shader: Add denorm flush support
This commit is contained in:
parent
6db69990da
commit
e2bc05b17d
|
@ -32,6 +32,7 @@ add_library(shader_recompiler STATIC
|
|||
frontend/ir/ir_emitter.h
|
||||
frontend/ir/microinstruction.cpp
|
||||
frontend/ir/microinstruction.h
|
||||
frontend/ir/modifiers.h
|
||||
frontend/ir/opcodes.cpp
|
||||
frontend/ir/opcodes.h
|
||||
frontend/ir/opcodes.inc
|
||||
|
@ -94,9 +95,7 @@ add_library(shader_recompiler STATIC
|
|||
shader_info.h
|
||||
)
|
||||
|
||||
target_include_directories(shader_recompiler PRIVATE sirit)
|
||||
target_link_libraries(shader_recompiler PRIVATE fmt::fmt sirit)
|
||||
target_link_libraries(shader_recompiler INTERFACE fmt::fmt sirit)
|
||||
target_link_libraries(shader_recompiler PUBLIC fmt::fmt sirit)
|
||||
|
||||
add_executable(shader_util main.cpp)
|
||||
target_link_libraries(shader_util PRIVATE shader_recompiler)
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
#pragma optimize("", off)
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
template <class Func>
|
||||
|
@ -113,9 +111,61 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
|
|||
throw NotImplementedException("Phi node type {}", type);
|
||||
}
|
||||
}
|
||||
|
||||
void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
|
||||
Id main_func) {
|
||||
if (!profile.support_float_controls) {
|
||||
return;
|
||||
}
|
||||
const Info& info{program.info};
|
||||
if (!info.uses_fp32_denorms_flush && !info.uses_fp32_denorms_preserve &&
|
||||
!info.uses_fp16_denorms_flush && !info.uses_fp16_denorms_preserve) {
|
||||
return;
|
||||
}
|
||||
ctx.AddExtension("SPV_KHR_float_controls");
|
||||
|
||||
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
|
||||
// LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader");
|
||||
} else if (info.uses_fp32_denorms_flush) {
|
||||
if (profile.support_fp32_denorm_flush) {
|
||||
ctx.AddCapability(spv::Capability::DenormFlushToZero);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
|
||||
} else {
|
||||
// Drivers will most likely flush denorms by default, no need to warn
|
||||
}
|
||||
} else if (info.uses_fp32_denorms_preserve) {
|
||||
if (profile.support_fp32_denorm_preserve) {
|
||||
ctx.AddCapability(spv::Capability::DenormPreserve);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 32U);
|
||||
} else {
|
||||
// LOG_WARNING(HW_GPU, "Fp32 denorm preserve used in shader without host support");
|
||||
}
|
||||
}
|
||||
if (!profile.support_separate_denorm_behavior) {
|
||||
// No separate denorm behavior
|
||||
return;
|
||||
}
|
||||
if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) {
|
||||
// LOG_ERROR(HW_GPU, "Fp16 denorm flush and preserve on the same shader");
|
||||
} else if (info.uses_fp16_denorms_flush) {
|
||||
if (profile.support_fp16_denorm_flush) {
|
||||
ctx.AddCapability(spv::Capability::DenormFlushToZero);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
|
||||
} else {
|
||||
// Same as fp32, no need to warn as most drivers will flush by default
|
||||
}
|
||||
} else if (info.uses_fp32_denorms_preserve) {
|
||||
if (profile.support_fp16_denorm_preserve) {
|
||||
ctx.AddCapability(spv::Capability::DenormPreserve);
|
||||
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
|
||||
} else {
|
||||
// LOG_WARNING(HW_GPU, "Fp16 denorm preserve used in shader without host support");
|
||||
}
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
|
||||
std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) {
|
||||
EmitContext ctx{program};
|
||||
const Id void_function{ctx.TypeFunction(ctx.void_id)};
|
||||
// FIXME: Forward declare functions (needs sirit support)
|
||||
|
@ -131,10 +181,11 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
|
|||
ctx.OpFunctionEnd();
|
||||
}
|
||||
boost::container::small_vector<Id, 32> interfaces;
