diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 50153eff3..db12fc702 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -44,23 +44,23 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
         break;
     }
     case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
-        ProcessCBBind(Regs::ShaderType::Vertex);
+        ProcessCBBind(Regs::ShaderStage::Vertex);
         break;
     }
     case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
-        ProcessCBBind(Regs::ShaderType::TesselationControl);
+        ProcessCBBind(Regs::ShaderStage::TesselationControl);
         break;
     }
     case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
-        ProcessCBBind(Regs::ShaderType::TesselationEval);
+        ProcessCBBind(Regs::ShaderStage::TesselationEval);
         break;
     }
     case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
-        ProcessCBBind(Regs::ShaderType::Geometry);
+        ProcessCBBind(Regs::ShaderStage::Geometry);
         break;
     }
     case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
-        ProcessCBBind(Regs::ShaderType::Fragment);
+        ProcessCBBind(Regs::ShaderStage::Fragment);
         break;
     }
     case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
@@ -106,18 +106,18 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
      * [0] = Shader Program.
      * [1] = Unknown, presumably the shader id.
      * [2] = Offset to the start of the shader, after the 0x30 bytes header.
-     * [3] = Shader Type.
+     * [3] = Shader Stage.
      * [4] = Const Buffer Address >> 8.
      */
     auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
     // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
     GPUVAddr address = parameters[2];
-    auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
+    auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
     GPUVAddr cb_address = parameters[4] << 8;
 
     auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
     shader.program = shader_program;
-    shader.type = shader_type;
+    shader.stage = shader_stage;
     shader.address = address;
 
     // Perform the same operations as the real macro code.
@@ -135,13 +135,13 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
 
     // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
     // shader. It's likely that these are the constants for the shader.
-    regs.cb_bind[static_cast<size_t>(shader_type)].valid.Assign(1);
-    regs.cb_bind[static_cast<size_t>(shader_type)].index.Assign(1);
+    regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
+    regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
 
-    ProcessCBBind(shader_type);
+    ProcessCBBind(shader_stage);
 }
 
-void Maxwell3D::ProcessCBBind(Regs::ShaderType stage) {
+void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
     // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
     auto& shader = state.shader_stages[static_cast<size_t>(stage)];
     auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 9e28d8319..98137f94b 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -38,7 +38,7 @@ public:
         static constexpr size_t NumCBData = 16;
         static constexpr size_t NumVertexArrays = 32;
         static constexpr size_t MaxShaderProgram = 6;
-        static constexpr size_t MaxShaderType = 5;
+        static constexpr size_t MaxShaderStage = 5;
         // Maximum number of const buffers per shader stage.
         static constexpr size_t MaxConstBuffers = 16;
 
@@ -56,7 +56,7 @@ public:
             Fragment = 5,
         };
 
-        enum class ShaderType : u32 {
+        enum class ShaderStage : u32 {
             Vertex = 0,
             TesselationControl = 1,
             TesselationEval = 2,
@@ -136,7 +136,7 @@ public:
                     u32 start_id;
                     INSERT_PADDING_WORDS(1);
                     u32 gpr_alloc;
-                    ShaderType type;
+                    ShaderStage type;
                     INSERT_PADDING_WORDS(9);
                 } shader_config[MaxShaderProgram];
 
@@ -164,7 +164,7 @@ public:
                         BitField<4, 5, u32> index;
                     };
                     INSERT_PADDING_WORDS(7);
-                } cb_bind[MaxShaderType];
+                } cb_bind[MaxShaderStage];
 
                 INSERT_PADDING_WORDS(0x50A);
             };
@@ -183,7 +183,7 @@ public:
         };
 
         struct ShaderProgramInfo {
-            Regs::ShaderType type;
+            Regs::ShaderStage stage;
             Regs::ShaderProgram program;
             GPUVAddr address;
         };
@@ -192,7 +192,7 @@ public:
             std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
         };
 
-        std::array<ShaderStageInfo, Regs::MaxShaderType> shader_stages;
+        std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
         std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
     };
 
@@ -205,7 +205,7 @@ private:
     void ProcessQueryGet();
 
     /// Handles a write to the CB_BIND register.
-    void ProcessCBBind(Regs::ShaderType stage);
+    void ProcessCBBind(Regs::ShaderStage stage);
 
     /// Handles a write to the VERTEX_END_GL register, triggering a draw.
     void DrawArrays();