Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
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@ -12,7 +12,7 @@ namespace Service::HID {
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// Begin enums and output structs
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// Begin enums and output structs
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constexpr u32 HID_NUM_ENTRIES = 17;
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constexpr u32 HID_NUM_ENTRIES = 17;
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constexpr u32 HID_NUM_LAYOUTS = 7;
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constexpr u32 HID_NUM_LAYOUTS = 2;
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constexpr s32 HID_JOYSTICK_MAX = 0x8000;
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constexpr s32 HID_JOYSTICK_MAX = 0x8000;
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constexpr s32 HID_JOYSTICK_MIN = -0x8000;
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constexpr s32 HID_JOYSTICK_MIN = -0x8000;
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