|
||||
if (program.info.uses_workgroup_id) {
|
||||
const Info& info{program.info};
|
||||
if (info.uses_workgroup_id) {
|
||||
interfaces.push_back(ctx.workgroup_id);
|
||||
}
|
||||
if (program.info.uses_local_invocation_id) {
|
||||
if (info.uses_local_invocation_id) {
|
||||
interfaces.push_back(ctx.local_invocation_id);
|
||||
}
|
||||
const std::span interfaces_span(interfaces.data(), interfaces.size());
|
||||
|
@ -144,6 +195,8 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
|
|||
ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1],
|
||||
workgroup_size[2]);
|
||||
|
||||
SetupDenormControl(profile, program, ctx, func);
|
||||
|
||||
return ctx.Assemble();
|
||||
}
|
||||
|
||||
|
|
|
@ -11,10 +11,12 @@
|
|||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
[[nodiscard]] std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program);
|
||||
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
|
||||
IR::Program& program);
|
||||
|
||||
// Microinstruction emitters
|
||||
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
|
||||
|
|
|
@ -13,7 +13,10 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
|
|||
ctx.Decorate(op, spv::Decoration::NoContraction);
|
||||
}
|
||||
switch (flags.rounding) {
|
||||
case IR::FpRounding::DontCare:
|
||||
break;
|
||||
case IR::FpRounding::RN:
|
||||
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTE);
|
||||
break;
|
||||
case IR::FpRounding::RM:
|
||||
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTN);
|
||||
|
@ -25,9 +28,6 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
|
|||
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTZ);
|
||||
break;
|
||||
}
|
||||
if (flags.fmz_mode != IR::FmzMode::FTZ) {
|
||||
throw NotImplementedException("Denorm management not implemented");
|
||||
}
|
||||
return op;
|
||||
}
|
||||
|
||||
|
|
|
@ -558,53 +558,53 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) {
|
|||
}
|
||||
}
|
||||
|
||||
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value) {
|
||||
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) {
|
||||
switch (value.Type()) {
|
||||
case Type::F16:
|
||||
return Inst<F16>(Opcode::FPRoundEven16, value);
|
||||
return Inst<F16>(Opcode::FPRoundEven16, Flags{control}, value);
|
||||
case Type::F32:
|
||||
return Inst<F32>(Opcode::FPRoundEven32, value);
|
||||
return Inst<F32>(Opcode::FPRoundEven32, Flags{control}, value);
|
||||
case Type::F64:
|
||||
return Inst<F64>(Opcode::FPRoundEven64, value);
|
||||
return Inst<F64>(Opcode::FPRoundEven64, Flags{control}, value);
|
||||
default:
|
||||
ThrowInvalidType(value.Type());
|
||||
}
|
||||
}
|
||||
|
||||
F16F32F64 IREmitter::FPFloor(const F16F32F64& value) {
|
||||
F16F32F64 IREmitter::FPFloor(const F16F32F64& value, FpControl control) {
|
||||
switch (value.Type()) {
|
||||
case Type::F16:
|
||||
return Inst<F16>(Opcode::FPFloor16, value);
|
||||
return Inst<F16>(Opcode::FPFloor16, Flags{control}, value);
|
||||
case Type::F32:
|
||||
return Inst<F32>(Opcode::FPFloor32, value);
|
||||
return Inst<F32>(Opcode::FPFloor32, Flags{control}, value);
|
||||
case Type::F64:
|
||||
return Inst<F64>(Opcode::FPFloor64, value);
|
||||
return Inst<F64>(Opcode::FPFloor64, Flags{control}, value);
|
||||
default:
|
||||
ThrowInvalidType(value.Type());
|
||||
}
|
||||
}
|
||||
|
||||
F16F32F64 IREmitter::FPCeil(const F16F32F64& value) {
|
||||
F16F32F64 IREmitter::FPCeil(const F16F32F64& value, FpControl control) {
|
||||
switch (value.Type()) {
|
||||
case Type::F16:
|
||||
return Inst<F16>(Opcode::FPCeil16, value);
|
||||
return Inst<F16>(Opcode::FPCeil16, Flags{control}, value);
|
||||
case Type::F32:
|
||||
return Inst<F32>(Opcode::FPCeil32, value);
|
||||
return Inst<F32>(Opcode::FPCeil32, Flags{control}, value);
|
||||
case Type::F64:
|
||||
return Inst<F64>(Opcode::FPCeil64, value);
|
||||
return Inst<F64>(Opcode::FPCeil64, Flags{control}, value);
|
||||
default:
|
||||
ThrowInvalidType(value.Type());
|
||||
}
|
||||
}
|
||||
|
||||
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value) {
|
||||
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value, FpControl control) {
|
||||
switch (value.Type()) {
|
||||
case Type::F16:
|
||||
return Inst<F16>(Opcode::FPTrunc16, value);
|
||||
return Inst<F16>(Opcode::FPTrunc16, Flags{control}, value);
|
||||
case Type::F32:
|
||||
return Inst<F32>(Opcode::FPTrunc32, value);
|
||||
return Inst<F32>(Opcode::FPTrunc32, Flags{control}, value);
|
||||
case Type::F64:
|
||||
return Inst<F64>(Opcode::FPTrunc64, value);
|
||||
return Inst<F64>(Opcode::FPTrunc64, Flags{control}, value);
|
||||
default:
|
||||
ThrowInvalidType(value.Type());
|
||||
}
|
||||
|
|
|
@ -129,10 +129,10 @@ public:
|
|||
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
|
||||
[[nodiscard]] F32 FPSqrt(const F32& value);
|
||||
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
|
||||
|
||||
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
|
||||
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
|
||||
|
|
|
@ -4,25 +4,30 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
enum class FmzMode : u8 {
|
||||
None, // Denorms are not flushed, NAN is propagated (nouveau)
|
||||
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
|
||||
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
|
||||
DontCare, // Not specified for this instruction
|
||||
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
|
||||
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
|
||||
None, // Denorms are not flushed, NAN is propagated (nouveau)
|
||||
};
|
||||
|
||||
enum class FpRounding : u8 {
|
||||
RN, // Round to nearest even,
|
||||
RM, // Round towards negative infinity
|
||||
RP, // Round towards positive infinity
|
||||
RZ, // Round towards zero
|
||||
DontCare, // Not specified for this instruction
|
||||
RN, // Round to nearest even,
|
||||
RM, // Round towards negative infinity
|
||||
RP, // Round towards positive infinity
|
||||
RZ, // Round towards zero
|
||||
};
|
||||
|
||||
struct FpControl {
|
||||
bool no_contraction{false};
|
||||
FpRounding rounding{FpRounding::RN};
|
||||
FmzMode fmz_mode{FmzMode::FTZ};
|
||||
FpRounding rounding{FpRounding::DontCare};
|
||||
FmzMode fmz_mode{FmzMode::DontCare};
|
||||
};
|
||||
static_assert(sizeof(FpControl) <= sizeof(u32));
|
||||
|
||||
} // namespace Shader::IR
|
||||
|
|
|
@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
|
|||
// F2I is used to convert from a floating point value to an integer
|
||||
const F2I f2i{insn};
|
||||
|
||||
const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 &&
|
||||
f2i.dest_format != DestFormat::I64};
|
||||
IR::FmzMode fmz_mode{IR::FmzMode::DontCare};
|
||||
if (denorm_cares) {
|
||||
fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None;
|
||||
}
|
||||
const IR::FpControl fp_control{
|
||||
.no_contraction{true},
|
||||
.rounding{IR::FpRounding::DontCare},
|
||||
.fmz_mode{fmz_mode},
|
||||
};
|
||||
const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)};
|
||||
const IR::F16F32F64 rounded_value{[&] {
|
||||
switch (f2i.rounding) {
|
||||
case Rounding::Round:
|
||||
return v.ir.FPRoundEven(op_a);
|
||||
return v.ir.FPRoundEven(op_a, fp_control);
|
||||
case Rounding::Floor:
|
||||
return v.ir.FPFloor(op_a);
|
||||
return v.ir.FPFloor(op_a, fp_control);
|
||||
case Rounding::Ceil:
|
||||
return v.ir.FPCeil(op_a);
|
||||
return v.ir.FPCeil(op_a, fp_control);
|
||||
case Rounding::Trunc:
|
||||
return v.ir.FPTrunc(op_a);
|
||||
return v.ir.FPTrunc(op_a, fp_control);
|
||||
default:
|
||||
throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value());
