vk_rasterizer: Remove buffer check in attribute selection
This was a left over from OpenGL when disabled buffers where not properly emulated. We no longer have to assert this as it is checked in vertex buffer initialization.
This commit is contained in:
parent
1beaebe666
commit
cf6a40fc12
|
@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
|
|||
vertex_input.SetAttribute(index, false, 0, 0, {}, {});
|
||||
continue;
|
||||
}
|
||||
|
||||
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
|
||||
ASSERT(buffer.IsEnabled());
|
||||
|
||||
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
|
||||
attrib.size.Value());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue