commit
d0c1794853
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@ -42,7 +42,6 @@ void EmuThread::run()
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emit CPUStepped();
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}
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}
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HW::Update();
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}
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Core::Stop();
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@ -25,16 +25,16 @@ QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) con
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return QVariant();
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int command_index = index.row();
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const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index);
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const GSP_GPU::Command& command = GetDebugger()->ReadGXCommandHistory(command_index);
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if (role == Qt::DisplayRole)
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{
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std::map<GSP_GPU::GXCommandId, const char*> command_names = {
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{ GSP_GPU::GXCommandId::REQUEST_DMA, "REQUEST_DMA" },
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{ GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" },
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{ GSP_GPU::GXCommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" },
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{ GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" },
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{ GSP_GPU::GXCommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" },
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{ GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" }
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std::map<GSP_GPU::CommandId, const char*> command_names = {
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{ GSP_GPU::CommandId::REQUEST_DMA, "REQUEST_DMA" },
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{ GSP_GPU::CommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" },
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{ GSP_GPU::CommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" },
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{ GSP_GPU::CommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" },
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{ GSP_GPU::CommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" },
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{ GSP_GPU::CommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" }
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};
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const u32* command_data = reinterpret_cast<const u32*>(&command);
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QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[command.id])
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@ -26,21 +26,25 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop() {
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for (;;){
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g_app_core->Run(GPU::kFrameTicks);
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// This function loops for 100 instructions in the CPU before trying to update hardware.
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// This is a little bit faster than SingleStep, and should be pretty much equivalent. The
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// number of instructions chosen is fairly arbitrary, however a large number will more
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// drastically affect the frequency of GSP interrupts and likely break things. The point of
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// this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
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// it a little bit faster...
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g_app_core->Run(100);
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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}
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}
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/// Step the CPU one instruction
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void SingleStep() {
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g_app_core->Step();
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// Update and reschedule after approx. 1 frame
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u64 current_ticks = Core::g_app_core->GetTicks();
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if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks || HLE::g_reschedule) {
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g_last_ticks = current_ticks;
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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}
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@ -53,7 +53,7 @@ Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 va
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for(int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(handle, address);
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}
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HLE::Reschedule(__func__);
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break;
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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@ -61,6 +61,7 @@ Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 va
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Kernel::WaitCurrentThread(WAITTYPE_ARB, handle);
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HLE::Reschedule(__func__);
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}
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break;
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default:
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ERROR_LOG(KERNEL, "unknown type=%d", type);
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@ -42,7 +42,7 @@ public:
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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Kernel::WaitCurrentThread(WAITTYPE_EVENT);
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle());
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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locked = true;
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@ -48,7 +48,7 @@ public:
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*wait = locked;
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if (locked) {
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Kernel::WaitCurrentThread(WAITTYPE_MUTEX);
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Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle());
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}
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return 0;
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@ -274,7 +274,11 @@ Thread* NextThread() {
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return Kernel::g_object_pool.GetFast<Thread>(next);
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}
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/// Puts the current thread in the wait state for the given type
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/**
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* Puts the current thread in the wait state for the given type
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* @param wait_type Type of wait
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* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
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*/
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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@ -69,7 +69,11 @@ void ArbitrateAllThreads(u32 arbiter, u32 address);
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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/// Puts the current thread in the wait state for the given type
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/**
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* Puts the current thread in the wait state for the given type
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* @param wait_type Type of wait
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* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
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*/
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
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/// Put current thread in a wait state - on WaitSynchronization
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@ -11,55 +11,35 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp.h"
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#include "core/hw/gpu.h"
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#include "video_core/gpu_debugger.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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/// GSP shared memory GX command buffer header
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union GX_CmdBufferHeader {
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u32 hex;
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// Current command index. This index is updated by GSP module after loading the command data,
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// right before the command is processed. When this index is updated by GSP module, the total
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// commands field is decreased by one as well.
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BitField<0,8,u32> index;
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// Total commands to process, must not be value 0 when GSP module handles commands. This must be
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// <=15 when writing a command to shared memory. This is incremented by the application when
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// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
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// used if this field is value 1.
