hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
This commit is contained in:
parent
7420a717e6
commit
c3c43e32fc
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@ -201,7 +201,7 @@ ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s6
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current_thread->SetArbiterWaitAddress(address);
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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InsertThread(SharedFrom(current_thread));
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current_thread->SetState(ThreadStatus::WaitArb);
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current_thread->SetState(ThreadState::Waiting);
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current_thread->WaitForArbitration(true);
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current_thread->WaitForArbitration(true);
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}
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}
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@ -256,7 +256,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
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current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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current_thread->SetArbiterWaitAddress(address);
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current_thread->SetArbiterWaitAddress(address);
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InsertThread(SharedFrom(current_thread));
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InsertThread(SharedFrom(current_thread));
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current_thread->SetState(ThreadStatus::WaitArb);
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current_thread->SetState(ThreadState::Waiting);
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current_thread->WaitForArbitration(true);
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current_thread->WaitForArbitration(true);
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}
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}
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@ -180,22 +180,22 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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return cores_needing_scheduling;
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return cores_needing_scheduling;
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}
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}
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) {
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Check if the state has changed, because if it hasn't there's nothing to do.
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const auto cur_state = thread->scheduling_state;
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const auto cur_state = thread->GetRawState();
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if (cur_state == old_state) {
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if (cur_state == old_state) {
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return;
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return;
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}
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}
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// Update the priority queues.
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// Update the priority queues.
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if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (old_state == ThreadState::Runnable) {
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// If we were previously runnable, then we're not runnable now, and we should remove.
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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SetSchedulerUpdateNeeded(kernel);
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} else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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} else if (cur_state == ThreadState::Runnable) {
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// If we're now runnable, then we weren't previously, and we should add.
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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IncrementScheduledCount(thread);
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@ -204,12 +204,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 ol
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}
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}
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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u32 old_priority) {
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s32 old_priority) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its priority in the queue.
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// If the thread is runnable, we want to change its priority in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangePriority(
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GetPriorityQueue(kernel).ChangePriority(
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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IncrementScheduledCount(thread);
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IncrementScheduledCount(thread);
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@ -222,7 +222,7 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its affinity in the queue.
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// If the thread is runnable, we want to change its affinity in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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SetSchedulerUpdateNeeded(kernel);
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@ -395,8 +395,8 @@ void KScheduler::YieldWithoutCoreMigration() {
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{
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{
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (cur_state == ThreadState::Runnable) {
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// Put the current thread at the back of the queue.
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// Put the current thread at the back of the queue.
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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@ -436,8 +436,8 @@ void KScheduler::YieldWithCoreMigration() {
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{
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{
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (cur_state == ThreadState::Runnable) {
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// Get the current active core.
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// Get the current active core.
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const s32 core_id = cur_thread.GetActiveCore();
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const s32 core_id = cur_thread.GetActiveCore();
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@ -526,8 +526,8 @@ void KScheduler::YieldToAnyThread() {
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{
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{
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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if (cur_state == ThreadState::Runnable) {
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// Get the current active core.
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// Get the current active core.
