gl_texture_cache: Enable async downloads
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9b112107e2
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d1c878fb41
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@ -151,7 +151,7 @@ StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool def
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}
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void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer.index);
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer);
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}
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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@ -45,6 +45,7 @@ StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_f
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}
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void StagingBuffers::FreeDeferredStagingBuffer(size_t index) {
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void StagingBuffers::FreeDeferredStagingBuffer(size_t index) {
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ASSERT(allocs[index].deferred);
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allocs[index].deferred = false;
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allocs[index].deferred = false;
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}
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}
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@ -152,8 +153,8 @@ StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size, bool defe
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return download_buffers.RequestMap(size, false, deferred);
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return download_buffers.RequestMap(size, false, deferred);
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}
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}
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void StagingBufferPool::FreeDeferredStagingBuffer(size_t index) {
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void StagingBufferPool::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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download_buffers.FreeDeferredStagingBuffer(index);
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download_buffers.FreeDeferredStagingBuffer(buffer.index);
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -93,7 +93,7 @@ public:
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StagingBufferMap RequestUploadBuffer(size_t size);
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StagingBufferMap RequestUploadBuffer(size_t size);
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StagingBufferMap RequestDownloadBuffer(size_t size, bool deferred = false);
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StagingBufferMap RequestDownloadBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(size_t index);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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private:
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private:
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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@ -557,8 +557,12 @@ StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestUploadBuffer(size);
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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}
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StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_buffer_pool.RequestDownloadBuffer(size);
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return staging_buffer_pool.RequestDownloadBuffer(size, deferred);
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}
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void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer);
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}
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}
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u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
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u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
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@ -74,7 +74,9 @@ public:
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StagingBufferMap UploadStagingBuffer(size_t size);
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StagingBufferMap UploadStagingBuffer(size_t size);
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StagingBufferMap DownloadStagingBuffer(size_t size);
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StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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u64 GetDeviceLocalMemory() const {
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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return device_access_memory;
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@ -359,7 +361,7 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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using Image = OpenGL::Image;
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@ -367,7 +369,7 @@ struct TextureCacheParams {
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using ImageView = OpenGL::ImageView;
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using ImageView = OpenGL::ImageView;
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using Sampler = OpenGL::Sampler;
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using Sampler = OpenGL::Sampler;
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using Framebuffer = OpenGL::Framebuffer;
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using Framebuffer = OpenGL::Framebuffer;
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using AsyncBuffer = u32;
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using AsyncBuffer = OpenGL::StagingBufferMap;
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using BufferType = GLuint;
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using BufferType = GLuint;
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};
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};
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