Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
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@ -14,6 +14,8 @@
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#include <png.h>
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#include <png.h>
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#endif
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#endif
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#include <nihstro/shader_binary.h>
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#include "common/log.h"
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#include "common/log.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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@ -22,6 +24,10 @@
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#include "debug_utils.h"
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#include "debug_utils.h"
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using nihstro::DVLBHeader;
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using nihstro::DVLEHeader;
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using nihstro::DVLPHeader;
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namespace Pica {
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namespace Pica {
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void DebugContext::OnEvent(Event event, void* data) {
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void DebugContext::OnEvent(Event event, void* data) {
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@ -98,65 +104,6 @@ void GeometryDumper::Dump() {
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}
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}
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}
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}
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#pragma pack(1)
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struct DVLBHeader {
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enum : u32 {
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MAGIC_WORD = 0x424C5644, // "DVLB"
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};
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u32 magic_word;
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u32 num_programs;
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// u32 dvle_offset_table[];
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};
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static_assert(sizeof(DVLBHeader) == 0x8, "Incorrect structure size");
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struct DVLPHeader {
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enum : u32 {
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MAGIC_WORD = 0x504C5644, // "DVLP"
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};
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u32 magic_word;
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u32 version;
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u32 binary_offset; // relative to DVLP start
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u32 binary_size_words;
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u32 swizzle_patterns_offset;
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u32 swizzle_patterns_num_entries;
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u32 unk2;
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};
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static_assert(sizeof(DVLPHeader) == 0x1C, "Incorrect structure size");
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struct DVLEHeader {
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enum : u32 {
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MAGIC_WORD = 0x454c5644, // "DVLE"
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};
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enum class ShaderType : u8 {
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VERTEX = 0,
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GEOMETRY = 1,
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};
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u32 magic_word;
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u16 pad1;
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ShaderType type;
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u8 pad2;
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u32 main_offset_words; // offset within binary blob
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u32 endmain_offset_words;
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u32 pad3;
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u32 pad4;
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u32 constant_table_offset;
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u32 constant_table_size; // number of entries
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u32 label_table_offset;
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u32 label_table_size;
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u32 output_register_table_offset;
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u32 output_register_table_size;
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u32 uniform_table_offset;
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u32 uniform_table_size;
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u32 symbol_table_offset;
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u32 symbol_table_size;
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};
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static_assert(sizeof(DVLEHeader) == 0x40, "Incorrect structure size");
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#pragma pack()
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
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@ -276,8 +223,8 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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dvlp.binary_size_words = binary_size;
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dvlp.binary_size_words = binary_size;
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QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
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QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
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dvlp.swizzle_patterns_offset = write_offset - dvlp_offset;
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dvlp.swizzle_info_offset = write_offset - dvlp_offset;
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dvlp.swizzle_patterns_num_entries = swizzle_size;
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dvlp.swizzle_info_num_entries = swizzle_size;
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u32 dummy = 0;
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u32 dummy = 0;
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for (unsigned int i = 0; i < swizzle_size; ++i) {
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for (unsigned int i = 0; i < swizzle_size; ++i) {
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QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
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QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
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