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const s32 core_id = cur_thread.GetActiveCore();
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const s32 core_id = cur_thread.GetActiveCore();
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@ -645,7 +645,7 @@ void KScheduler::Unload(Thread* thread) {
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void KScheduler::Reload(Thread* thread) {
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void KScheduler::Reload(Thread* thread) {
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if (thread) {
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if (thread) {
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ASSERT_MSG(thread->GetState() == ThreadSchedStatus::Runnable, "Thread must be runnable.");
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ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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thread->SetIsRunning(true);
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thread->SetIsRunning(true);
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@ -724,7 +724,7 @@ void KScheduler::SwitchToCurrent() {
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do {
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do {
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if (current_thread != nullptr && !current_thread->IsHLEThread()) {
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if (current_thread != nullptr && !current_thread->IsHLEThread()) {
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current_thread->context_guard.lock();
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current_thread->context_guard.lock();
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if (!current_thread->IsRunnable()) {
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if (current_thread->GetRawState() != ThreadState::Runnable) {
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current_thread->context_guard.unlock();
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current_thread->context_guard.unlock();
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break;
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break;
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}
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}
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@ -771,7 +771,7 @@ void KScheduler::Initialize() {
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{
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{
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KScopedSchedulerLock lock{system.Kernel()};
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KScopedSchedulerLock lock{system.Kernel()};
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idle_thread->SetState(ThreadStatus::Ready);
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idle_thread->SetState(ThreadState::Runnable);
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}
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}
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}
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}
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@ -100,11 +100,11 @@ public:
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void YieldToAnyThread();
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void YieldToAnyThread();
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/// Notify the scheduler a thread's status has changed.
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/// Notify the scheduler a thread's status has changed.
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static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state);
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static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state);
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/// Notify the scheduler a thread's priority has changed.
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/// Notify the scheduler a thread's priority has changed.
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static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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u32 old_priority);
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s32 old_priority);
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/// Notify the scheduler a thread's core and/or affinity mask has changed.
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/// Notify the scheduler a thread's core and/or affinity mask has changed.
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static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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@ -77,7 +77,7 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel, s32* out_index,
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// Mark the thread as waiting.
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// Mark the thread as waiting.
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thread->SetCancellable();
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thread->SetCancellable();
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thread->SetSyncedObject(nullptr, Svc::ResultTimedOut);
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thread->SetSyncedObject(nullptr, Svc::ResultTimedOut);
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thread->SetState(ThreadState::WaitSynch);
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thread->SetState(ThreadState::Waiting);
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}
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}
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// The lock/sleep is done, so we should be able to get our result.
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// The lock/sleep is done, so we should be able to get our result.
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@ -148,9 +148,9 @@ void KSynchronizationObject::NotifyAvailable(ResultCode result) {
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// Iterate over each thread.
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// Iterate over each thread.
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for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
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for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
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Thread* thread = cur_node->thread;
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Thread* thread = cur_node->thread;
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if (thread->GetState() == ThreadSchedStatus::Paused) {
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if (thread->GetState() == ThreadState::Waiting) {
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thread->SetSyncedObject(this, result);
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thread->SetSyncedObject(this, result);
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thread->SetState(ThreadStatus::Ready);
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thread->SetState(ThreadState::Runnable);
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}
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}
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}
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}
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}
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}
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@ -602,7 +602,7 @@ void KernelCore::Suspend(bool in_suspention) {
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const bool should_suspend = exception_exited || in_suspention;
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const bool should_suspend = exception_exited || in_suspention;
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{
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{
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KScopedSchedulerLock lock(*this);
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KScopedSchedulerLock lock(*this);
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ThreadStatus status = should_suspend ? ThreadStatus::Ready : ThreadStatus::WaitSleep;
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const auto status = should_suspend ? ThreadState::Runnable : ThreadState::Waiting;
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for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
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for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
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impl->suspend_threads[i]->SetState(status);
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impl->suspend_threads[i]->SetState(status);
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}
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}
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@ -107,7 +107,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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current_thread->SetMutexWaitAddress(address);
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current_thread->SetMutexWaitAddress(address);
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current_thread->SetWaitHandle(requesting_thread_handle);
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current_thread->SetWaitHandle(requesting_thread_handle);
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current_thread->SetState(ThreadStatus::WaitMutex);
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current_thread->SetState(ThreadState::Waiting);
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// Update the lock holder thread's priority to prevent priority inversion.
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// Update the lock holder thread's priority to prevent priority inversion.