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BitField<8,8,u32> number_commands;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace GSP_GPU
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namespace GSP_GPU {
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Handle g_event = 0;
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Handle g_shared_memory = 0;
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Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled
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Handle g_shared_memory = 0; ///< Handle to GSP shared memorys
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u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary
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u32 g_thread_id = 0;
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(u32 thread_id) {
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if (0 == g_shared_memory)
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return nullptr;
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/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
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static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
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return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
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return Kernel::GetSharedMemoryPointer(g_shared_memory,
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0x800 + (thread_id * sizeof(CommandBuffer)));
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}
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/// Finishes execution of a GSP command
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void GX_FinishCommand(u32 thread_id) {
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
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header->number_commands = header->number_commands - 1;
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// TODO: Increment header->index?
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/// Gets a pointer to the interrupt relay queue for a given thread index
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static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
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return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory,
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sizeof(InterruptRelayQueue) * thread_id);
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}
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/// Write a GSP GPU hardware register
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void RegisterInterruptRelayQueue(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 flags = cmd_buff[1];
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g_event = cmd_buff[3];
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g_interrupt_event = cmd_buff[3];
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g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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_assert_msg_(GSP, (g_event != 0), "handle is not valid!");
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_assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!");
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Kernel::SetEventLocked(g_event, false);
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// Hack - This function will permanently set the state of the GSP event such that GPU command
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// synchronization barriers always passthrough. Correct solution would be to set this after the
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// GPU as processed all queued up commands, but due to the emulator being single-threaded they
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// will always be ready.
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Kernel::SetPermanentLock(g_event, true);
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cmd_buff[0] = 0; // Result - no error
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cmd_buff[2] = g_thread_id; // ThreadID
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cmd_buff[2] = g_thread_id++; // ThreadID
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cmd_buff[4] = g_shared_memory; // GSP shared memory
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Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct?
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}
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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*/
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void SignalInterrupt(InterruptId interrupt_id) {
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if (0 == g_interrupt_event) {
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WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
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return;
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}
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if (0 == g_shared_memory) {
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WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
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return;
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}
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for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
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interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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void TriggerCmdReqQueue(Service::Interface* self) {
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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}
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Kernel::SignalEvent(g_interrupt_event);
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}
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/// Executes the next GSP command
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void ExecuteCommand(const Command& command) {
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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switch (command.id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case GXCommandId::REQUEST_DMA:
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case CommandId::REQUEST_DMA:
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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@ -174,24 +170,27 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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// ctrulib homebrew sends all relevant command list data with this command,
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// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
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// TODO: This will need some rework in the future.
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case GXCommandId::SET_COMMAND_LIST_LAST:
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
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// TODO: Move this to GPU
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// TODO: Not sure what units the size is measured in
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g_debugger.CommandListCalled(params.address,
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(u32*)Memory::GetPointer(params.address),
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params.size);
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SignalInterrupt(InterruptId::P3D);
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break;
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}
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// It's assumed that the two "blocks" behave equivalently.
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// Presumably this is done simply to allow two memory fills to run in parallel.
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case GXCommandId::SET_MEMORY_FILL:
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case CommandId::SET_MEMORY_FILL:
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{
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auto& params = command.memory_fill;
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WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
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@ -207,8 +206,18 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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}
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// TODO: Check if texture copies are implemented correctly..
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_TEXTURE_COPY:
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case CommandId::SET_DISPLAY_TRANSFER:
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// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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// work well enough for running demos. Need to figure out how these all work and trigger
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// them correctly.
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SignalInterrupt(InterruptId::PSC0);
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SignalInterrupt(InterruptId::PSC1);
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SignalInterrupt(InterruptId::PPF);
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SignalInterrupt(InterruptId::P3D);
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SignalInterrupt(InterruptId::DMA);
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break;
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case CommandId::SET_TEXTURE_COPY:
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{
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auto& params = command.image_copy;
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WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
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@ -225,7 +234,7 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
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// are supposed to do.
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case GXCommandId::SET_COMMAND_LIST_FIRST:
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case CommandId::SET_COMMAND_LIST_FIRST:
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{
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break;
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}
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@ -233,8 +242,26 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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default:
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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}
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}
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GX_FinishCommand(g_thread_id);
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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void TriggerCmdReqQueue(Service::Interface* self) {
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// Iterate through each thread's command queue...
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for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
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CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
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// Iterate through each command...