|
||||
}
|
||||
|
|
|
@ -2,23 +2,28 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
namespace {
|
||||
void AddConstantBufferDescriptor(Info& info, u32 index) {
|
||||
auto& descriptor{info.constant_buffers.at(index)};
|
||||
if (descriptor) {
|
||||
void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
|
||||
if (count != 1) {
|
||||
throw NotImplementedException("Constant buffer descriptor indexing");
|
||||
}
|
||||
if ((info.constant_buffer_mask & (1U << index)) != 0) {
|
||||
return;
|
||||
}
|
||||
descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{
|
||||
info.constant_buffer_mask |= 1U << index;
|
||||
info.constant_buffer_descriptors.push_back({
|
||||
.index{index},
|
||||
.count{1},
|
||||
});
|
||||
}
|
||||
|
||||
void Visit(Info& info, IR::Inst& inst) {
|
||||
void VisitUsages(Info& info, IR::Inst& inst) {
|
||||
switch (inst.Opcode()) {
|
||||
case IR::Opcode::WorkgroupId:
|
||||
info.uses_workgroup_id = true;
|
||||
|
@ -72,7 +77,7 @@ void Visit(Info& info, IR::Inst& inst) {
|
|||
break;
|
||||
case IR::Opcode::GetCbuf:
|
||||
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
|
||||
AddConstantBufferDescriptor(info, index.U32());
|
||||
AddConstantBufferDescriptor(info, index.U32(), 1);
|
||||
} else {
|
||||
throw NotImplementedException("Constant buffer with non-immediate index");
|
||||
}
|
||||
|
@ -81,6 +86,60 @@ void Visit(Info& info, IR::Inst& inst) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VisitFpModifiers(Info& info, IR::Inst& inst) {
|
||||
switch (inst.Opcode()) {
|
||||
case IR::Opcode::FPAdd16:
|
||||
case IR::Opcode::FPFma16:
|
||||
case IR::Opcode::FPMul16:
|
||||
case IR::Opcode::FPRoundEven16:
|
||||
case IR::Opcode::FPFloor16:
|
||||
case IR::Opcode::FPCeil16:
|
||||
case IR::Opcode::FPTrunc16: {
|
||||
const auto control{inst.Flags<IR::FpControl>()};
|
||||
switch (control.fmz_mode) {
|
||||
case IR::FmzMode::DontCare:
|
||||
break;
|
||||
case IR::FmzMode::FTZ:
|
||||
case IR::FmzMode::FMZ:
|
||||
info.uses_fp16_denorms_flush = true;
|
||||
break;
|
||||
case IR::FmzMode::None:
|
||||
info.uses_fp16_denorms_preserve = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::FPAdd32:
|
||||
case IR::Opcode::FPFma32:
|
||||
case IR::Opcode::FPMul32:
|
||||
case IR::Opcode::FPRoundEven32:
|
||||
case IR::Opcode::FPFloor32:
|
||||
case IR::Opcode::FPCeil32:
|
||||
case IR::Opcode::FPTrunc32: {
|
||||
const auto control{inst.Flags<IR::FpControl>()};
|
||||
switch (control.fmz_mode) {
|
||||
case IR::FmzMode::DontCare:
|
||||
break;
|
||||
case IR::FmzMode::FTZ:
|
||||
case IR::FmzMode::FMZ:
|
||||
info.uses_fp32_denorms_flush = true;
|
||||
break;
|
||||
case IR::FmzMode::None:
|
||||
info.uses_fp32_denorms_preserve = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Visit(Info& info, IR::Inst& inst) {
|
||||
VisitUsages(info, inst);
|
||||
VisitFpModifiers(info, inst);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void CollectShaderInfoPass(IR::Program& program) {
|
||||
|
|
|
@ -351,7 +351,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
|
|||
.cbuf_offset{storage_buffer.offset},
|
||||
.count{1},
|
||||
});
|
||||
info.storage_buffers[storage_index] = &info.storage_buffers_descriptors.back();
|
||||
++storage_index;
|
||||
}
|
||||
for (const StorageInst& storage_inst : to_replace) {
|
||||
|
|
|
@ -60,6 +60,17 @@ void RunDatabase() {
|
|||
fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
|
||||
}
|
||||
|
||||
static constexpr Profile PROFILE{
|
||||
.unified_descriptor_binding = true,
|
||||
.support_float_controls = true,
|
||||
.support_separate_denorm_behavior = true,
|
||||
.support_separate_rounding_mode = true,
|
||||
.support_fp16_denorm_preserve = true,
|
||||
.support_fp32_denorm_preserve = true,
|
||||
