codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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1994edfeb6
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@ -183,11 +183,11 @@ void Codec::Decode() {
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const auto& frame_data = [&]() {
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switch (current_codec) {
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case Tegra::NvdecCommon::VideoCodec::H264:
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return h264_decoder->ComposeFrameHeader(state, is_first_frame);
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return h264_decoder->ComposeFrame(state, is_first_frame);
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case Tegra::NvdecCommon::VideoCodec::VP8:
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return vp8_decoder->ComposeFrameHeader(state);
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return vp8_decoder->ComposeFrame(state);
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case Tegra::NvdecCommon::VideoCodec::VP9:
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vp9_decoder->ComposeFrameHeader(state);
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vp9_decoder->ComposeFrame(state);
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vp9_hidden_frame = vp9_decoder->WasFrameHidden();
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return vp9_decoder->GetFrameBytes();
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default:
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@ -45,8 +45,8 @@ H264::H264(GPU& gpu_) : gpu(gpu_) {}
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H264::~H264() = default;
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const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state,
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bool is_first_frame) {
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const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& state,
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bool is_first_frame) {
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H264DecoderContext context;
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gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext));
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@ -75,9 +75,9 @@ public:
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explicit H264(GPU& gpu);
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~H264();
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/// Compose the H264 header of the frame for FFmpeg decoding
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[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
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const NvdecCommon::NvdecRegisters& state, bool is_first_frame = false);
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/// Compose the H264 frame for FFmpeg decoding
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[[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state,
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bool is_first_frame = false);
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private:
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std::vector<u8> frame;
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@ -14,7 +14,7 @@ VP8::VP8(GPU& gpu_) : gpu(gpu_) {}
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VP8::~VP8() = default;
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const std::vector<u8>& VP8::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
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const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
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VP8PictureInfo info;
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gpu.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo));
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@ -20,9 +20,8 @@ public:
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explicit VP8(GPU& gpu);
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~VP8();
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/// Compose the VP8 header of the frame for FFmpeg decoding
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[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
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const NvdecCommon::NvdecRegisters& state);
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/// Compose the VP8 frame for FFmpeg decoding
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[[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state);
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private:
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std::vector<u8> frame;
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@ -770,7 +770,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
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return uncomp_writer;
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}
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void VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
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void VP9::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
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std::vector<u8> bitstream;
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{
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Vp9FrameContainer curr_frame = GetCurrentFrame(state);
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@ -118,13 +118,14 @@ public:
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/// Composes the VP9 frame from the GPU state information.
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/// Based on the official VP9 spec documentation
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void ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state);
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void ComposeFrame(const NvdecCommon::NvdecRegisters& state);
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/// Returns true if the most recent frame was a hidden frame.
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[[nodiscard]] bool WasFrameHidden() const {
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return !current_frame_info.show_frame;
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}
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/// Returns a const reference to the composed frame data.
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[[nodiscard]] const std::vector<u8>& GetFrameBytes() const {
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return frame;
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}
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