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for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
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g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
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// Decode and execute command
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ExecuteCommand(command_buffer->commands[i]);
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// Indicates that command has completed
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command_buffer->number_commands = command_buffer->number_commands - 1;
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}
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}
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}
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const Interface::FunctionInfo FunctionTable[] = {
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@ -275,7 +302,10 @@ const Interface::FunctionInfo FunctionTable[] = {
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Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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g_interrupt_event = 0;
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g_shared_memory = 0;
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g_thread_id = 1;
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}
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Interface::~Interface() {
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|
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@ -12,7 +12,19 @@
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namespace GSP_GPU {
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enum class GXCommandId : u32 {
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/// GSP interrupt ID
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enum class InterruptId : u8 {
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PSC0 = 0x00,
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PSC1 = 0x01,
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PDC0 = 0x02, // Seems called every vertical screen line
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PDC1 = 0x03, // Seems called every frame
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PPF = 0x04,
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P3D = 0x05,
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DMA = 0x06,
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};
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/// GSP command ID
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enum class CommandId : u32 {
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REQUEST_DMA = 0x00,
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SET_COMMAND_LIST_LAST = 0x01,
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|
@ -29,8 +41,32 @@ enum class GXCommandId : u32 {
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SET_COMMAND_LIST_FIRST = 0x05,
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};
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struct GXCommand {
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BitField<0, 8, GXCommandId> id;
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/// GSP thread interrupt relay queue
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struct InterruptRelayQueue {
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union {
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u32 hex;
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// Index of last interrupt in the queue
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BitField<0,8,u32> index;
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// Number of interrupts remaining to be processed by the userland code
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BitField<8,8,u32> number_interrupts;
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// Error code - zero on success, otherwise an error has occurred
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BitField<16,8,u32> error_code;
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};
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u32 unk0;
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u32 unk1;
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InterruptId slot[0x34]; ///< Interrupt ID slots
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};
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static_assert(sizeof(InterruptRelayQueue) == 0x40,
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"InterruptRelayQueue struct has incorrect size");
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/// GSP command
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struct Command {
|
||||
BitField<0, 8, CommandId> id;
|
||||
|
||||
union {
|
||||
struct {
|
||||
|
@ -64,7 +100,30 @@ struct GXCommand {
|
|||
u8 raw_data[0x1C];
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(GXCommand) == 0x20, "GXCommand struct has incorrect size");
|
||||
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
struct CommandBuffer {
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
// Current command index. This index is updated by GSP module after loading the command
|
||||
// data, right before the command is processed. When this index is updated by GSP module,
|
||||
// the total commands field is decreased by one as well.
|
||||
BitField<0,8,u32> index;
|
||||
|
||||
// Total commands to process, must not be value 0 when GSP module handles commands. This
|
||||
// must be <=15 when writing a command to shared memory. This is incremented by the
|
||||
// application when writing a command to shared memory, after increasing this value
|
||||
// TriggerCmdReqQueue is only used if this field is value 1.
|
||||
BitField<8,8,u32> number_commands;
|
||||
};
|
||||
|
||||
u32 unk[7];
|
||||
|
||||
Command commands[0xF];
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
|
||||
|
||||
/// Interface to "srv:" service
|
||||
class Interface : public Service::Interface {
|
||||
|
@ -84,4 +143,10 @@ public:
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code
|
||||
* @param interrupt_id ID of interrupt that is being signalled
|
||||
*/
|
||||
void SignalInterrupt(InterruptId interrupt_id);
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -5,28 +5,30 @@
|
|||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/srv.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace SRV
|
||||
|
||||
namespace SRV {
|
||||
|
||||
Handle g_mutex = 0;
|
||||
Handle g_event_handle = 0;
|
||||
|
||||
void Initialize(Service::Interface* self) {
|
||||
DEBUG_LOG(OSHLE, "called");
|
||||
if (!g_mutex) {
|
||||
g_mutex = Kernel::CreateMutex(true, "SRV:Lock");
|
||||
}
|
||||
}
|
||||
|
||||
void GetProcSemaphore(Service::Interface* self) {
|
||||
DEBUG_LOG(OSHLE, "called");
|
||||
// Get process semaphore?
