game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just do that.
This commit is contained in:
parent
ed74a3cb8b
commit
de2533d389
|
@ -32,11 +32,6 @@
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
T GetGameListCachedObject(const std::string& filename, const std::string& ext,
|
|
||||||
const std::function<T()>& generator);
|
|
||||||
|
|
||||||
template <>
|
|
||||||
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
|
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
|
||||||
const std::function<QString()>& generator) {
|
const std::function<QString()>& generator) {
|
||||||
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
|
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
|
||||||
|
@ -70,7 +65,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
|
||||||
return generator();
|
return generator();
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
|
||||||
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
||||||
const std::string& filename, const std::string& ext,
|
const std::string& filename, const std::string& ext,
|
||||||
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
|
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
|
||||||
|
@ -139,7 +133,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
||||||
|
|
||||||
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
|
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
|
||||||
std::vector<u8>& icon, std::string& name) {
|
std::vector<u8>& icon, std::string& name) {
|
||||||
std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
|
std::tie(icon, name) = GetGameListCachedObject(
|
||||||
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
|
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
|
||||||
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
|
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
|
||||||
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
|
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
|
||||||
|
@ -221,7 +215,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||||
};
|
};
|
||||||
|
|
||||||
if (UISettings::values.show_add_ons) {
|
if (UISettings::values.show_add_ons) {
|
||||||
const auto patch_versions = GetGameListCachedObject<QString>(
|
const auto patch_versions = GetGameListCachedObject(
|
||||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue