Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
This commit is contained in:
commit
e5a1e0a76d
|
@ -120,7 +120,8 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) {
|
||||||
|
|
||||||
// Substract from the preferred heap size some bytes to avoid getting out of memory.
|
// Substract from the preferred heap size some bytes to avoid getting out of memory.
|
||||||
const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
|
const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
|
||||||
const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024;
|
// As per DXVK's example, using `heap_size / 2`
|
||||||
|
const VkDeviceSize allocable_size = heap_size / 2;
|
||||||
buffer = device.GetLogical().CreateBuffer({
|
buffer = device.GetLogical().CreateBuffer({
|
||||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
Loading…
Reference in a new issue