kernel: Implement a more accurate IPC dispatch.
This commit is contained in:
parent
e3ee017e91
commit
c3d3b173d3
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@ -170,6 +170,7 @@ add_library(core STATIC
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hle/kernel/server_port.h
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hle/kernel/server_session.cpp
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hle/kernel/server_session.h
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hle/kernel/session.cpp
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hle/kernel/session.h
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hle/kernel/shared_memory.cpp
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hle/kernel/shared_memory.h
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@ -19,6 +19,7 @@
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/result.h"
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namespace IPC {
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@ -139,10 +140,9 @@ public:
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context->AddDomainObject(std::move(iface));
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} else {
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auto& kernel = Core::System::GetInstance().Kernel();
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auto [server, client] =
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Kernel::ServerSession::CreateSessionPair(kernel, iface->GetServiceName());
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iface->ClientConnected(server);
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auto [client, server] = Kernel::Session::Create(kernel, iface->GetServiceName());
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context->AddMoveObject(std::move(client));
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iface->ClientConnected(std::move(server));
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}
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}
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/server_port.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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namespace Kernel {
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@ -20,28 +21,23 @@ std::shared_ptr<ServerPort> ClientPort::GetServerPort() const {
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientPort::Connect() {
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// Note: Threads do not wait for the server endpoint to call
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// AcceptSession before returning from this call.
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if (active_sessions >= max_sessions) {
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return ERR_MAX_CONNECTIONS_REACHED;
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}
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active_sessions++;
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// Create a new session pair, let the created sessions inherit the parent port's HLE handler.
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auto [server, client] =
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ServerSession::CreateSessionPair(kernel, server_port->GetName(), SharedFrom(this));
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auto [client, server] = Kernel::Session::Create(kernel, name);
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if (server_port->HasHLEHandler()) {
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server_port->GetHLEHandler()->ClientConnected(server);
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server_port->GetHLEHandler()->ClientConnected(std::move(server));
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} else {
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server_port->AppendPendingSession(server);
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server_port->AppendPendingSession(std::move(server));
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}
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// Wake the threads waiting on the ServerPort
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server_port->WakeupAllWaitingThreads();
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return MakeResult(client);
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return MakeResult(std::move(client));
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}
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void ClientPort::ConnectionClosed() {
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@ -1,4 +1,4 @@
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// Copyright 2016 Citra Emulator Project
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -12,22 +12,44 @@
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namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : Object{kernel} {}
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ClientSession::ClientSession(KernelCore& kernel) : WaitObject{kernel} {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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if (auto server = parent->server.lock()) {
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server->ClientDisconnected();
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if (parent->Server()) {
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parent->Server()->ClientDisconnected();
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}
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}
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ResultCode ClientSession::SendSyncRequest(Thread* thread, Memory::Memory& memory) {
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// Signal the server session that new data is available
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if (auto server = parent->server.lock()) {
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return server->HandleSyncRequest(SharedFrom(thread), memory);
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bool ClientSession::ShouldWait(const Thread* thread) const {
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UNIMPLEMENTED();
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return {};
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}
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void ClientSession::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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std::shared_ptr<ClientSession> client_session{std::make_shared<ClientSession>(kernel)};
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client_session->name = std::move(name);
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client_session->parent = std::move(parent);
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return MakeResult(std::move(client_session));
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}
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ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory) {
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// Keep ServerSession alive until we're done working with it.
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if (!parent->Server()) {
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return ERR_SESSION_CLOSED_BY_REMOTE;
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}
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// Signal the server session that new data is available
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return parent->Server()->HandleSyncRequest(std::move(thread), memory);
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}
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} // namespace Kernel
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@ -1,4 +1,4 @@
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// Copyright 2016 Citra Emulator Project
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -6,7 +6,9 @@
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#include <memory>
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#include <string>
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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union ResultCode;
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@ -18,15 +20,14 @@ namespace Kernel {
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class KernelCore;
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class Session;
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class ServerSession;
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class Thread;
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class ClientSession final : public Object {
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class ClientSession final : public WaitObject {
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public:
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explicit ClientSession(KernelCore& kernel);
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~ClientSession() override;
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friend class ServerSession;
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friend class Session;
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std::string GetTypeName() const override {
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return "ClientSession";
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@ -41,9 +42,17 @@ public:
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return HANDLE_TYPE;
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}
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ResultCode SendSyncRequest(Thread* thread, Memory::Memory& memory);
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ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory);
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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private:
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static ResultVal<std::shared_ptr<ClientSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name = "Unknown");
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/// The parent session, which links to the server endpoint.
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std::shared_ptr<Session> parent;
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@ -74,6 +74,8 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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thread->WakeAfterDelay(timeout);
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}
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is_thread_waiting = true;
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return writable_event;
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}
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@ -264,6 +264,18 @@ public:
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std::string Description() const;
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Thread& GetThread() {
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return *thread;
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}
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const Thread& GetThread() const {
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return *thread;
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}
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bool IsThreadWaiting() const {
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return is_thread_waiting;
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}
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private:
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void ParseCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf, bool incoming);
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@ -290,6 +302,7 @@ private:
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u32_le command{};
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std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
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bool is_thread_waiting{};
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};
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} // namespace Kernel
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@ -27,6 +27,7 @@ bool Object::IsWaitable() const {
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case HandleType::ResourceLimit:
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case HandleType::ClientPort:
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case HandleType::ClientSession:
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case HandleType::Session:
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return false;
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}
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@ -29,6 +29,7 @@ enum class HandleType : u32 {
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ServerPort,
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ClientSession,
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ServerSession,
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Session,
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};
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class Object : NonCopyable, public std::enable_shared_from_this<Object> {
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@ -1,4 +1,4 @@
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// Copyright 2016 Citra Emulator Project
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -9,6 +9,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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@ -24,34 +25,29 @@
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namespace Kernel {
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ServerSession::ServerSession(KernelCore& kernel) : WaitObject{kernel} {}
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ServerSession::~ServerSession() {
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// the emulated application.
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// Decrease the port's connection count.
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if (parent->port) {
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parent->port->ConnectionClosed();
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}
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}
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ServerSession::~ServerSession() = default;
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ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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std::shared_ptr<ServerSession> server_session = std::make_shared<ServerSession>(kernel);
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std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
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server_session->name = std::move(name);
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server_session->parent = nullptr;
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session->request_event = Core::Timing::CreateEvent(
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name, [session](u64 userdata, s64 cycles_late) { session->CompleteSyncRequest(); });
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session->name = std::move(name);
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session->parent = std::move(parent);
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return MakeResult(std::move(server_session));
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return MakeResult(std::move(session));
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}
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bool ServerSession::ShouldWait(const Thread* thread) const {
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// Wait if we have no pending requests, or if we're currently handling a request.
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if (auto client = parent->client.lock()) {
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (!parent->Client()) {
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return false;
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}
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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return {};
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// Wait if we have no pending requests, or if we're currently handling a request.
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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void ServerSession::Acquire(Thread* thread) {
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@ -128,14 +124,21 @@ ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& con
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return RESULT_SUCCESS;
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}
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Memory::Memory& memory) {
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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Kernel::HLERequestContext context(SharedFrom(this), thread);
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u32* cmd_buf = (u32*)memory.GetPointer(thread->GetTLSAddress());
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context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory) {
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u32* cmd_buf{reinterpret_cast<u32*>(memory.GetPointer(thread->GetTLSAddress()))};
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std::shared_ptr<Kernel::HLERequestContext> context{
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std::make_shared<Kernel::HLERequestContext>(SharedFrom(this), std::move(thread))};
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context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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request_queue.Push(std::move(context));
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return RESULT_SUCCESS;
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}
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ResultCode ServerSession::CompleteSyncRequest() {
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ASSERT(!request_queue.Empty());
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auto& context = *request_queue.Front();
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ResultCode result = RESULT_SUCCESS;
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// If the session has been converted to a domain, handle the domain request
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@ -147,61 +150,27 @@ ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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result = hle_handler->HandleSyncRequest(context);
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}
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if (thread->GetStatus() == ThreadStatus::Running) {
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// Put the thread to sleep until the server replies, it will be awoken in
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// svcReplyAndReceive for LLE servers.
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thread->SetStatus(ThreadStatus::WaitIPC);
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if (hle_handler != nullptr) {
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// For HLE services, we put the request threads to sleep for a short duration to
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// simulate IPC overhead, but only if the HLE handler didn't put the thread to sleep for
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// other reasons like an async callback. The IPC overhead is needed to prevent
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// starvation when a thread only does sync requests to HLE services while a
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// lower-priority thread is waiting to run.
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// This delay was approximated in a homebrew application by measuring the average time
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// it takes for svcSendSyncRequest to return when performing the SetLcdForceBlack IPC
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// request to the GSP:GPU service in a n3DS with firmware 11.6. The measured values have
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// a high variance and vary between models.
