android: Add deadzone to stick input
This commit is contained in:
parent
166bff88b8
commit
c46a1da5dc
|
@ -1,14 +1,14 @@
|
|||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import kotlin.math.sqrt
|
||||
|
||||
class InputHandler {
|
||||
fun initialize() {
|
||||
// Connect first controller
|
||||
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
|
||||
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
|
||||
}
|
||||
|
||||
fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||
|
@ -42,7 +42,7 @@ class InputHandler {
|
|||
val device = event.device
|
||||
// Check every axis input available on the controller
|
||||
for (range in device.motionRanges) {
|
||||
val axis = range.axis;
|
||||
val axis = range.axis
|
||||
when (device.vendorId) {
|
||||
0x045E -> setGenericAxisInput(event, axis)
|
||||
0x054C -> setGenericAxisInput(event, axis)
|
||||
|
@ -69,6 +69,32 @@ class InputHandler {
|
|||
}
|
||||
}
|
||||
|
||||
private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) {
|
||||
// Calculate vector size
|
||||
val r2 = xAxis * xAxis + yAxis * yAxis
|
||||
var r = sqrt(r2.toDouble()).toFloat()
|
||||
|
||||
// Adjust range of joystick
|
||||
val deadzone = 0.15f
|
||||
val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone)
|
||||
var x = xAxis * deadzoneFactor
|
||||
var y = yAxis * deadzoneFactor
|
||||
r *= deadzoneFactor
|
||||
|
||||
// Normalize joystick
|
||||
if (r > 1.0f) {
|
||||
x /= r
|
||||
y /= r
|
||||
}
|
||||
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
playerNumber,
|
||||
index,
|
||||
x,
|
||||
-y
|
||||
)
|
||||
}
|
||||
|
||||
private fun getAxisToButton(axis: Float): Int {
|
||||
return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
|
||||
}
|
||||
|
@ -197,25 +223,25 @@ class InputHandler {
|
|||
|
||||
when (axis) {
|
||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_L,
|
||||
event.getAxisValue(MotionEvent.AXIS_X),
|
||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
)
|
||||
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_RX),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RY)
|
||||
event.getAxisValue(MotionEvent.AXIS_RY)
|
||||
)
|
||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
)
|
||||
MotionEvent.AXIS_LTRIGGER ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
|
@ -257,25 +283,25 @@ class InputHandler {
|
|||
|
||||
when (axis) {
|
||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_L,
|
||||
event.getAxisValue(MotionEvent.AXIS_X),
|
||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
)
|
||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
)
|
||||
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_RX),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RY)
|
||||
event.getAxisValue(MotionEvent.AXIS_RY)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -285,18 +311,18 @@ class InputHandler {
|
|||
|
||||
when (axis) {
|
||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_L,
|
||||
event.getAxisValue(MotionEvent.AXIS_X),
|
||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
)
|
||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
setStickState(
|
||||
playerNumber,
|
||||
NativeLibrary.StickType.STICK_R,
|
||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
)
|
||||
MotionEvent.AXIS_BRAKE ->
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
|
|
Loading…
Reference in a new issue