|
||||
|
||||
u32* cmd_buff = Service::GetCommandBuffer();
|
||||
|
||||
// TODO(bunnei): Change to a semaphore once these have been implemented
|
||||
g_event_handle = Kernel::CreateEvent(RESETTYPE_ONESHOT, "SRV:Event");
|
||||
Kernel::SetEventLocked(g_event_handle, false);
|
||||
|
||||
cmd_buff[1] = 0; // No error
|
||||
cmd_buff[3] = g_mutex; // Return something... 0 == nullptr, raises an exception
|
||||
cmd_buff[3] = g_event_handle;
|
||||
}
|
||||
|
||||
void GetServiceHandle(Service::Interface* self) {
|
||||
|
|
|
@ -185,8 +185,6 @@ Result CreateAddressArbiter(u32* arbiter) {
|
|||
|
||||
/// Arbitrate address
|
||||
Result ArbitrateAddress(Handle arbiter, u32 address, u32 type, u32 value, s64 nanoseconds) {
|
||||
DEBUG_LOG(SVC, "called arbiter=0x%08X, address=0x%08X, type=0x%08X, value=0x%08X, "
|
||||
"nanoseconds=%d", arbiter, address, type, value, nanoseconds);
|
||||
return Kernel::ArbitrateAddress(arbiter, static_cast<Kernel::ArbitrationType>(type), address,
|
||||
value);
|
||||
}
|
||||
|
|
|
@ -7,7 +7,11 @@
|
|||
|
||||
#include "core/core.h"
|
||||
#include "core/mem_map.h"
|
||||
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/service/gsp.h"
|
||||
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
@ -17,7 +21,8 @@ namespace GPU {
|
|||
|
||||
RegisterSet<u32, Regs> g_regs;
|
||||
|
||||
u64 g_last_ticks = 0; ///< Last CPU ticks
|
||||
u32 g_cur_line = 0; ///< Current vertical screen line
|
||||
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
|
||||
|
||||
/**
|
||||
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
|
||||
|
@ -247,19 +252,31 @@ template void Write<u8>(u32 addr, const u8 data);
|
|||
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
||||
u64 current_ticks = Core::g_app_core->GetTicks();
|
||||
|
||||
// Fake a vertical blank
|
||||
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
|
||||
g_last_ticks = current_ticks;
|
||||
// Synchronize line...
|
||||
if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
|
||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
|
||||
g_cur_line++;
|
||||
g_last_line_ticks = current_ticks;
|
||||
}
|
||||
|
||||
// Synchronize frame...
|
||||
if (g_cur_line >= framebuffer_top.height) {
|
||||
g_cur_line = 0;
|
||||
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
|
||||
VideoCore::g_renderer->SwapBuffers();
|
||||
Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
|
||||
HLE::Reschedule(__func__);
|
||||
}
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
g_last_ticks = Core::g_app_core->GetTicks();
|
||||
g_cur_line = 0;
|
||||
g_last_line_ticks = Core::g_app_core->GetTicks();
|
||||
|
||||
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
|
||||
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
|
||||
|
||||
|
|
|
@ -168,7 +168,7 @@ u8 *GetPointer(const u32 addr) {
|
|||
return g_system_mem + (vaddr & SYSTEM_MEMORY_MASK);
|
||||
|
||||
// VRAM
|
||||
} else if ((vaddr > VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
|
||||
} else if ((vaddr >= VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
|
||||
return g_vram + (vaddr & VRAM_MASK);
|
||||
|
||||
} else {
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
*/
|
||||
virtual void GXCommandProcessed(int total_command_count)
|
||||
{
|
||||
const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
|
||||
const GSP_GPU::Command& cmd = observed->ReadGXCommandHistory(total_command_count-1);
|
||||
ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value());
|
||||
}
|
||||
|
||||
|
@ -81,10 +81,10 @@ public:
|
|||
if (observers.empty())
|
||||
return;
|
||||
|
||||
gx_command_history.push_back(GSP_GPU::GXCommand());
|
||||
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
|
||||
gx_command_history.push_back(GSP_GPU::Command());
|
||||
GSP_GPU::Command& cmd = gx_command_history[gx_command_history.size()-1];
|
||||
|
||||
memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand));
|
||||
memcpy(&cmd, command_data, sizeof(GSP_GPU::Command));
|
||||
|
||||
ForEachObserver([this](DebuggerObserver* observer) {
|
||||
observer->GXCommandProcessed(this->gx_command_history.size());
|
||||
|
@ -123,7 +123,7 @@ public:
|
|||
} );
|
||||
}
|
||||
|
||||
const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const
|
||||
const GSP_GPU::Command& ReadGXCommandHistory(int index) const
|
||||
{
|
||||
// TODO: Is this thread-safe?
|
||||
return gx_command_history[index];
|
||||
|
@ -155,7 +155,7 @@ private:
|
|||
|
||||
std::vector<DebuggerObserver*> observers;
|
||||
|
||||
std::vector<GSP_GPU::GXCommand> gx_command_history;
|
||||
std::vector<GSP_GPU::Command> gx_command_history;
|
||||
|
||||
// vector of pairs of command lists and their storage address
|
||||
std::vector<std::pair<u32,PicaCommandList>> command_lists;
|
||||
|
|
Loading…
Reference in a new issue