Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
This commit is contained in:
commit
cbaf1bc711
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@ -177,15 +177,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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}
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if (device.UseAsynchronousShaders()) {
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// Max worker threads we should allow
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constexpr u32 MAX_THREADS = 4;
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// Deduce how many threads we can use
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const u32 threads_used = std::thread::hardware_concurrency() / 4;
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// Always allow at least 1 thread regardless of our settings
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const auto max_worker_count = std::max(1U, threads_used);
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// Don't use more than MAX_THREADS
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const auto worker_count = std::min(max_worker_count, MAX_THREADS);
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async_shaders.AllocateWorkers(worker_count);
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async_shaders.AllocateWorkers();
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}
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}
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@ -382,6 +382,8 @@ bool VKDevice::Create() {
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graphics_queue = logical.GetQueue(graphics_family);
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present_queue = logical.GetQueue(present_family);
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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return true;
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}
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@ -202,6 +202,11 @@ public:
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return reported_extensions;
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}
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/// Returns true if the setting for async shader compilation is enabled.
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bool UseAsynchronousShaders() const {
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return use_asynchronous_shaders;
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}
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/// Checks if the physical device is suitable.
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static bool IsSuitable(vk::PhysicalDevice physical, VkSurfaceKHR surface);
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@ -252,6 +257,9 @@ private:
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bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
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bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
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// Asynchronous Graphics Pipeline setting
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bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
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// Telemetry parameters
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std::string vendor_name; ///< Device's driver name.
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std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
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@ -29,7 +29,7 @@ void InnerFence::Queue() {
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}
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ASSERT(!event);
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event = device.GetLogical().CreateEvent();
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event = device.GetLogical().CreateNewEvent();
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ticks = scheduler.Ticks();
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scheduler.RequestOutsideRenderPassOperationContext();
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@ -78,15 +78,14 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche
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const GraphicsPipelineCacheKey& key,
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vk::Span<VkDescriptorSetLayoutBinding> bindings,
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const SPIRVProgram& program)
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: device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
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: device{device}, scheduler{scheduler}, cache_key{key}, hash{cache_key.Hash()},
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descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
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descriptor_allocator{descriptor_pool, *descriptor_set_layout},
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update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
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descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
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program)},
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renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
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key.renderpass_params,
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program)} {}
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renderpass{renderpass_cache.GetRenderPass(cache_key.renderpass_params)},
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pipeline{CreatePipeline(cache_key.renderpass_params, program)} {}
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VKGraphicsPipeline::~VKGraphicsPipeline() = default;
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@ -181,7 +180,7 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
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vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
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const SPIRVProgram& program) const {
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const auto& state = fixed_state;
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const auto& state = cache_key.fixed_state;
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const auto& viewport_swizzles = state.viewport_swizzles;
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FixedPipelineState::DynamicState dynamic;
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@ -19,7 +19,27 @@ namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct GraphicsPipelineCacheKey;
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struct GraphicsPipelineCacheKey {
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RenderPassParams renderpass_params;
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u32 padding;
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std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
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FixedPipelineState fixed_state;
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std::size_t Hash() const noexcept;
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bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
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bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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std::size_t Size() const noexcept {
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return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
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}
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};
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static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
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class VKDescriptorPool;
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class VKDevice;
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@ -54,6 +74,10 @@ public:
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return renderpass;
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}
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GraphicsPipelineCacheKey GetCacheKey() const {
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return cache_key;
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}
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private:
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vk::DescriptorSetLayout CreateDescriptorSetLayout(
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vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
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@ -70,7 +94,7 @@ private:
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const VKDevice& device;
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VKScheduler& scheduler;
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const FixedPipelineState fixed_state;
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const GraphicsPipelineCacheKey cache_key;
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const u64 hash;
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vk::DescriptorSetLayout descriptor_set_layout;
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@ -28,6 +28,7 @@
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/memory_util.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_notify.h"
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namespace Vulkan {
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@ -205,24 +206,43 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
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return last_shaders = shaders;
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}
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VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
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VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
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const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
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MICROPROFILE_SCOPE(Vulkan_PipelineCache);
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if (last_graphics_pipeline && last_graphics_key == key) {
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return *last_graphics_pipeline;
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return last_graphics_pipeline;
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}
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last_graphics_key = key;
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if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(system.GPU())) {
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std::unique_lock lock{pipeline_cache};