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holding_thread->AddMutexWaiter(current_thread);
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holding_thread->AddMutexWaiter(current_thread);
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@ -55,7 +55,7 @@ void SetupMainThread(Core::System& system, Process& owner_process, u32 priority,
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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{
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{
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KScopedSchedulerLock lock{kernel};
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KScopedSchedulerLock lock{kernel};
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thread->SetState(ThreadStatus::Ready);
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thread->SetState(ThreadState::Runnable);
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}
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}
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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@ -318,7 +318,7 @@ void Process::PrepareForTermination() {
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continue;
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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// TODO(Subv): When are the other running/ready threads terminated?
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ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynch,
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ASSERT_MSG(thread->GetState() == ThreadState::Waiting,
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"Exiting processes with non-waiting threads is currently unimplemented");
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"Exiting processes with non-waiting threads is currently unimplemented");
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thread->Stop();
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thread->Stop();
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@ -343,7 +343,7 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
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auto thread = kernel.CurrentScheduler()->GetCurrentThread();
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auto thread = kernel.CurrentScheduler()->GetCurrentThread();
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{
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{
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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thread->SetState(ThreadStatus::WaitIPC);
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thread->SetState(ThreadState::Waiting);
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session->SendSyncRequest(SharedFrom(thread), system.Memory(), system.CoreTiming());
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session->SendSyncRequest(SharedFrom(thread), system.Memory(), system.CoreTiming());
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}
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}
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@ -1546,7 +1546,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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}
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}
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ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
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ASSERT(thread->GetState() == ThreadState::Initialized);
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return thread->Start();
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return thread->Start();
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}
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}
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@ -1661,7 +1661,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
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current_thread->SetCondVarWaitAddress(condition_variable_addr);
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current_thread->SetCondVarWaitAddress(condition_variable_addr);
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current_thread->SetMutexWaitAddress(mutex_addr);
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current_thread->SetMutexWaitAddress(mutex_addr);
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current_thread->SetWaitHandle(thread_handle);
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current_thread->SetWaitHandle(thread_handle);
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current_thread->SetState(ThreadStatus::WaitCondVar);
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current_thread->SetState(ThreadState::Waiting);
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current_thread->SetWaitingCondVar(true);
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current_process->InsertConditionVariableThread(SharedFrom(current_thread));
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current_process->InsertConditionVariableThread(SharedFrom(current_thread));
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}
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}
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@ -1755,9 +1756,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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auto owner = handle_table.Get<Thread>(owner_handle);
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auto owner = handle_table.Get<Thread>(owner_handle);
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ASSERT(owner);
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ASSERT(owner);
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if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
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thread->SetWaitingCondVar(false);
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thread->SetState(ThreadStatus::WaitMutex);
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}
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owner->AddMutexWaiter(thread);
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owner->AddMutexWaiter(thread);
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}
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}
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@ -44,7 +44,7 @@ Thread::~Thread() = default;
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void Thread::Stop() {
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void Thread::Stop() {
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{
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{
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadStatus::Dead);
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SetState(ThreadState::Terminated);
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signaled = true;
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signaled = true;
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NotifyAvailable();
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NotifyAvailable();
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kernel.GlobalHandleTable().Close(global_handle);
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kernel.GlobalHandleTable().Close(global_handle);
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@ -62,54 +62,43 @@ void Thread::Stop() {
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void Thread::Wakeup() {
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void Thread::Wakeup() {
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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switch (status) {
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switch (thread_state) {
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case ThreadStatus::Paused:
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case ThreadState::Runnable:
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case ThreadStatus::WaitSynch:
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case ThreadStatus::WaitHLEEvent:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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case ThreadStatus::WaitMutex:
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case ThreadStatus::WaitCondVar:
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case ThreadStatus::WaitArb:
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case ThreadStatus::Dormant:
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break;
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case ThreadStatus::Ready:
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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// already been set to ThreadStatus::Ready.
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return;
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return;
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case ThreadStatus::Dead:
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case ThreadState::Terminated:
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// This should never happen, as threads must complete before being stopped.
