Use TARGET_FILE_DIR generator expression
Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up.
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9c739f1506
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@ -3,7 +3,7 @@
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function(copy_yuzu_FFmpeg_deps target_dir)
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include(WindowsCopyFiles)
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set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
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set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
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file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
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string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
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windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
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@ -4,7 +4,7 @@
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function(copy_yuzu_Qt5_deps target_dir)
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include(WindowsCopyFiles)
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if (MSVC)
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set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
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set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
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set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
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else()
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set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
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@ -3,6 +3,6 @@
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function(copy_yuzu_SDL_deps target_dir)
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include(WindowsCopyFiles)
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set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
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set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
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windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
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endfunction(copy_yuzu_SDL_deps)
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@ -378,11 +378,7 @@ if(UNIX AND NOT APPLE)
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endif()
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if (WIN32 AND QT_VERSION VERSION_GREATER_EQUAL 6)
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if (MSVC AND NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
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set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
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else()
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set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin")
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endif()
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set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
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add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/yuzu.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
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endif()
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