cmake: Fix title bar issue
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d0ac624403
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dfd14618f7
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@ -16,14 +16,7 @@ get_timestamp(BUILD_DATE)
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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set(BUILD_VERSION "0")
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if ($ENV{CI})
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if (BUILD_REPOSITORY)
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if ($ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif($ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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endif()
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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@ -3,8 +3,21 @@
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{CI})
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if (DEFINED ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif(DEFINED ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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endif()
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endif()
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add_custom_command(OUTPUT scm_rev.cpp
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DBUILD_TAG="${BUILD_TAG}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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