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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GetObjectId());
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return;
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return;
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}
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}
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SetState(ThreadStatus::Ready);
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SetState(ThreadState::Runnable);
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}
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}
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void Thread::OnWakeUp() {
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void Thread::OnWakeUp() {
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KScopedSchedulerLock lock(kernel);
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadStatus::Ready);
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SetState(ThreadState::Runnable);
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}
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}
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|
||||||
ResultCode Thread::Start() {
|
ResultCode Thread::Start() {
|
||||||
KScopedSchedulerLock lock(kernel);
|
KScopedSchedulerLock lock(kernel);
|
||||||
SetState(ThreadStatus::Ready);
|
SetState(ThreadState::Runnable);
|
||||||
return RESULT_SUCCESS;
|
return RESULT_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::CancelWait() {
|
void Thread::CancelWait() {
|
||||||
KScopedSchedulerLock lock(kernel);
|
KScopedSchedulerLock lock(kernel);
|
||||||
if (GetState() != ThreadSchedStatus::Paused || !is_cancellable) {
|
if (GetState() != ThreadState::Waiting || !is_cancellable) {
|
||||||
is_sync_cancelled = true;
|
is_sync_cancelled = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// TODO(Blinkhawk): Implement cancel of server session
|
// TODO(Blinkhawk): Implement cancel of server session
|
||||||
is_sync_cancelled = false;
|
is_sync_cancelled = false;
|
||||||
SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
|
SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
|
||||||
SetState(ThreadStatus::Ready);
|
SetState(ThreadState::Runnable);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
|
static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
|
||||||
|
@ -173,7 +162,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
|
||||||
std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
|
std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
|
||||||
|
|
||||||
thread->thread_id = kernel.CreateNewThreadID();
|
thread->thread_id = kernel.CreateNewThreadID();
|
||||||
thread->status = ThreadStatus::Dormant;
|
thread->thread_state = ThreadState::Initialized;
|
||||||
thread->entry_point = entry_point;
|
thread->entry_point = entry_point;
|
||||||
thread->stack_top = stack_top;
|
thread->stack_top = stack_top;
|
||||||
thread->disable_count = 1;
|
thread->disable_count = 1;
|
||||||
|
@ -235,27 +224,18 @@ VAddr Thread::GetCommandBufferAddress() const {
|
||||||
return GetTLSAddress() + command_header_offset;
|
return GetTLSAddress() + command_header_offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::SetState(ThreadStatus new_status) {
|
void Thread::SetState(ThreadState new_status) {
|
||||||
if (new_status == status) {
|
if (new_status == thread_state) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (new_status) {
|
if (new_status != ThreadState::Waiting) {
|
||||||
case ThreadStatus::Ready:
|
SetWaitingCondVar(false);
|
||||||
SetSchedulingStatus(ThreadSchedStatus::Runnable);
|
|
||||||
break;
|
|
||||||
case ThreadStatus::Dormant:
|
|
||||||
SetSchedulingStatus(ThreadSchedStatus::None);
|
|
||||||
break;
|
|
||||||
case ThreadStatus::Dead:
|
