Services/UDS: Handle the connection sequence packets.
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
This commit is contained in:
parent
2e9f544ecc
commit
d088dbfbe1
|
@ -91,12 +91,95 @@ void HandleBeaconFrame(const Network::WifiPacket& packet) {
|
|||
received_beacons.pop_front();
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns an available index in the nodes array for the
|
||||
* currently-hosted UDS network.
|
||||
*/
|
||||
static u16 GetNextAvailableNodeId() {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
|
||||
"Can not accept clients if we're not hosting a network");
|
||||
|
||||
for (u16 index = 0; index < connection_status.max_nodes; ++index) {
|
||||
if ((connection_status.node_bitmask & (1 << index)) == 0)
|
||||
return index;
|
||||
}
|
||||
|
||||
// Any connection attempts to an already full network should have been refused.
|
||||
ASSERT_MSG(false, "No available connection slots in the network");
|
||||
}
|
||||
|
||||
/*
|
||||
* Start a connection sequence with an UDS server. The sequence starts by sending an 802.11
|
||||
* authentication frame with SEQ1.
|
||||
*/
|
||||
void StartConnectionSequence(const MacAddress& server) {
|
||||
ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
|
||||
|
||||
// TODO(Subv): Handle timeout.
|
||||
|
||||
// Send an authentication frame with SEQ1
|
||||
using Network::WifiPacket;
|
||||
WifiPacket auth_request;
|
||||
auth_request.channel = network_channel;
|
||||
auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1);
|
||||
auth_request.destination_address = server;
|
||||
auth_request.type = WifiPacket::PacketType::Authentication;
|
||||
|
||||
SendPacket(auth_request);
|
||||
}
|
||||
|
||||
/// Sends an Association Response frame to the specified mac address
|
||||
void SendAssociationResponseFrame(const MacAddress& address) {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
|
||||
|
||||
using Network::WifiPacket;
|
||||
WifiPacket assoc_response;
|
||||
assoc_response.channel = network_channel;
|
||||
// TODO(Subv): This will cause multiple clients to end up with the same association id, but
|
||||
// we're not using that for anything.
|
||||
u16 association_id = 1;
|
||||
assoc_response.data = GenerateAssocResponseFrame(AssocStatus::Successful, association_id,
|
||||
network_info.network_id);
|
||||
assoc_response.destination_address = address;
|
||||
assoc_response.type = WifiPacket::PacketType::AssociationResponse;
|
||||
|
||||
SendPacket(assoc_response);
|
||||
}
|
||||
|
||||
/*
|
||||
* Handles the authentication request frame and sends the authentication response and association
|
||||
* response frames. Once an Authentication frame with SEQ1 is received by the server, it responds
|
||||
* with an Authentication frame containing SEQ2, and immediately sends an Association response frame
|
||||
* containing the details of the access point and the assigned association id for the new client.
|
||||
*/
|
||||
void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
|
||||
// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
|
||||
if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
|
||||
|
||||
// Respond with an authentication response frame with SEQ2
|
||||
using Network::WifiPacket;
|
||||
WifiPacket auth_request;
|
||||
auth_request.channel = network_channel;
|
||||
auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
|
||||
auth_request.destination_address = packet.transmitter_address;
|
||||
auth_request.type = WifiPacket::PacketType::Authentication;
|
||||
|
||||
SendPacket(auth_request);
|
||||
|
||||
SendAssociationResponseFrame(packet.transmitter_address);
|
||||
}
|
||||
}
|
||||
|
||||
/// Callback to parse and handle a received wifi packet.
|
||||
void OnWifiPacketReceived(const Network::WifiPacket& packet) {
|
||||
switch (packet.type) {
|
||||
case Network::WifiPacket::PacketType::Beacon:
|
||||
HandleBeaconFrame(packet);
|
||||
break;
|
||||
case Network::WifiPacket::PacketType::Authentication:
|
||||
HandleAuthenticationFrame(packet);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -677,23 +760,6 @@ static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
|
|||
beacon_broadcast_event, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns an available index in the nodes array for the
|
||||
* currently-hosted UDS network.
|
||||
*/
|
||||
static u32 GetNextAvailableNodeId() {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
|
||||
"Can not accept clients if we're not hosting a network");
|
||||
|
||||
for (unsigned index = 0; index < connection_status.max_nodes; ++index) {
|
||||
if ((connection_status.node_bitmask & (1 << index)) == 0)
|
||||
return index;
|
||||
}
|
||||
|
||||
// Any connection attempts to an already full network should have been refused.
|
||||
ASSERT_MSG(false, "No available connection slots in the network");
|
||||
}
|
||||
|
||||
/*
|
||||
* Called when a client connects to an UDS network we're hosting,
|
||||
* updates the connection status and signals the update event.
|
||||
|
|
Loading…
Reference in a new issue