shader: Implement PSETP
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@ -89,7 +89,8 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/move_register.cpp
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frontend/maxwell/translate/impl/move_register.cpp
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frontend/maxwell/translate/impl/move_special_register.cpp
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frontend/maxwell/translate/impl/move_special_register.cpp
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frontend/maxwell/translate/impl/not_implemented.cpp
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frontend/maxwell/translate/impl/not_implemented.cpp
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frontend/maxwell/translate/impl/predicate_set.cpp
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frontend/maxwell/translate/impl/predicate_set_predicate.cpp
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frontend/maxwell/translate/impl/predicate_set_register.cpp
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frontend/maxwell/translate/impl/select_source_with_predicate.cpp
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frontend/maxwell/translate/impl/select_source_with_predicate.cpp
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frontend/maxwell/translate/translate.cpp
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frontend/maxwell/translate/translate.cpp
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frontend/maxwell/translate/translate.h
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frontend/maxwell/translate/translate.h
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@ -593,10 +593,6 @@ void TranslatorVisitor::PRMT_imm(u64) {
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ThrowNotImplemented(Opcode::PRMT_imm);
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ThrowNotImplemented(Opcode::PRMT_imm);
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}
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}
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void TranslatorVisitor::PSETP(u64) {
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ThrowNotImplemented(Opcode::PSETP);
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}
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void TranslatorVisitor::R2B(u64) {
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void TranslatorVisitor::R2B(u64) {
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ThrowNotImplemented(Opcode::R2B);
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ThrowNotImplemented(Opcode::R2B);
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}
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}
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@ -0,0 +1,38 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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void TranslatorVisitor::PSETP(u64 insn) {
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union {
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u64 raw;
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BitField<0, 3, IR::Pred> dest_pred_b;
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BitField<3, 3, IR::Pred> dest_pred_a;
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BitField<12, 3, IR::Pred> pred_a;
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BitField<15, 1, u64> neg_pred_a;
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BitField<24, 2, BooleanOp> bop_1;
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BitField<29, 3, IR::Pred> pred_b;
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BitField<32, 1, u64> neg_pred_b;
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BitField<39, 3, IR::Pred> pred_c;
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BitField<42, 1, u64> neg_pred_c;
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BitField<45, 2, BooleanOp> bop_2;
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} const pset{insn};
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const IR::U1 pred_a{ir.GetPred(pset.pred_a, pset.neg_pred_a != 0)};
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const IR::U1 pred_b{ir.GetPred(pset.pred_b, pset.neg_pred_b != 0)};
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const IR::U1 pred_c{ir.GetPred(pset.pred_c, pset.neg_pred_c != 0)};
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const IR::U1 lhs_a{PredicateCombine(ir, pred_a, pred_b, pset.bop_1)};
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const IR::U1 lhs_b{PredicateCombine(ir, ir.LogicalNot(pred_a), pred_b, pset.bop_1)};
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const IR::U1 result_a{PredicateCombine(ir, lhs_a, pred_c, pset.bop_2)};
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const IR::U1 result_b{PredicateCombine(ir, lhs_b, pred_c, pset.bop_2)};
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ir.SetPred(pset.dest_pred_a, result_a);
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ir.SetPred(pset.dest_pred_b, result_b);
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}
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} // namespace Shader::Maxwell
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