|
||||||
SetSchedulingStatus(ThreadSchedStatus::Exited);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
SetSchedulingStatus(ThreadSchedStatus::Paused);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
status = new_status;
|
SetSchedulingStatus(new_status);
|
||||||
|
|
||||||
|
thread_state = new_status;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
|
void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
|
||||||
|
@ -312,13 +292,13 @@ void Thread::UpdatePriority() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetStatus() == ThreadStatus::WaitCondVar) {
|
if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
|
||||||
owner_process->RemoveConditionVariableThread(SharedFrom(this));
|
owner_process->RemoveConditionVariableThread(SharedFrom(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
SetCurrentPriority(new_priority);
|
SetCurrentPriority(new_priority);
|
||||||
|
|
||||||
if (GetStatus() == ThreadStatus::WaitCondVar) {
|
if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
|
||||||
owner_process->InsertConditionVariableThread(SharedFrom(this));
|
owner_process->InsertConditionVariableThread(SharedFrom(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -340,7 +320,7 @@ ResultCode Thread::SetActivity(ThreadActivity value) {
|
||||||
|
|
||||||
auto sched_status = GetState();
|
auto sched_status = GetState();
|
||||||
|
|
||||||
if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
|
if (sched_status != ThreadState::Runnable && sched_status != ThreadState::Waiting) {
|
||||||
return ERR_INVALID_STATE;
|
return ERR_INVALID_STATE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -366,7 +346,7 @@ ResultCode Thread::Sleep(s64 nanoseconds) {
|
||||||
Handle event_handle{};
|
Handle event_handle{};
|
||||||
{
|
{
|
||||||
KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
|
KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
|
||||||
SetState(ThreadStatus::WaitSleep);
|
SetState(ThreadState::Waiting);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (event_handle != InvalidHandle) {
|
if (event_handle != InvalidHandle) {
|
||||||
|
@ -377,25 +357,24 @@ ResultCode Thread::Sleep(s64 nanoseconds) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
|
void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
|
||||||
const u32 old_state = scheduling_state;
|
const auto old_state = GetRawState();
|
||||||
pausing_state |= static_cast<u32>(flag);
|
pausing_state |= static_cast<u32>(flag);
|
||||||
const u32 base_scheduling = static_cast<u32>(GetState());
|
const auto base_scheduling = GetState();
|
||||||
scheduling_state = base_scheduling | pausing_state;
|
thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
|
||||||
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
|
void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
|
||||||
const u32 old_state = scheduling_state;
|
const auto old_state = GetRawState();
|
||||||
pausing_state &= ~static_cast<u32>(flag);
|
pausing_state &= ~static_cast<u32>(flag);
|
||||||
const u32 base_scheduling = static_cast<u32>(GetState());
|
const auto base_scheduling = GetState();
|
||||||
scheduling_state = base_scheduling | pausing_state;
|
thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
|
||||||
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
|
void Thread::SetSchedulingStatus(ThreadState new_status) {
|
||||||
const u32 old_state = scheduling_state;
|
const auto old_state = GetRawState();
|
||||||
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
|
thread_state = (thread_state & ThreadState::HighMask) | new_status;
|
||||||
static_cast<u32>(new_status);
|
|
||||||
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
KScheduler::OnThreadStateChanged(kernel, this, old_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -73,19 +73,26 @@ enum ThreadProcessorId : s32 {
