacy_varyings = true;
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break;
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default:
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if (index >= Attribute::Index::TexCoord_0 && index <= Attribute::Index::TexCoord_7) {
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uses_legacy_varyings = true;
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}
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break;
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}
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}
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std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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const std::size_t id = amend_code.size();
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const std::size_t id = amend_code.size();
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amend_code.push_back(new_amend);
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amend_code.push_back(new_amend);
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@ -137,6 +137,10 @@ public:
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return uses_vertex_id;
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return uses_vertex_id;
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}
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}
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bool UsesLegacyVaryings() const {
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return uses_legacy_varyings;
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}
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bool UsesWarps() const {
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bool UsesWarps() const {
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return uses_warps;
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return uses_warps;
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}
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}
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@ -343,6 +347,9 @@ private:
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/// Inserts a sequence of bits from a node
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/// Inserts a sequence of bits from a node
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Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
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Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
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/// Marks the usage of a input or output attribute.
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void MarkAttributeUsage(Tegra::Shader::Attribute::Index index, u64 element);
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void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
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const Node4& components);
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const Node4& components);
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@ -443,6 +450,7 @@ private:
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
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bool uses_instance_id{};
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bool uses_instance_id{};
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bool uses_vertex_id{};
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bool uses_vertex_id{};
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bool uses_legacy_varyings{};
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bool uses_warps{};
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bool uses_warps{};
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bool uses_indexed_samplers{};
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bool uses_indexed_samplers{};
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