Added ASTC 5x4; 8x5
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@ -231,6 +231,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
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// Depth formats
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -277,7 +279,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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static bool IsPixelFormatASTC(PixelFormat format) {
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static bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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@ -288,8 +292,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -395,6 +403,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -455,6 +465,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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@ -790,7 +802,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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u32 width, u32 height) {
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u32 width, u32 height) {
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switch (pixel_format) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8: {
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_5X4: {
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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u32 block_width{};
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u32 block_width{};
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u32 block_height{};
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u32 block_height{};
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@ -74,19 +74,21 @@ struct SurfaceParams {
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RG32UI = 43,
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RG32UI = 43,
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R32UI = 44,
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R32UI = 44,
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ASTC_2D_8X8 = 45,
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ASTC_2D_8X8 = 45,
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ASTC_2D_8X5 = 46,
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ASTC_2D_5X4 = 47,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 46,
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Z32F = 48,
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Z16 = 47,
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Z16 = 49,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 48,
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Z24S8 = 50,
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S8Z24 = 49,
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S8Z24 = 51,
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Z32FS8 = 50,
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Z32FS8 = 52,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -220,6 +222,8 @@ struct SurfaceParams {
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1, // RG32UI
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1, // RG32UI
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1, // R32UI
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1, // R32UI
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4, // ASTC_2D_8X8
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4, // ASTC_2D_8X8
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4, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -282,6 +286,8 @@ struct SurfaceParams {
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64, // RG32UI
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64, // RG32UI
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32, // R32UI
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32, // R32UI
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16, // ASTC_2D_8X8
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16, // ASTC_2D_8X8
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32, // ASTC_2D_8X5
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32, // ASTC_2D_5X4
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32, // Z32F
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32, // Z32F
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16, // Z16
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16, // Z16
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32, // Z24S8
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32, // Z24S8
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@ -553,8 +559,12 @@ struct SurfaceParams {
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return PixelFormat::BC6H_SF16;
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return PixelFormat::BC6H_SF16;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return PixelFormat::ASTC_2D_4X4;
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return PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return PixelFormat::ASTC_2D_8X8;
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return PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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return PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::R16_G16:
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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case Tegra::Texture::ComponentType::FLOAT:
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@ -125,7 +125,9 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::R32_G32_B32:
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case TextureFormat::R32_G32_B32:
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return 12;
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return 12;
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_5X4:
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case TextureFormat::ASTC_2D_8X8:
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case TextureFormat::ASTC_2D_8X8:
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case TextureFormat::ASTC_2D_8X5:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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