diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 3c4259d27..6254237fa 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -65,44 +65,71 @@ private:
         if (is_device_reload_pending.exchange(false))
             LoadInputDevices();
 
-        // TODO(shinyquagsire23): This is a hack!
-        ControllerPadState& state =
-            mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons;
-        using namespace Settings::NativeButton;
-        state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
-        state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
-        state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
-        state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
-        state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
-        state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
-        state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
-        state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
-        state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
-        state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
-        state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
-        state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
+        // Set up controllers as neon red+blue Joy-Con attached to console
+        ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header;
+        controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair;
+        controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
+        controller_header.right_color_body = JOYCON_BODY_NEON_RED;
+        controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED;
+        controller_header.left_color_body = JOYCON_BODY_NEON_BLUE;
+        controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
 
-        state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
-        state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
-        state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
-        state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
+        for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) {
+            ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
+            layout.header.num_entries = HID_NUM_ENTRIES;
+            layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
 
-        state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
-        state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
-        state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
-        state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+            // HID shared memory stores the state of the past 17 samples in a circlular buffer,
+            // each with a timestamp in number of samples since boot.
+            layout.header.timestamp_ticks = CoreTiming::GetTicks();
+            layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES;
 
-        state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
-        state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
-        state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
-        state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+            ControllerInputEntry& entry = layout.entries[layout.header.latest_entry];
+            entry.connection_state = ConnectionState_Connected | ConnectionState_Wired;
+            entry.timestamp++;
+            entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
 
-        state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
-        state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
+            // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
+            // For now everything is just the default handheld layout, but split Joy-Con will
+            // rotate the face buttons and directions for certain layouts.
+            ControllerPadState& state = entry.buttons;
+            using namespace Settings::NativeButton;
+            state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
+            state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
+            state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
+            state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
+            state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
+            state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
+            state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
+            state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
+            state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
+            state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
+            state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
+            state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
 
-        // TODO(shinyquagsire23): Analog stick vals
+            state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
+            state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
+            state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
+            state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
 
-        // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
+            state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+            state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+            state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+            state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+            state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+            state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+            state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+            state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+            state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
+            state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
+
+            // TODO(shinyquagsire23): Analog stick vals
+
+            // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps,
+            // layouts)
+        }
 
         // TODO(shinyquagsire23): Update touch info
 
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 486e64800..3de9adb4b 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -12,6 +12,16 @@ namespace HID {
 
 // Begin enums and output structs
 
+constexpr u32 HID_NUM_ENTRIES = 17;
+constexpr u32 HID_NUM_LAYOUTS = 7;
+constexpr s32 HID_JOYSTICK_MAX = 0x8000;
+constexpr s32 HID_JOYSTICK_MIN = -0x8000;
+
+constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
+constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
+constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
+constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
+
 enum ControllerType : u32 {
     ControllerType_ProController = 1 << 0,
     ControllerType_Handheld = 1 << 1,
@@ -57,10 +67,10 @@ enum ControllerID {
 // Begin TouchScreen
 
 struct TouchScreenHeader {
-    u64 timestampTicks;
-    u64 numEntries;
-    u64 latestEntry;
-    u64 maxEntryIndex;
+    u64 timestamp_ticks;
+    u64 num_entries;
+    u64 latest_entry;
+    u64 max_entry_index;
     u64 timestamp;
 };
 static_assert(sizeof(TouchScreenHeader) == 0x28,
@@ -68,7 +78,7 @@ static_assert(sizeof(TouchScreenHeader) == 0x28,
 
 struct TouchScreenEntryHeader {
     u64 timestamp;
-    u64 numTouches;
+    u64 num_touches;
 };
 static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
               "HID touch screen entry header structure has incorrect size");
@@ -76,11 +86,11 @@ static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
 struct TouchScreenEntryTouch {
     u64 timestamp;
     u32 padding;
-    u32 touchIndex;
+    u32 touch_index;
     u32 x;
     u32 y;
-    u32 diameterX;
-    u32 diameterY;
+    u32 diameter_x;
+    u32 diameter_y;
     u32 angle;
     u32 padding_2;
 };
@@ -107,10 +117,10 @@ static_assert(sizeof(TouchScreen) == 0x3000, "HID touch screen structure has inc
 // Begin Mouse
 
 struct MouseHeader {
-    u64 timestampTicks;
-    u64 numEntries;
-    u64 latestEntry;
-    u64 maxEntryIndex;
+    u64 timestamp_ticks;
+    u64 num_entries;
+    u64 latest_entry;
+    u64 max_entry_index;
 };
 static_assert(sizeof(MouseHeader) == 0x20, "HID mouse header structure has incorrect size");
 
@@ -132,10 +142,10 @@ struct MouseEntry {
     u64 timestamp_2;
     u32 x;
     u32 y;
-    u32 velocityX;
-    u32 velocityY;
-    u32 scrollVelocityX;
-    u32 scrollVelocityY;
+    u32 velocity_x;
+    u32 velocity_y;
+    u32 scroll_velocity_x;
+    u32 scroll_velocity_y;
     MouseButtonState buttons;
 };
 static_assert(sizeof(MouseEntry) == 0x30, "HID mouse entry structure has incorrect size");
@@ -152,10 +162,10 @@ static_assert(sizeof(Mouse) == 0x400, "HID mouse structure has incorrect size");
 // Begin Keyboard
 
 struct KeyboardHeader {
-    u64 timestampTicks;
-    u64 numEntries;
-    u64 latestEntry;
-    u64 maxEntryIndex;
+    u64 timestamp_ticks;
+    u64 num_entries;
+    u64 latest_entry;
+    u64 max_entry_index;
 };
 static_assert(sizeof(KeyboardHeader) == 0x20, "HID keyboard header structure has incorrect size");
 
@@ -207,24 +217,24 @@ static_assert(sizeof(ControllerMAC) == 0x20, "HID controller MAC structure has i
 
 struct ControllerHeader {
     u32 type;
-    u32 isHalf;
-    u32 singleColorsDescriptor;
-    u32 singleColorBody;
-    u32 singleColorButtons;
-    u32 splitColorsDescriptor;
-    u32 leftColorBody;
-    u32 leftColorButtons;
-    u32 rightColorBody;
-    u32 rightColorbuttons;
+    u32 is_half;
+    u32 single_colors_descriptor;
+    u32 single_color_body;
+    u32 single_color_buttons;
+    u32 split_colors_descriptor;
+    u32 left_color_body;
+    u32 left_color_buttons;
+    u32 right_color_body;
+    u32 right_color_buttons;
 };
 static_assert(sizeof(ControllerHeader) == 0x28,
               "HID controller header structure has incorrect size");
 
 struct ControllerLayoutHeader {
-    u64 timestampTicks;
-    u64 numEntries;
-    u64 latestEntry;
-    u64 maxEntryIndex;
+    u64 timestamp_ticks;
+    u64 num_entries;
+    u64 latest_entry;
+    u64 max_entry_index;
 };
 static_assert(sizeof(ControllerLayoutHeader) == 0x20,
               "HID controller layout header structure has incorrect size");
@@ -274,11 +284,11 @@ struct ControllerInputEntry {
     u64 timestamp;
     u64 timestamp_2;
     ControllerPadState buttons;
-    u32 joystickLeftX;
-    u32 joystickLeftY;
-    u32 joystickRightX;
-    u32 joystickRightY;
-    u64 connectionState;
+    u32 joystick_left_x;
+    u32 joystick_left_y;
+    u32 joystick_right_x;
+    u32 joystick_right_y;
+    u64 connection_state;
 };
 static_assert(sizeof(ControllerInputEntry) == 0x30,
               "HID controller input entry structure has incorrect size");
@@ -294,8 +304,8 @@ struct Controller {
     ControllerHeader header;
     std::array<ControllerLayout, 7> layouts;
     std::array<u8, 0x2a70> unk_1;
-    ControllerMAC macLeft;
-    ControllerMAC macRight;
+    ControllerMAC mac_left;
+    ControllerMAC mac_right;
     std::array<u8, 0xdf8> unk_2;
 };
 static_assert(sizeof(Controller) == 0x5000, "HID controller structure has incorrect size");
@@ -307,17 +317,17 @@ struct SharedMemory {
     TouchScreen touchscreen;
     Mouse mouse;
     Keyboard keyboard;
-    std::array<u8, 0x400> unkSection1;
-    std::array<u8, 0x400> unkSection2;
-    std::array<u8, 0x400> unkSection3;
-    std::array<u8, 0x400> unkSection4;
-    std::array<u8, 0x200> unkSection5;
-    std::array<u8, 0x200> unkSection6;
-    std::array<u8, 0x200> unkSection7;
-    std::array<u8, 0x800> unkSection8;
-    std::array<u8, 0x4000> controllerSerials;
+    std::array<u8, 0x400> unk_section_1;
+    std::array<u8, 0x400> unk_section_2;
+    std::array<u8, 0x400> unk_section_3;
+    std::array<u8, 0x400> unk_section_4;
+    std::array<u8, 0x200> unk_section_5;
+    std::array<u8, 0x200> unk_section_6;
+    std::array<u8, 0x200> unk_section_7;
+    std::array<u8, 0x800> unk_section_8;
+    std::array<u8, 0x4000> controller_serials;
     std::array<Controller, 10> controllers;
-    std::array<u8, 0x4600> unkSection9;
+    std::array<u8, 0x4600> unk_section_9;
 };
 static_assert(sizeof(SharedMemory) == 0x40000, "HID Shared Memory structure has incorrect size");