.support_fp16_denorm_flush = true,
|
||||
.support_fp32_denorm_flush = true,
|
||||
};
|
||||
|
||||
int main() {
|
||||
// RunDatabase();
|
||||
|
||||
|
@ -76,7 +87,7 @@ int main() {
|
|||
fmt::print(stdout, "{}\n", cfg.Dot());
|
||||
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
|
||||
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
|
||||
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(env, program)};
|
||||
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
|
||||
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
|
||||
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
|
||||
std::fclose(file);
|
||||
|
|
|
@ -7,7 +7,14 @@
|
|||
namespace Shader {
|
||||
|
||||
struct Profile {
|
||||
bool unified_descriptor_binding;
|
||||
bool unified_descriptor_binding{};
|
||||
bool support_float_controls{};
|
||||
bool support_separate_denorm_behavior{};
|
||||
bool support_separate_rounding_mode{};
|
||||
bool support_fp16_denorm_preserve{};
|
||||
bool support_fp32_denorm_preserve{};
|
||||
bool support_fp16_denorm_flush{};
|
||||
bool support_fp32_denorm_flush{};
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -14,14 +14,15 @@
|
|||
|
||||
namespace Shader {
|
||||
|
||||
std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
|
||||
std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env,
|
||||
u32 start_address) {
|
||||
ObjectPool<Maxwell::Flow::Block> flow_block_pool;
|
||||
ObjectPool<IR::Inst> inst_pool;
|
||||
ObjectPool<IR::Block> block_pool;
|
||||
|
||||
Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
|
||||
IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
|
||||
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
|
||||
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)};
|
||||
}
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -9,10 +9,12 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
namespace Shader {
|
||||
|
||||
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
|
||||
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
|
||||
Environment& env, u32 start_address);
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -31,14 +31,15 @@ struct Info {
|
|||
bool uses_local_invocation_id{};
|
||||
bool uses_fp16{};
|
||||
bool uses_fp64{};
|
||||
bool uses_fp16_denorms_flush{};
|
||||
bool uses_fp16_denorms_preserve{};
|
||||
bool uses_fp32_denorms_flush{};
|
||||
bool uses_fp32_denorms_preserve{};
|
||||
|
||||
u32 constant_buffer_mask{};
|
||||
|
||||
std::array<ConstantBufferDescriptor*, MAX_CBUFS> constant_buffers{};
|
||||
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
||||
constant_buffer_descriptors;
|
||||
|
||||
std::array<StorageBufferDescriptor*, MAX_SSBOS> storage_buffers{};
|
||||
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
||||
};
|
||||
|
||||
|
|
|
@ -131,12 +131,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
|
|||
})} {}
|
||||
|
||||
void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
|
||||
u32 enabled_uniforms{};
|
||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
||||
enabled_uniforms |= ((1ULL << desc.count) - 1) << desc.index;
|
||||
}
|
||||
buffer_cache.SetEnabledComputeUniformBuffers(enabled_uniforms);
|
||||
|
||||
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
|
||||
buffer_cache.UnbindComputeStorageBuffers();
|
||||
size_t index{};
|
||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||
|
|
|
@ -177,7 +177,20 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
|
|||
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
|
||||
// TODO: Load from cache
|
||||
}
|
||||
const auto [info, code]{Shader::RecompileSPIRV(env, qmd.program_start)};
|
||||
const auto& float_control{device.FloatControlProperties()};
|
||||
const Shader::Profile profile{
|
||||
.unified_descriptor_binding = true,
|
||||
.support_float_controls = true,
|
||||
.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
|
||||
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
|
||||
.support_separate_rounding_mode =
|
||||
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
|
||||
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
|
||||
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
|
||||
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
|
||||
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
|
||||
};
|
||||
const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
|
||||
|
||||
FILE* file = fopen("D:\\shader.spv", "wb");
|
||||
fwrite(code.data(), 4, code.size(), file);
|
||||
|
|
|
@ -43,6 +43,7 @@ constexpr std::array REQUIRED_EXTENSIONS{
|
|||
VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME,
|
||||
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME,
|
||||
VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,
|
||||
VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
|
||||
|
@ -200,6 +201,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
CheckSuitability(surface != nullptr);
|
||||
SetupFamilies(surface);
|
||||
SetupFeatures();
|
||||
SetupProperties();
|
||||
|
||||
const auto queue_cis = GetDeviceQueueCreateInfos();
|
||||
const std::vector extensions = LoadExtensions(surface != nullptr);
|
||||
|
@ -426,8 +428,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
|
||||
graphics_queue = logical.GetQueue(graphics_family);
|
||||
present_queue = logical.GetQueue(present_family);
|
||||
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
||||
}
|
||||
|
||||
Device::~Device() = default;
|
||||
|
@ -600,7 +600,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
|
|||
VkPhysicalDeviceRobustness2FeaturesEXT robustness2{};
|
||||
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
|
||||
|
||||
VkPhysicalDeviceFeatures2 features2{};
|
||||
VkPhysicalDeviceFeatures2KHR features2{};
|
||||
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
features2.pNext = &robustness2;
|
||||
|
||||
|
@ -684,7 +684,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
|||
true);
|
||||
}
|
||||
}
|
||||
VkPhysicalDeviceFeatures2KHR features;
|
||||
VkPhysicalDeviceFeatures2KHR features{};
|
||||
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
|
||||
|
||||
VkPhysicalDeviceProperties2KHR physical_properties;
|
||||
|
@ -806,11 +806,21 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
|
|||
}
|
||||
|
||||
void Device::SetupFeatures() {
|
||||
const auto supported_features{physical.GetFeatures()};
|
||||
is_formatless_image_load_supported = supported_features.shaderStorageImageReadWithoutFormat;
|
||||
is_shader_storage_image_multisample = supported_features.shaderStorageImageMultisample;
|
||||
const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
|
||||
is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat;
|
||||
is_shader_storage_image_multisample = features.shaderStorageImageMultisample;
|
||||
is_blit_depth_stencil_supported = TestDepthStencilBlits();
|
||||
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features);
|
||||
is_optimal_astc_supported = IsOptimalAstcSupported(features);
|
||||
}
|
||||
|
||||
void Device::SetupProperties() {
|
||||
float_controls.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR;
|
||||
|
||||
VkPhysicalDeviceProperties2KHR properties2{};
|
||||
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
|
||||
properties2.pNext = &float_controls;
|
||||
|
||||
physical.GetProperties2KHR(properties2);
|
||||
}
|
||||
|
||||
void Device::CollectTelemetryParameters() {
|
||||
|
|
|
@ -128,6 +128,11 @@ public:
|
|||
return properties.limits.maxComputeSharedMemorySize;
|
||||
}
|
||||
|
||||
/// Returns float control properties of the device.