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static constexpr u64 IPCDelayNanoseconds = 39000;
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thread->WakeAfterDelay(IPCDelayNanoseconds);
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} else {
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// Add the thread to the list of threads that have issued a sync request with this
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// server.
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pending_requesting_threads.push_back(std::move(thread));
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}
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}
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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// on it.
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WakeupAllWaitingThreads();
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// Handle scenario when ConvertToDomain command was issued, as we must do the conversion at the
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// end of the command such that only commands following this one are handled as domains
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if (convert_to_domain) {
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ASSERT_MSG(IsSession(), "ServerSession is already a domain instance.");
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domain_request_handlers = {hle_handler};
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convert_to_domain = false;
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}
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// Some service requests require the thread to block
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if (!context.IsThreadWaiting()) {
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context.GetThread().ResumeFromWait();
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context.GetThread().SetWaitSynchronizationResult(result);
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}
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request_queue.Pop();
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return result;
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}
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ServerSession::SessionPair ServerSession::CreateSessionPair(KernelCore& kernel,
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const std::string& name,
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std::shared_ptr<ClientPort> port) {
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auto server_session = ServerSession::Create(kernel, name + "_Server").Unwrap();
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std::shared_ptr<ClientSession> client_session = std::make_shared<ClientSession>(kernel);
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client_session->name = name + "_Client";
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std::shared_ptr<Session> parent = std::make_shared<Session>();
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parent->client = client_session;
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parent->server = server_session;
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parent->port = std::move(port);
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client_session->parent = parent;
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server_session->parent = parent;
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return std::make_pair(std::move(server_session), std::move(client_session));
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Memory::Memory& memory) {
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Core::System::GetInstance().CoreTiming().ScheduleEvent(20000, request_event, {});
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return QueueSyncRequest(std::move(thread), memory);
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}
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} // namespace Kernel
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@ -1,4 +1,4 @@
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// Copyright 2014 Citra Emulator Project
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -9,7 +9,7 @@
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#include <utility>
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#include <vector>
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#include "core/hle/kernel/object.h"
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#include "common/threadsafe_queue.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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@ -17,13 +17,14 @@ namespace Memory {
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class Memory;
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}
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namespace Core::Timing {
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struct EventType;
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}
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namespace Kernel {
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class ClientPort;
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class ClientSession;
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class HLERequestContext;
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class KernelCore;
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class ServerSession;
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class Session;
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class SessionRequestHandler;
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class Thread;
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explicit ServerSession(KernelCore& kernel);
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~ServerSession() override;
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friend class Session;
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static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "ServerSession";
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}
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return parent.get();
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}
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using SessionPair = std::pair<std::shared_ptr<ServerSession>, std::shared_ptr<ClientSession>>;
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/**
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* Creates a pair of ServerSession and an associated ClientSession.
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* @param kernel The kernal instance to create the session pair under.
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* @param name Optional name of the ports.
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* @param client_port Optional The ClientPort that spawned this session.
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* @return The created session tuple
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*/
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static SessionPair CreateSessionPair(KernelCore& kernel, const std::string& name = "Unknown",
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std::shared_ptr<ClientPort> client_port = nullptr);
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/**
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* Sets the HLE handler for the session. This handler will be called to service IPC requests
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* instead of the regular IPC machinery. (The regular IPC machinery is currently not
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@ -128,15 +123,11 @@ public:
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}
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private:
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/**
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* Creates a server session. The server session can have an optional HLE handler,
|
||||
* which will be invoked to handle the IPC requests that this session receives.
|
||||
* @param kernel The kernel instance to create this server session under.
|
||||
* @param name Optional name of the server session.
|
||||
* @return The created server session
|
||||
*/
|
||||
static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
|
||||
std::string name = "Unknown");
|
||||
/// Queues a sync request from the emulated application.
|
||||
ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory);
|
||||
|
||||
/// Completes a sync request from the emulated application.
|
||||
ResultCode CompleteSyncRequest();
|
||||
|
||||
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
|
||||
/// object handle.
|
||||
|
@ -166,6 +157,12 @@ private:
|
|||
|
||||
/// The name of this session (optional)
|
||||
std::string name;
|
||||
|
||||
/// Core timing event used to schedule the service request at some point in the future
|
||||
std::shared_ptr<Core::Timing::EventType> request_event;
|
||||
|
||||
/// Queue of scheduled service requests
|
||||
Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -1,12 +1,36 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
Session::Session() {}
|
||||
Session::~Session() {}
|
||||
Session::Session(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
Session::~Session() = default;
|
||||
|
||||
Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
|
||||
auto session{std::make_shared<Session>(kernel)};
|
||||
auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
|
||||
auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
|
||||
|
||||
session->name = std::move(name);
|
||||
session->client = client_session;
|
||||
session->server = server_session;
|
||||
|
||||
return std::make_pair(std::move(client_session), std::move(server_session));
|
||||
}
|
||||
|
||||
bool Session::ShouldWait(const Thread* thread) const {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
void Session::Acquire(Thread* thread) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -1,27 +1,64 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class ClientSession;
|
||||
class ClientPort;
|
||||
class ServerSession;
|
||||
|
||||
/**
|
||||
* Parent structure to link the client and server endpoints of a session with their associated
|
||||
* client port. The client port need not exist, as is the case for portless sessions like the
|
||||
* FS File and Directory sessions. When one of the endpoints of a session is destroyed, its
|
||||
* corresponding field in this structure will be set to nullptr.
|
||||
* client port.
|
||||
*/
|
||||
class Session final {
|
||||
class Session final : public WaitObject {
|
||||
public:
|
||||
std::weak_ptr<ClientSession> client; ///< The client endpoint of the session.
|
||||
std::weak_ptr<ServerSession> server; ///< The server endpoint of the session.
|
||||
std::shared_ptr<ClientPort> port; ///< The port that this session is associated with (optional).
|
||||
explicit Session(KernelCore& kernel);
|
||||
~Session() override;
|
||||
|
||||
using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
|
||||
|
||||
static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
|
||||
|
||||
std::string GetName() const override {
|
||||
return name;
|
||||
}
|
||||
|
||||
static constexpr HandleType HANDLE_TYPE = HandleType::Session;
|
||||
HandleType GetHandleType() const override {
|
||||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
std::shared_ptr<ClientSession> Client() {
|
||||
if (auto result{client.lock()}) {
|
||||
return result;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::shared_ptr<ServerSession> Server() {
|
||||
if (auto result{server.lock()}) {
|
||||
return result;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
std::weak_ptr<ClientSession> client;
|
||||
std::weak_ptr<ServerSession> server;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -381,11 +381,12 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
|
|||
|
||||
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName());
|
||||
|
||||
system.PrepareReschedule();
|
||||
auto thread = system.CurrentScheduler().GetCurrentThread();
|
||||
thread->InvalidateWakeupCallback();
|
||||
thread->SetStatus(ThreadStatus::WaitIPC);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
// TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
|
||||
// responds and cause a reschedule.
|
||||
return session->SendSyncRequest(system.CurrentScheduler().GetCurrentThread(), system.Memory());
|
||||
return session->SendSyncRequest(SharedFrom(thread), system.Memory());
|
||||
}
|
||||
|
||||
/// Get the ID for the specified thread.
|
||||
|
|
|
@ -189,7 +189,7 @@ private:
|
|||
LOG_DEBUG(Service_NFP, "called");
|
||||
|
||||
auto nfc_event = nfp_interface.GetNFCEvent();
|
||||
if (!nfc_event->ShouldWait(Kernel::GetCurrentThread()) && !has_attached_handle) {
|
||||
if (!nfc_event->ShouldWait(&ctx.GetThread()) && !has_attached_handle) {
|
||||
device_state = DeviceState::TagFound;
|
||||
nfc_event->Clear();
|
||||
}
|
||||
|
|
|
@ -186,7 +186,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
|
|||
UNIMPLEMENTED_MSG("command_type={}", static_cast<int>(context.GetCommandType()));
|
||||
}
|
||||
|
||||
context.WriteToOutgoingCommandBuffer(*Kernel::GetCurrentThread());
|
||||
context.WriteToOutgoingCommandBuffer(context.GetThread());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -201,7 +201,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
|
|||