|
||||||
(1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
|
(1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class ThreadStatus {
|
enum class ThreadState : u16 {
|
||||||
Ready, ///< Ready to run
|
Initialized = 0,
|
||||||
Paused, ///< Paused by SetThreadActivity or debug
|
Waiting = 1,
|
||||||
WaitHLEEvent, ///< Waiting for hle event to finish
|
Runnable = 2,
|
||||||
WaitSleep, ///< Waiting due to a SleepThread SVC
|
Terminated = 3,
|
||||||
WaitIPC, ///< Waiting for the reply from an IPC request
|
|
||||||
WaitSynch, ///< Waiting due to WaitSynchronization
|
SuspendShift = 4,
|
||||||
WaitMutex, ///< Waiting due to an ArbitrateLock svc
|
Mask = (1 << SuspendShift) - 1,
|
||||||
WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc
|
|
||||||
WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
|
ProcessSuspended = (1 << (0 + SuspendShift)),
|
||||||
Dormant, ///< Created but not yet made ready
|
ThreadSuspended = (1 << (1 + SuspendShift)),
|
||||||
Dead ///< Run to completion, or forcefully terminated
|
DebugSuspended = (1 << (2 + SuspendShift)),
|
||||||
|
BacktraceSuspended = (1 << (3 + SuspendShift)),
|
||||||
|
InitSuspended = (1 << (4 + SuspendShift)),
|
||||||
|
|
||||||
|
SuspendFlagMask = ((1 << 5) - 1) << SuspendShift,
|
||||||
|
|
||||||
|
HighMask = 0xfff0,
|
||||||
};
|
};
|
||||||
|
DECLARE_ENUM_FLAG_OPERATORS(ThreadState);
|
||||||
|
|
||||||
enum class ThreadWakeupReason {
|
enum class ThreadWakeupReason {
|
||||||
Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
|
Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
|
||||||
|
@ -97,13 +104,6 @@ enum class ThreadActivity : u32 {
|
||||||
Paused = 1,
|
Paused = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class ThreadSchedStatus : u32 {
|
|
||||||
None = 0,
|
|
||||||
Paused = 1,
|
|
||||||
Runnable = 2,
|
|
||||||
Exited = 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ThreadSchedFlags : u32 {
|
enum class ThreadSchedFlags : u32 {
|
||||||
ProcessPauseFlag = 1 << 4,
|
ProcessPauseFlag = 1 << 4,
|
||||||
ThreadPauseFlag = 1 << 5,
|
ThreadPauseFlag = 1 << 5,
|
||||||
|
@ -111,12 +111,6 @@ enum class ThreadSchedFlags : u32 {
|
||||||
KernelInitPauseFlag = 1 << 8,
|
KernelInitPauseFlag = 1 << 8,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class ThreadSchedMasks : u32 {
|
|
||||||
LowMask = 0x000f,
|
|
||||||
HighMask = 0xfff0,
|
|
||||||
ForcePauseMask = 0x0070,
|
|
||||||
};
|
|
||||||
|
|
||||||
class Thread final : public KSynchronizationObject {
|
class Thread final : public KSynchronizationObject {
|
||||||
public:
|
public:
|
||||||
explicit Thread(KernelCore& kernel);
|
explicit Thread(KernelCore& kernel);
|
||||||
|
@ -326,11 +320,19 @@ public:
|
||||||
|
|
||||||
std::shared_ptr<Common::Fiber>& GetHostContext();
|
std::shared_ptr<Common::Fiber>& GetHostContext();
|
||||||
|
|
||||||
ThreadStatus GetStatus() const {
|
ThreadState GetState() const {
|
||||||
return status;
|
return thread_state & ThreadState::Mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetState(ThreadStatus new_status);
|
ThreadState GetRawState() const {
|
||||||
|
return thread_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetState(ThreadState new_state);
|
||||||
|
|
||||||
|
void SetWaitingCondVar(bool value) {
|
||||||
|
is_waiting_on_condvar = value;
|
||||||
|
}
|
||||||
|
|
||||||
s64 GetLastScheduledTick() const {
|
s64 GetLastScheduledTick() const {
|
||||||
return this->last_scheduled_tick;
|
return this->last_scheduled_tick;
|
||||||
|
@ -447,15 +449,6 @@ public:
|
||||||
this->schedule_count = count;
|
this->schedule_count = count;
|
||||||
}
|
}
|
||||||
|
|
||||||
ThreadSchedStatus GetState() const {
|
|
||||||
return static_cast<ThreadSchedStatus>(scheduling_state &
|
|
||||||
