spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching.
This commit is contained in:
parent
a46d91b1ef
commit
d5d6778ba5
|
@ -222,13 +222,39 @@ std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
|
||||||
throw InvalidArgument("Invalid attribute type {}", type);
|
throw InvalidArgument("Invalid attribute type {}", type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string_view StageName(Stage stage) {
|
||||||
|
switch (stage) {
|
||||||
|
case Stage::VertexA:
|
||||||
|
return "vs_a";
|
||||||
|
case Stage::VertexB:
|
||||||
|
return "vs";
|
||||||
|
case Stage::TessellationControl:
|
||||||
|
return "tcs";
|
||||||
|
case Stage::TessellationEval:
|
||||||
|
return "tes";
|
||||||
|
case Stage::Geometry:
|
||||||
|
return "gs";
|
||||||
|
case Stage::Fragment:
|
||||||
|
return "fs";
|
||||||
|
case Stage::Compute:
|
||||||
|
return "cs";
|
||||||
|
}
|
||||||
|
throw InvalidArgument("Invalid stage {}", stage);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename... Args>
|
||||||
|
void Name(EmitContext& ctx, Id object, std::string_view format_str, Args&&... args) {
|
||||||
|
ctx.Name(object,
|
||||||
|
fmt::format(format_str, StageName(ctx.stage), std::forward<Args>(args)...).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinitions::*member_type,
|
void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinitions::*member_type,
|
||||||
u32 binding, Id type, char type_char, u32 element_size) {
|
u32 binding, Id type, char type_char, u32 element_size) {
|
||||||
const Id array_type{ctx.TypeArray(type, ctx.Const(65536U / element_size))};
|
const Id array_type{ctx.TypeArray(type, ctx.Const(65536U / element_size))};
|
||||||
ctx.Decorate(array_type, spv::Decoration::ArrayStride, element_size);
|
ctx.Decorate(array_type, spv::Decoration::ArrayStride, element_size);
|
||||||
|
|
||||||
const Id struct_type{ctx.TypeStruct(array_type)};
|
const Id struct_type{ctx.TypeStruct(array_type)};
|
||||||
ctx.Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
|
Name(ctx, struct_type, "{}_cbuf_block_{}{}", ctx.stage, type_char, element_size * CHAR_BIT);
|
||||||
ctx.Decorate(struct_type, spv::Decoration::Block);
|
ctx.Decorate(struct_type, spv::Decoration::Block);
|
||||||
ctx.MemberName(struct_type, 0, "data");
|
ctx.MemberName(struct_type, 0, "data");
|
||||||
ctx.MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
|
ctx.MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
|
||||||
|
@ -382,11 +408,13 @@ Id CasLoop(EmitContext& ctx, Operation operation, Id array_pointer, Id element_p
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Desc>
|
template <typename Desc>
|
||||||
std::string NameOf(const Desc& desc, std::string_view prefix) {
|
std::string NameOf(Stage stage, const Desc& desc, std::string_view prefix) {
|
||||||
if (desc.count > 1) {
|
if (desc.count > 1) {
|
||||||
return fmt::format("{}{}_{:02x}x{}", prefix, desc.cbuf_index, desc.cbuf_offset, desc.count);
|
return fmt::format("{}_{}{}_{:02x}x{}", StageName(stage), prefix, desc.cbuf_index,
|
||||||
|
desc.cbuf_offset, desc.count);
|
||||||
} else {
|
} else {
|
||||||
return fmt::format("{}{}_{:02x}", prefix, desc.cbuf_index, desc.cbuf_offset);
|
return fmt::format("{}_{}{}_{:02x}", StageName(stage), prefix, desc.cbuf_index,
|
||||||
|
desc.cbuf_offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -989,7 +1017,7 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
|
||||||
const Id id{AddGlobalVariable(type, spv::StorageClass::UniformConstant)};
|
const Id id{AddGlobalVariable(type, spv::StorageClass::UniformConstant)};
|
||||||
Decorate(id, spv::Decoration::Binding, binding);
|
Decorate(id, spv::Decoration::Binding, binding);
|
||||||
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
||||||
Name(id, NameOf(desc, "texbuf"));
|
Name(id, NameOf(stage, desc, "texbuf"));
|
||||||
texture_buffers.push_back({
|
texture_buffers.push_back({
|
||||||
.id = id,
|
.id = id,
|
||||||
.count = desc.count,
|
.count = desc.count,
|
||||||
|
@ -1008,12 +1036,12 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
|
||||||
throw NotImplementedException("Array of image buffers");
|
throw NotImplementedException("Array of image buffers");
|
||||||
}
|
}
|
||||||
const spv::ImageFormat format{GetImageFormat(desc.format)};
|
const spv::ImageFormat format{GetImageFormat(desc.format)};
|
||||||
const Id image_type{TypeImage(U32[4], spv::Dim::Buffer, false, false, false, 2, format)};
|
const Id image_type{TypeImage(U32[1], spv::Dim::Buffer, false, false, false, 2, format)};
|
||||||
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
|
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
|
||||||
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
|
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
|
||||||
Decorate(id, spv::Decoration::Binding, binding);
|
Decorate(id, spv::Decoration::Binding, binding);
|
||||||
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
||||||
Name(id, NameOf(desc, "imgbuf"));
|
Name(id, NameOf(stage, desc, "imgbuf"));
|
||||||
image_buffers.push_back({
|
image_buffers.push_back({
|
||||||
.id = id,
|
.id = id,
|
||||||
.image_type = image_type,
|
.image_type = image_type,
|
||||||
|
@ -1036,7 +1064,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
|
||||||
const Id id{AddGlobalVariable(desc_type, spv::StorageClass::UniformConstant)};
|
const Id id{AddGlobalVariable(desc_type, spv::StorageClass::UniformConstant)};
|
||||||
Decorate(id, spv::Decoration::Binding, binding);
|
Decorate(id, spv::Decoration::Binding, binding);
|
||||||
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
||||||
Name(id, NameOf(desc, "tex"));
|
Name(id, NameOf(stage, desc, "tex"));
|
||||||
textures.push_back({
|
textures.push_back({
|
||||||
.id = id,
|
.id = id,
|
||||||
.sampled_type = sampled_type,
|
.sampled_type = sampled_type,
|
||||||
|
@ -1062,7 +1090,7 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
|
||||||
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
|
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
|
||||||
Decorate(id, spv::Decoration::Binding, binding);
|
Decorate(id, spv::Decoration::Binding, binding);
|
||||||
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
Decorate(id, spv::Decoration::DescriptorSet, 0U);
|
||||||
Name(id, NameOf(desc, "img"));
|
Name(id, NameOf(stage, desc, "img"));
|
||||||
images.push_back({
|
images.push_back({
|
||||||
.id = id,
|
.id = id,
|
||||||
.image_type = image_type,
|
.image_type = image_type,
|
||||||
|
|
Loading…
Reference in a new issue