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>(system);
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem(), false);
|
||||
|
||||
SM::ServiceManager::InstallInterfaces(sm);
|
||||
SM::ServiceManager::InstallInterfaces(sm, system.Kernel());
|
||||
|
||||
Account::InstallInterfaces(system);
|
||||
AM::InstallInterfaces(*sm, nv_flinger, system);
|
||||
|
|
|
@ -30,10 +30,7 @@ void Controller::DuplicateSession(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
std::shared_ptr<Kernel::ClientSession> session{ctx.Session()->GetParent()->client};
|
||||
rb.PushMoveObjects(session);
|
||||
|
||||
LOG_DEBUG(Service, "session={}", session->GetObjectId());
|
||||
rb.PushMoveObjects(ctx.Session()->GetParent()->Client());
|
||||
}
|
||||
|
||||
void Controller::DuplicateSessionEx(Kernel::HLERequestContext& ctx) {
|
||||
|
|
|
@ -36,10 +36,11 @@ static ResultCode ValidateServiceName(const std::string& name) {
|
|||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void ServiceManager::InstallInterfaces(std::shared_ptr<ServiceManager> self) {
|
||||
void ServiceManager::InstallInterfaces(std::shared_ptr<ServiceManager> self,
|
||||
Kernel::KernelCore& kernel) {
|
||||
ASSERT(self->sm_interface.expired());
|
||||
|
||||
auto sm = std::make_shared<SM>(self);
|
||||
auto sm = std::make_shared<SM>(self, kernel);
|
||||
sm->InstallAsNamedPort();
|
||||
self->sm_interface = sm;
|
||||
self->controller_interface = std::make_unique<Controller>();
|
||||
|
@ -114,8 +115,6 @@ void SM::GetService(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
std::string name(name_buf.begin(), end);
|
||||
|
||||
// TODO(yuriks): Permission checks go here
|
||||
|
||||
auto client_port = service_manager->GetServicePort(name);
|
||||
if (client_port.Failed()) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
|
@ -127,14 +126,22 @@ void SM::GetService(Kernel::HLERequestContext& ctx) {
|
|||
return;
|
||||
}
|
||||
|
||||
auto session = client_port.Unwrap()->Connect();
|
||||
ASSERT(session.Succeeded());
|
||||
if (session.Succeeded()) {
|
||||
LOG_DEBUG(Service_SM, "called service={} -> session={}", name, (*session)->GetObjectId());
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
|
||||
rb.Push(session.Code());
|
||||
rb.PushMoveObjects(std::move(session).Unwrap());
|
||||
auto [client, server] = Kernel::Session::Create(kernel, name);
|
||||
|
||||
const auto& server_port = client_port.Unwrap()->GetServerPort();
|
||||
if (server_port->GetHLEHandler()) {
|
||||
server_port->GetHLEHandler()->ClientConnected(server);
|
||||
} else {
|
||||
server_port->AppendPendingSession(server);
|
||||
}
|
||||
|
||||
// Wake the threads waiting on the ServerPort
|
||||
server_port->WakeupAllWaitingThreads();
|
||||
|
||||
LOG_DEBUG(Service_SM, "called service={} -> session={}", name, client->GetObjectId());
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushMoveObjects(std::move(client));
|
||||
}
|
||||
|
||||
void SM::RegisterService(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -178,8 +185,8 @@ void SM::UnregisterService(Kernel::HLERequestContext& ctx) {
|
|||
rb.Push(service_manager->UnregisterService(name));
|
||||
}
|
||||
|
||||
SM::SM(std::shared_ptr<ServiceManager> service_manager)
|
||||
: ServiceFramework("sm:", 4), service_manager(std::move(service_manager)) {
|
||||
SM::SM(std::shared_ptr<ServiceManager> service_manager, Kernel::KernelCore& kernel)
|
||||
: ServiceFramework{"sm:", 4}, service_manager{std::move(service_manager)}, kernel{kernel} {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0x00000000, &SM::Initialize, "Initialize"},
|
||||
{0x00000001, &SM::GetService, "GetService"},
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
namespace Kernel {
|
||||
class ClientPort;
|
||||
class ClientSession;
|
||||
class KernelCore;
|
||||
class ServerPort;
|
||||
class SessionRequestHandler;
|
||||
} // namespace Kernel
|
||||
|
@ -29,7 +30,7 @@ class Controller;
|
|||
/// Interface to "sm:" service
|
||||
class SM final : public ServiceFramework<SM> {
|
||||
public:
|
||||
explicit SM(std::shared_ptr<ServiceManager> service_manager);
|
||||
explicit SM(std::shared_ptr<ServiceManager> service_manager, Kernel::KernelCore& kernel);
|
||||
~SM() override;
|
||||
|
||||
private:
|
||||
|
@ -39,11 +40,12 @@ private:
|
|||
void UnregisterService(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<ServiceManager> service_manager;
|
||||
Kernel::KernelCore& kernel;
|
||||
};
|
||||
|
||||
class ServiceManager {
|
||||
public:
|
||||
static void InstallInterfaces(std::shared_ptr<ServiceManager> self);
|
||||
static void InstallInterfaces(std::shared_ptr<ServiceManager> self, Kernel::KernelCore& kernel);
|
||||
|
||||
ServiceManager();
|
||||
~ServiceManager();
|
||||
|
|
Loading…
Reference in a new issue