static_cast<u32>(ThreadSchedMasks::LowMask));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsRunnable() const {
|
|
||||||
return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsRunning() const {
|
bool IsRunning() const {
|
||||||
return is_running;
|
return is_running;
|
||||||
}
|
}
|
||||||
|
@ -497,7 +490,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsTerminationRequested() const {
|
bool IsTerminationRequested() const {
|
||||||
return will_be_terminated || GetState() == ThreadSchedStatus::Exited;
|
return will_be_terminated || GetState() == ThreadState::Terminated;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsPaused() const {
|
bool IsPaused() const {
|
||||||
|
@ -590,7 +583,7 @@ private:
|
||||||
friend class KScheduler;
|
friend class KScheduler;
|
||||||
friend class Process;
|
friend class Process;
|
||||||
|
|
||||||
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
void SetSchedulingStatus(ThreadState new_status);
|
||||||
void AddSchedulingFlag(ThreadSchedFlags flag);
|
void AddSchedulingFlag(ThreadSchedFlags flag);
|
||||||
void RemoveSchedulingFlag(ThreadSchedFlags flag);
|
void RemoveSchedulingFlag(ThreadSchedFlags flag);
|
||||||
void SetCurrentPriority(u32 new_priority);
|
void SetCurrentPriority(u32 new_priority);
|
||||||
|
@ -600,8 +593,7 @@ private:
|
||||||
ThreadContext64 context_64{};
|
ThreadContext64 context_64{};
|
||||||
std::shared_ptr<Common::Fiber> host_context{};
|
std::shared_ptr<Common::Fiber> host_context{};
|
||||||
|
|
||||||
ThreadStatus status = ThreadStatus::Dormant;
|
ThreadState thread_state = ThreadState::Initialized;
|
||||||
u32 scheduling_state = 0;
|
|
||||||
|
|
||||||
u64 thread_id = 0;
|
u64 thread_id = 0;
|
||||||
|
|
||||||
|
@ -647,6 +639,7 @@ private:
|
||||||
|
|
||||||
/// If waiting on a ConditionVariable, this is the ConditionVariable address
|
/// If waiting on a ConditionVariable, this is the ConditionVariable address
|
||||||
VAddr condvar_wait_address = 0;
|
VAddr condvar_wait_address = 0;
|
||||||
|
bool is_waiting_on_condvar{};
|
||||||
/// If waiting on a Mutex, this is the mutex address
|
/// If waiting on a Mutex, this is the mutex address
|
||||||
VAddr mutex_wait_address = 0;
|
VAddr mutex_wait_address = 0;
|
||||||
/// The handle used to wait for the mutex.
|
/// The handle used to wait for the mutex.
|
||||||
|
|
|
@ -42,8 +42,7 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64
|
||||||
event_handle = timetask->GetGlobalHandle();
|
event_handle = timetask->GetGlobalHandle();
|
||||||
if (nanoseconds > 0) {
|
if (nanoseconds > 0) {
|
||||||
ASSERT(timetask);
|
ASSERT(timetask);
|
||||||
ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
|
ASSERT(timetask->GetState() != ThreadState::Runnable);
|
||||||
ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
|
|
||||||
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
|
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
|
||||||
time_manager_event_type, event_handle);
|
time_manager_event_type, event_handle);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -238,8 +238,8 @@ WaitTreeThread::~WaitTreeThread() = default;
|
||||||
QString WaitTreeThread::GetText() const {
|
QString WaitTreeThread::GetText() const {
|
||||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||||
QString status;
|
QString status;
|
||||||
switch (thread.GetStatus()) {
|
switch (thread.GetState()) {
|
||||||
case Kernel::ThreadStatus::Ready:
|
case Kernel::ThreadState::Runnable:
|
||||||
if (!thread.IsPaused()) {
|
if (!thread.IsPaused()) {
|
||||||
if (thread.WasRunning()) {
|
if (thread.WasRunning()) {
|
||||||
status = tr("running");
|
status = tr("running");
|
||||||
|
@ -250,35 +250,14 @@ QString WaitTreeThread::GetText() const {
|
||||||
status = tr("paused");
|
status = tr("paused");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Kernel::ThreadStatus::Paused:
|
case Kernel::ThreadState::Waiting:
|
||||||
status = tr("paused");
|
status = tr("waiting");
|
||||||
break;
|
break;
|
||||||
case Kernel::ThreadStatus::WaitHLEEvent:
|
case Kernel::ThreadState::Initialized:
|
||||||
status = tr("waiting for HLE return");
|
status = tr("initialized");
|
||||||
break;
|
break;
|
||||||
case Kernel::ThreadStatus::WaitSleep:
|
case Kernel::ThreadState::Terminated:
|
||||||
status = tr("sleeping");
|
status = tr("terminated");
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::WaitIPC:
|
|
||||||
status = tr("waiting for IPC reply");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::WaitSynch:
|
|
||||||
status = tr("waiting for objects");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::WaitMutex:
|
|
||||||
status = tr("waiting for mutex");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::WaitCondVar:
|
|
||||||
status = tr("waiting for condition variable");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::WaitArb:
|
|
||||||
status = tr("waiting for address arbiter");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::Dormant:
|
|
||||||
status = tr("dormant");
|
|
||||||
break;
|
|
||||||
case Kernel::ThreadStatus::Dead:
|
|
||||||
status = tr("dead");
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -294,8 +273,8 @@ QColor WaitTreeThread::GetColor() const {
|
||||||
const std::size_t color_index = IsDarkTheme() ? 1 : 0;
|
const std::size_t color_index = IsDarkTheme() ? 1 : 0;
|
||||||
|
|
||||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||||
switch (thread.GetStatus()) {
|
switch (thread.GetState()) {
|
||||||
case Kernel::ThreadStatus::Ready:
|
case Kernel::ThreadState::Runnable:
|
||||||
if (!thread.IsPaused()) {
|
if (!thread.IsPaused()) {
|
||||||
if (thread.WasRunning()) {
|
if (thread.WasRunning()) {
|
||||||
return QColor(WaitTreeColors[0][color_index]);
|
return QColor(WaitTreeColors[0][color_index]);
|
||||||
|
@ -305,21 +284,11 @@ QColor WaitTreeThread::GetColor() const {
|
||||||
} else {
|
} else {
|
||||||
return QColor(WaitTreeColors[2][color_index]);
|
return QColor(WaitTreeColors[2][color_index]);
|
||||||
}
|
}
|
||||||
case Kernel::ThreadStatus::Paused:
|
case Kernel::ThreadState::Waiting:
|
||||||
return QColor(WaitTreeColors[3][color_index]);
|
return QColor(WaitTreeColors[3][color_index]);
|
||||||
case Kernel::ThreadStatus::WaitHLEEvent:
|
case Kernel::ThreadState::Initialized:
|
||||||
case Kernel::ThreadStatus::WaitIPC:
|
|
||||||
return QColor(WaitTreeColors[4][color_index]);
|
|
||||||
case Kernel::ThreadStatus::WaitSleep:
|
|
||||||
return QColor(WaitTreeColors[5][color_index]);
|
|
||||||
case Kernel::ThreadStatus::WaitSynch:
|
|
||||||
case Kernel::ThreadStatus::WaitMutex:
|
|
||||||
case Kernel::ThreadStatus::WaitCondVar:
|
|
||||||
case Kernel::ThreadStatus::WaitArb:
|
|
||||||
return QColor(WaitTreeColors[6][color_index]);
|
|
||||||
case Kernel::ThreadStatus::Dormant:
|
|
||||||
return QColor(WaitTreeColors[7][color_index]);
|
return QColor(WaitTreeColors[7][color_index]);
|
||||||
case Kernel::ThreadStatus::Dead:
|
case Kernel::ThreadState::Terminated:
|
||||||
return QColor(WaitTreeColors[8][color_index]);
|
return QColor(WaitTreeColors[8][color_index]);
|
||||||
default:
|
default:
|
||||||
return WaitTreeItem::GetColor();
|
return WaitTreeItem::GetColor();
|
||||||
|
@ -367,7 +336,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||||
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
|
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynch) {
|
if (thread.GetState() == Kernel::ThreadState::Waiting) {
|
||||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(),
|
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(),
|
||||||
thread.IsCancellable()));
|
thread.IsCancellable()));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue