input_common/motion_emu: Remove redundant move
Named return value optimization automatically applies here.
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@ -145,7 +145,7 @@ std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackag
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// Previously created device is disconnected here. Having two motion devices for 3DS is not
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// expected.
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current_device = device_wrapper->device;
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return std::move(device_wrapper);
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return device_wrapper;
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}
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void MotionEmu::BeginTilt(int x, int y) {
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