|
||||
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
|
||||
return float_controls;
|
||||
}
|
||||
|
||||
/// Returns true if ASTC is natively supported.
|
||||
bool IsOptimalAstcSupported() const {
|
||||
return is_optimal_astc_supported;
|
||||
|
@ -223,11 +228,6 @@ public:
|
|||
return reported_extensions;
|
||||
}
|
||||
|
||||
/// Returns true if the setting for async shader compilation is enabled.
|
||||
bool UseAsynchronousShaders() const {
|
||||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
u64 GetDeviceLocalMemory() const {
|
||||
return device_access_memory;
|
||||
}
|
||||
|
@ -245,6 +245,9 @@ private:
|
|||
/// Sets up device features.
|
||||
void SetupFeatures();
|
||||
|
||||
/// Sets up device properties.
|
||||
void SetupProperties();
|
||||
|
||||
/// Collects telemetry information from the device.
|
||||
void CollectTelemetryParameters();
|
||||
|
||||
|
@ -267,14 +270,15 @@ private:
|
|||
bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
|
||||
FormatType format_type) const;
|
||||
|
||||
VkInstance instance; ///< Vulkan instance.
|
||||
vk::DeviceDispatch dld; ///< Device function pointers.
|
||||
vk::PhysicalDevice physical; ///< Physical device.
|
||||
VkPhysicalDeviceProperties properties; ///< Device properties.
|
||||
vk::Device logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
u32 instance_version{}; ///< Vulkan onstance version.
|
||||
VkInstance instance; ///< Vulkan instance.
|
||||
vk::DeviceDispatch dld; ///< Device function pointers.
|
||||
vk::PhysicalDevice physical; ///< Physical device.
|
||||
VkPhysicalDeviceProperties properties; ///< Device properties.
|
||||
VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
|
||||
vk::Device logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
u32 instance_version{}; ///< Vulkan onstance version.
|
||||
u32 graphics_family{}; ///< Main graphics queue family index.
|
||||
u32 present_family{}; ///< Main present queue family index.
|
||||
VkDriverIdKHR driver_id{}; ///< Driver ID.
|
||||
|
@ -301,9 +305,6 @@ private:
|
|||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
|
||||
// Asynchronous Graphics Pipeline setting
|
||||
bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
|
||||
|
|
|
@ -311,8 +311,6 @@ const char* ToString(VkResult result) noexcept {
|
|||
return "VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT";
|
||||
case VkResult::VK_ERROR_UNKNOWN:
|
||||
return "VK_ERROR_UNKNOWN";
|
||||
case VkResult::VK_ERROR_INCOMPATIBLE_VERSION_KHR:
|
||||
return "VK_ERROR_INCOMPATIBLE_VERSION_KHR";
|
||||
case VkResult::VK_THREAD_IDLE_KHR:
|
||||
return "VK_THREAD_IDLE_KHR";
|
||||
case VkResult::VK_THREAD_DONE_KHR:
|
||||
|
|
Loading…
Reference in a new issue