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const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
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if (is_cache_miss) {
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system.GPU().ShaderNotify().MarkSharderBuilding();
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LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
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const auto [program, bindings] = DecompileShaders(key.fixed_state);
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async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
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update_descriptor_queue, renderpass_cache, bindings,
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program, key);
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}
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last_graphics_pipeline = pair->second.get();
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return last_graphics_pipeline;
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}
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const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
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auto& entry = pair->second;
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if (is_cache_miss) {
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system.GPU().ShaderNotify().MarkSharderBuilding();
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LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
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const auto [program, bindings] = DecompileShaders(key);
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const auto [program, bindings] = DecompileShaders(key.fixed_state);
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entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
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update_descriptor_queue, renderpass_cache, key,
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bindings, program);
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system.GPU().ShaderNotify().MarkShaderComplete();
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}
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return *(last_graphics_pipeline = entry.get());
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last_graphics_pipeline = entry.get();
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return last_graphics_pipeline;
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}
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VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
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@ -277,6 +297,12 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
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return *entry;
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}
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void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
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system.GPU().ShaderNotify().MarkShaderComplete();
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std::unique_lock lock{pipeline_cache};
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graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
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}
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void VKPipelineCache::OnShaderRemoval(Shader* shader) {
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bool finished = false;
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const auto Finish = [&] {
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@ -312,8 +338,7 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) {
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}
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std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
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VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
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const auto& fixed_state = key.fixed_state;
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VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
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auto& memory_manager = system.GPU().MemoryManager();
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const auto& gpu = system.GPU().Maxwell3D();
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@ -22,6 +22,7 @@
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/shader/async_shaders.h"
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#include "video_core/shader/memory_util.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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@ -43,28 +44,6 @@ class VKUpdateDescriptorQueue;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct GraphicsPipelineCacheKey {
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RenderPassParams renderpass_params;
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u32 padding;
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std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
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FixedPipelineState fixed_state;
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std::size_t Hash() const noexcept;
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bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
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bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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std::size_t Size() const noexcept {
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return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
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}
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};
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static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
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struct ComputePipelineCacheKey {
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GPUVAddr shader;
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u32 shared_memory_size;
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@ -152,16 +131,19 @@ public:
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std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
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VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
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VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
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VideoCommon::Shader::AsyncShaders& async_shaders);
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VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
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void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
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protected:
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void OnShaderRemoval(Shader* shader) final;
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private:
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std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
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const GraphicsPipelineCacheKey& key);
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const FixedPipelineState& fixed_state);
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Core::System& system;
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const VKDevice& device;
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@ -178,6 +160,7 @@ private:
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GraphicsPipelineCacheKey last_graphics_key;
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VKGraphicsPipeline* last_graphics_pipeline = nullptr;
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std::mutex pipeline_cache;
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std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
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graphics_cache;
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
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@ -14,6 +14,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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@ -400,8 +401,12 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
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buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
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sampler_cache(device),
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fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
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query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
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query_cache(system, *this, device, scheduler),
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wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
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scheduler.SetQueryCache(query_cache);
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if (device.UseAsynchronousShaders()) {
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async_shaders.AllocateWorkers();
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}
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}
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RasterizerVulkan::~RasterizerVulkan() = default;
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@ -413,6 +418,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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query_cache.UpdateCounters();
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SCOPE_EXIT({ system.GPU().TickWork(); });
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const auto& gpu = system.GPU().Maxwell3D();
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GraphicsPipelineCacheKey key;
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key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
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@ -439,10 +446,15 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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key.renderpass_params = GetRenderPassParams(texceptions);
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key.padding = 0;
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auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
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scheduler.BindGraphicsPipeline(pipeline.GetHandle());
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auto* pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
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if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
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// Async graphics pipeline was not ready.
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return;
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}
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const auto renderpass = pipeline.GetRenderPass();
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scheduler.BindGraphicsPipeline(pipeline->GetHandle());
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const auto renderpass = pipeline->GetRenderPass();
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const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
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scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
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@ -452,8 +464,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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BeginTransformFeedback();
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const auto pipeline_layout = pipeline.GetLayout();
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const auto descriptor_set = pipeline.CommitDescriptorSet();
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const auto pipeline_layout = pipeline->GetLayout();
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const auto descriptor_set = pipeline->CommitDescriptorSet();
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scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
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if (descriptor_set) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
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@ -463,8 +475,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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});
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EndTransformFeedback();
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system.GPU().TickWork();
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}
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void RasterizerVulkan::Clear() {
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@ -32,6 +32,7 @@
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/shader/async_shaders.h"
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namespace Core {
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class System;
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@ -136,6 +137,14 @@ public:
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u32 pixel_stride) override;
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void SetupDirtyFlags() override;
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VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
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return async_shaders;
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}
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const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
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return async_shaders;
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}
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
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@ -297,6 +306,7 @@ private:
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vk::Buffer default_buffer;
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VKMemoryCommit default_buffer_commit;
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vk::Event wfi_event;
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VideoCommon::Shader::AsyncShaders async_shaders;
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std::array<View, Maxwell::NumRenderTargets> color_attachments;
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View zeta_attachment;
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@ -644,7 +644,7 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons
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return ShaderModule(object, handle, *dld);
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}
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Event Device::CreateEvent() const {
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Event Device::CreateNewEvent() const {
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static constexpr VkEventCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
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.pNext = nullptr,
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@ -721,7 +721,7 @@ public:
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ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
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Event CreateEvent() const;
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Event CreateNewEvent() const;
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SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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@ -20,9 +19,18 @@ AsyncShaders::~AsyncShaders() {
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KillWorkers();
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}
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void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
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// If we're already have workers queued or don't want to queue workers, ignore
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if (num_workers == worker_threads.size() || num_workers == 0) {
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void AsyncShaders::AllocateWorkers() {
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// Max worker threads we should allow
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constexpr u32 MAX_THREADS = 4;
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// Deduce how many threads we can use
|
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const u32 threads_used = std::thread::hardware_concurrency() / 4;
|
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// Always allow at least 1 thread regardless of our settings
|
||||
const auto max_worker_count = std::max(1U, threads_used);
|
||||
// Don't use more than MAX_THREADS
|
||||
const auto num_workers = std::min(max_worker_count, MAX_THREADS);
|
||||
|
||||
// If we already have workers queued, ignore
|
||||
if (num_workers == worker_threads.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -111,24 +119,50 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
|||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry,
|
||||
VAddr cpu_addr) {
|
||||
WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM
|
||||
: AsyncShaders::Backend::OpenGL,
|
||||
device,
|
||||
shader_type,
|
||||
uid,
|
||||
std::move(code),
