Pick game icon based on the configured system language
This commit is contained in:
parent
58c54aecb6
commit
d0aa63069f
|
@ -24,6 +24,8 @@
|
||||||
#include "core/file_sys/vfs_layered.h"
|
#include "core/file_sys/vfs_layered.h"
|
||||||
#include "core/file_sys/vfs_vector.h"
|
#include "core/file_sys/vfs_vector.h"
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
|
#include "core/hle/service/ns/language.h"
|
||||||
|
#include "core/hle/service/set/set.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/loader/nso.h"
|
#include "core/loader/nso.h"
|
||||||
#include "core/memory/cheat_engine.h"
|
#include "core/memory/cheat_engine.h"
|
||||||
|
@ -623,8 +625,37 @@ PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const {
|
||||||
|
|
||||||
auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
|
auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
|
||||||
|
|
||||||
|
// Get language code from settings
|
||||||
|
const auto language_code =
|
||||||
|
Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
|
||||||
|
|
||||||
|
// Convert to application language and get priority list
|
||||||
|
const auto application_language =
|
||||||
|
Service::NS::ConvertToApplicationLanguage(language_code)
|
||||||
|
.value_or(Service::NS::ApplicationLanguage::AmericanEnglish);
|
||||||
|
const auto language_priority_list =
|
||||||
|
Service::NS::GetApplicationLanguagePriorityList(application_language);
|
||||||
|
|
||||||
|
// Convert to language names
|
||||||
|
auto priority_language_names = FileSys::LANGUAGE_NAMES; // Copy
|
||||||
|
if (language_priority_list) {
|
||||||
|
for (size_t i = 0; i < priority_language_names.size(); ++i) {
|
||||||
|
// Relies on FileSys::LANGUAGE_NAMES being in the same order as
|
||||||
|
// Service::NS::ApplicationLanguage
|
||||||
|
const auto language_index = static_cast<u8>(language_priority_list->at(i));
|
||||||
|
|
||||||
|
if (language_index < FileSys::LANGUAGE_NAMES.size()) {
|
||||||
|
priority_language_names[i] = FileSys::LANGUAGE_NAMES[language_index];
|
||||||
|
} else {
|
||||||
|
// Not a catastrophy, unlikely to happen
|
||||||
|
LOG_WARNING(Loader, "Invalid language index {}", language_index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get first matching icon
|
||||||
VirtualFile icon_file;
|
VirtualFile icon_file;
|
||||||
for (const auto& language : FileSys::LANGUAGE_NAMES) {
|
for (const auto& language : priority_language_names) {
|
||||||
icon_file = extracted->GetFile(std::string("icon_").append(language).append(".dat"));
|
icon_file = extracted->GetFile(std::string("icon_").append(language).append(".dat"));
|
||||||
if (icon_file != nullptr) {
|
if (icon_file != nullptr) {
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue