OpenGL 3+ on OSX with GLFW
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@ -27,11 +27,18 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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//glfwSetKeyCallback(m_render_window, OnKeyEvent);
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@ -30,6 +30,8 @@ void Start() {
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
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glewExperimental = GL_TRUE;
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g_emu_window = emu_window;
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g_emu_window->MakeCurrent();
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g_renderer = new RendererOpenGL();
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