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@ -1080,7 +1080,8 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
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true);
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true);
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WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), 0);
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WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy),
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0);
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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