|
||||
std::move(code_b),
|
||||
main_offset,
|
||||
compiler_settings,
|
||||
registry,
|
||||
cpu_addr};
|
||||
WorkerParams params{
|
||||
.backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
|
||||
.device = &device,
|
||||
.shader_type = shader_type,
|
||||
.uid = uid,
|
||||
.code = std::move(code),
|
||||
.code_b = std::move(code_b),
|
||||
.main_offset = main_offset,
|
||||
.compiler_settings = compiler_settings,
|
||||
.registry = registry,
|
||||
.cpu_address = cpu_addr,
|
||||
};
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push_back(std::move(params));
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
||||
const Vulkan::VKDevice& device, Vulkan::VKScheduler& scheduler,
|
||||
Vulkan::VKDescriptorPool& descriptor_pool,
|
||||
Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Vulkan::VKRenderPassCache& renderpass_cache,
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program,
|
||||
Vulkan::GraphicsPipelineCacheKey key) {
|
||||
WorkerParams params{
|
||||
.backend = Backend::Vulkan,
|
||||
.pp_cache = pp_cache,
|
||||
.vk_device = &device,
|
||||
.scheduler = &scheduler,
|
||||
.descriptor_pool = &descriptor_pool,
|
||||
.update_descriptor_queue = &update_descriptor_queue,
|
||||
.renderpass_cache = &renderpass_cache,
|
||||
.bindings = bindings,
|
||||
.program = program,
|
||||
.key = key,
|
||||
};
|
||||
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context) {
|
||||
using namespace std::chrono_literals;
|
||||
while (!is_thread_exiting.load(std::memory_order_relaxed)) {
|
||||
std::unique_lock lock{queue_mutex};
|
||||
cv.wait(lock, [this] { return HasWorkQueued() || is_thread_exiting; });
|
||||
|
@ -144,18 +178,17 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
if (pending_queue.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pull work from queue
|
||||
WorkerParams work = std::move(pending_queue.front());
|
||||
pending_queue.pop_front();
|
||||
|
||||
pending_queue.pop();
|
||||
lock.unlock();
|
||||
|
||||
if (work.backend == AsyncShaders::Backend::OpenGL ||
|
||||
work.backend == AsyncShaders::Backend::GLASM) {
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry);
|
||||
if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) {
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry);
|
||||
const auto scope = context->Acquire();
|
||||
auto program =
|
||||
OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry);
|
||||
OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry);
|
||||
Result result{};
|
||||
result.backend = work.backend;
|
||||
result.cpu_address = work.cpu_address;
|
||||
|
@ -164,9 +197,9 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
result.code_b = std::move(work.code_b);
|
||||
result.shader_type = work.shader_type;
|
||||
|
||||
if (work.backend == AsyncShaders::Backend::OpenGL) {
|
||||
if (work.backend == Backend::OpenGL) {
|
||||
result.program.opengl = std::move(program->source_program);
|
||||
} else if (work.backend == AsyncShaders::Backend::GLASM) {
|
||||
} else if (work.backend == Backend::GLASM) {
|
||||
result.program.glasm = std::move(program->assembly_program);
|
||||
}
|
||||
|
||||
|
@ -174,6 +207,13 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
std::unique_lock complete_lock(completed_mutex);
|
||||
finished_work.push_back(std::move(result));
|
||||
}
|
||||
} else if (work.backend == Backend::Vulkan) {
|
||||
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
|
||||
*work.vk_device, *work.scheduler, *work.descriptor_pool,
|
||||
*work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings,
|
||||
work.program);
|
||||
|
||||
work.pp_cache->EmplacePipeline(std::move(pipeline));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
|
@ -24,6 +28,10 @@ namespace Tegra {
|
|||
class GPU;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKPipelineCache;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class AsyncShaders {
|
||||
|
@ -31,6 +39,7 @@ public:
|
|||
enum class Backend {
|
||||
OpenGL,
|
||||
GLASM,
|
||||
Vulkan,
|
||||
};
|
||||
|
||||
struct ResultPrograms {
|
||||
|
@ -52,7 +61,7 @@ public:
|
|||
~AsyncShaders();
|
||||
|
||||
/// Start up shader worker threads
|
||||
void AllocateWorkers(std::size_t num_workers);
|
||||
void AllocateWorkers();
|
||||
|
||||
/// Clear the shader queue and kill all worker threads
|
||||
void FreeWorkers();
|
||||
|
@ -76,6 +85,14 @@ public:
|
|||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
|
||||
|
||||
void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, const Vulkan::VKDevice& device,
|
||||
Vulkan::VKScheduler& scheduler,
|
||||
Vulkan::VKDescriptorPool& descriptor_pool,
|
||||
Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Vulkan::VKRenderPassCache& renderpass_cache,
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key);
|
||||
|
||||
private:
|
||||
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
|
||||
|
||||
|
@ -83,16 +100,28 @@ private:
|
|||
bool HasWorkQueued();
|
||||
|
||||
struct WorkerParams {
|
||||
AsyncShaders::Backend backend;
|
||||
OpenGL::Device device;
|
||||
Backend backend;
|
||||
// For OGL
|
||||
const OpenGL::Device* device;
|
||||
Tegra::Engines::ShaderType shader_type;
|
||||
u64 uid;
|
||||
std::vector<u64> code;
|
||||
std::vector<u64> code_b;
|
||||
u32 main_offset;
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings;
|
||||
VideoCommon::Shader::Registry registry;
|
||||
std::optional<VideoCommon::Shader::Registry> registry;
|
||||
VAddr cpu_address;
|
||||
|
||||
// For Vulkan
|
||||
Vulkan::VKPipelineCache* pp_cache;
|
||||
const Vulkan::VKDevice* vk_device;
|
||||
Vulkan::VKScheduler* scheduler;
|
||||
Vulkan::VKDescriptorPool* descriptor_pool;
|
||||
Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue;
|
||||
Vulkan::VKRenderPassCache* renderpass_cache;
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
Vulkan::SPIRVProgram program;
|
||||
Vulkan::GraphicsPipelineCacheKey key;
|
||||
};
|
||||
|
||||
std::condition_variable cv;
|
||||
|
@ -101,7 +130,7 @@ private:
|
|||
std::atomic<bool> is_thread_exiting{};
|
||||
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
|
||||
std::vector<std::thread> worker_threads;
|
||||
std::deque<WorkerParams> pending_queue;
|
||||
std::queue<WorkerParams> pending_queue;
|
||||
std::vector<AsyncShaders::Result> finished_work;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
};
|
||||
|
|
|
@ -92,7 +92,7 @@
|
|||
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
|
||||
<string>Use asynchronous shader building (experimental)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
Loading…
Reference in a new issue